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mod organizer runs vanilla game but ignores mods


israelrocks

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I recently installed oblivion and added 'a tweaked ENB' and OBSE, both of which require making direct additions to the root folder. Then I installed MO (without any mods).

The game ran fine but I had a bit of a transparency issue due to 'a tweaked ENB' so I added the 'enhanced first person camera' mod, which was supposed to solve the issue, to MO but the transparency wasn't fixed and the mod's main function didn't even take affect, I added the 'bag of holding' mod to make sure and it didn't appear in my inventory as it's supposed to.

I tried removing 'a tweaked ENB' and nothing changed, except for the transparency being gone.

I searched the internet for hours trying to find a solution and any help would be deeply appreciated.

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For some reason, the hook in MO 1.3.2 (or whatever the first Nexus release of 1.3 was) does not seem to work in Oblivion, so I have had to launch OBSE through MO to have my mods installed through MO loaded. So the script extender workaround of MO does not seem to work with Oblivion in 1.3.2. I have not yet tested 1.3.3, though, so I do not know if it has the same problem, as well.

 

And I suppose you do know that OBSE plugins need to be placed in the actual Data/OBSE/Plugins folder? Just installing them throuh MO does not work - unlike with Skyrim, where SKSE plugins can be installed through MO. So every OBSE plugin has to be copied to the actual folder for them to work - even if launching OBSE through MO. Tannin confirmed the problem with OBSE plugins some time ago, but I think he said it cannot and therefore will not be 'fixed'.

 

Using Mod Organizer with Oblivion is not the best solution, at least not yet. There are other mod managers like Wrye Bash and OBMM those usually work as intended and with less issues. So if you really want to use MO with Oblivion (at least I really do), be prepared to run into all sorts of issues. Also, MO did not work properly with BAIN-targeted mods last time I checked, and I doubt it will handle .omods, either. Or work properly with OBMM, at least mine crashes upon exit when launched through MO.

 

Hopefully that helps a little. More experienced ones are free to correct me. I am not an expert when it comes to this kind of things.

Edited by PhilippePetain
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If NXM actually means Nexus Mod Manager (NMM) be prepared to make lots more of these "Help" type posts.

 

The only way NMM makes an acceptable choice for Oblivion is if you are an expert mod installer (and by that I'm talking about manually installing all and any mods) so you can repackage mods designed for the mod installer of their day (i.e. OBMM and Wrye Bash's BAIN) in a mannner that NMM can understand.

 

Neither NMM or MO make good choices for Oblivion.

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