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How To Become A Modder


simplywayne90

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I found something that some people might find interesting. I managed to find a torrent on Snip.com with the Snip.com tutorials for using Snip. I have used the Snip.com tutorials before for Snip and I found them to be really good for learning with. Might be worth a look if you are interested Snip.

 

After checking out the site, it appears that this site offers a lot of free tutorials. However they require membership in order to view those tutorials.

By downloading those from another source its a violation of the rules regarding that site's TOS/EULA. Essentially bypassing the membership requirement, and putting this material into the hands of people that may not be authorized to distribute it.

Edited by DarkeWolf
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Go simplywayne! you rock man,

Opening the lines of discourse and stuff,

I love modding, from NWN1 to FONV, its awesome when you get an idea and you are able to achieve it through the given mod kit.

I have to admit, I couldn't script to save my life, and making and editing textures may not be out of my grasp but I am most definitely a beginner.

I would love to see a list of the exact applications of the settings in the geck, as some say that they are one thing, but do another (or nothing at all).

TBH I would also love to see a community pool of animations and textures that can be used by anyone (with credit going where it's due of course).

I currently have a bit of time on my hands and would be willing to help with any mods that seem cool (even if its just changing values... I'll do it), but anything out of my abilities, will have to be explained or taught (depending on the degree of difficulty)

 

BTW

 

I've been working on an overhaul mod that reappraises the hardness of hardcore mode, increases spawns (and spawn weapon lists) and places new npc's or creatures in places that could really do with some wasteland life (I tried to make a few areas a bit more like FO tactics, similar to the first levels where you have to take out bases of raiders and gangsters), i have also gone through and changed weapons and armor to be a lot more effective, and the types of bullets make a real difference (also shotguns are much more powerful, but they now have a realistic range and spread), also lots more I can't think of now including new recipies (for guns, new healing devices, and foods etc)

The thing is that I have ended up with about 15 mods running alongside my mod (which initially referenced Arwen's Realism Tweaks, so I would need permission to use parts of her v1.3), these mods serve to do the things that I really can't (or can't be bothered).

What I would really like to see, or be a part of, is a complete overhaul mod that does it all (or most of it) much similar to MMM or FWE from FO3. So I don't need 15 different mods running and possibly conflicting to get the fall out experience that I expected.

Does anyone like the sounds of a complete overhaul? Or is anyone else working on something similar? I'd love to exchange ideas and stuff.

 

Oh, P.S. The esps I am currently running together;

CHEMS

Nevada Skies (i liked fellout but the awesome weather and skies in NS were just too good)

Level Cap 100 (which only seems to go to 50, thank god for player.setlevel)

FONVAMoreSpawns (there were others that this guy made, but I just really wanted some more on top of what I already put in)

Food 'n Drink + barter (harder hardcore I thinks)

Arwens Realism Tweaks (and my mod, which tweaks from hers)

Centred 3rd Person Camera (cos its cooler :D)

Advanced Recon Armor/Gear (gives night vision and thermal gear)

FreeplayafterMQNV (Because who wants to finish a game if it actually FINISHES your game?)

Clanf Bullet Time (this was a personal choice, I really think VATS is OP, I had to turn off kill cameras as they kind of conflict though :()

NPCsUseAmoo (i'm sure he meant ammo)

JNFSniperZooming

noautoaim (this is really needed IMO)

BoostedSkills (to go over 100)

LFox Missing Ammo Recipes (a bit OP but with my mod u need the different ammos)

Better Casinos

I also have a feat mod that referenced MorePerks pictures and stuff, but the perks and traits have been altered massively along with most of the vanilla feats)

And my ART tweak mod.

Note these are not the names of the mods but the esps.

IKR its freakin ridiculous, Ive also been testing a few others including (RNVextended, new vegas bounties, MojaveXP, and SleepHealth, which doesnt seem to work for me)

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Thanks for the complement, I'll try to provide what Information I can as I find it myself. Try reading through topics in the mod troubleshooting forum though and you'll learn a few tricks, I'm sure.

 

Yep I started this topic since I know I'm a bit frustrated that none of my requested ideas having born fruit yet. So I decided if no one else wanted those things I'd have to eventually do it myself, and thought I've I'm like this, how many other people feel this way? Mods just seem so daunting sometimes. But this thread alone has quite a few views and so I know that some of those people are on the road to modder-dom. So I'm hoping for good mods in the future.

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Thanks for the complement, I'll try to provide what Information I can as I find it myself. Try reading through topics in the mod troubleshooting forum though and you'll learn a few tricks, I'm sure.

 

Yep I started this topic since I know I'm a bit frustrated that none of my requested ideas having born fruit yet. So I decided if no one else wanted those things I'd have to eventually do it myself, and thought I've I'm like this, how many other people feel this way? Mods just seem so daunting sometimes. But this thread alone has quite a few views and so I know that some of those people are on the road to modder-dom. So I'm hoping for good mods in the future.

 

Well you've got a good mindset. I'd like to write some tutorials when i get a bit better at all this. i'm quite good at scripting, creating models and exporting them, texturing, etc., but not mastered, and i still constantly run into problems. i feel it's better if i know EXACTLY what i;'m doing before i write any tutorials, but i wanted to post here because, as someone who just learned all the techniques for fallout in the past few months, it is ungodly hard to find decent tutorials now. most tutorials out there are severely outdated. i know for one thing, nifskope, and the plugin for 3ds max are far more advanced than they were when the tutorials for modding fallout 3 were written. there's a lot of steps that aren't necessary anymore, and you'll only learn that through trial and error.

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Got a question for ya, sir:

What about Autodesk's Softimage? (or XSI for old schoolers)

I've been moding with that program for school and adding work into my portfolio for months now.

Would be a shame if I had to relearn everything :(

 

I'll do some research but if anybody knows if I can use Autodesk's Softimage for modding...

That'd be grrrrrrrreat.

 

And, fyi, I'm starting a project I posted about in the discussion section of this forum.

If you want to implement some of your ideas in it, I'm sur they're cool. :P

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Got a question for ya, sir:

What about Autodesk's Softimage? (or XSI for old schoolers)

I've been moding with that program for school and adding work into my portfolio for months now.

Would be a shame if I had to relearn everything :(

 

I'll do some research but if anybody knows if I can use Autodesk's Softimage for modding...

That'd be grrrrrrrreat.

 

And, fyi, I'm starting a project I posted about in the discussion section of this forum.

If you want to implement some of your ideas in it, I'm sur they're cool. :P

 

Well to be honest, i've been using max since 5.1 about a decade ago, and i've never heard of that software, haha. i doubt there's an importer/exporter for it but if you're more used to making models in that, you could do the bulk of the mesh editing in that, then transfer it to blender or max to export it.

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Thanks Simplywayne for the article references,

 

Going to give it a look. For the current mod that I'm working with a buddy, thinking that I'm going to ask the community for some help (see if some of the crafters that are already going in the right direction wouldn't mind us using their models for some cred, might be easier for the one thing), but plan to work the 3d modeling for future points.

 

~Mag

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