IJustWantMyDownload Posted November 28, 2010 Share Posted November 28, 2010 (edited) I loaded the compression file through Wyre Bash and checked the appropriate esps but when I launched BOSS, it listed all of the .esps for Deadly Reflex 6 as Unrecognised Mods. Should I just leave the .esps at the bottom of the load order? -----------------------------------------------------------------Unrecognised mod files: Reorder these by hand using your favourite mod ordering utility. ----------------------------------------------------------------- Unknown mod file: DRSplatter.espUnknown mod file: Mart's Monster Mod for OOO.espUnknown mod file: Mart's Monster Mod - Friendlier Factions OOO.espUnknown mod file: Deadly Reflex 6 - Timed block and 150% damage.espUnknown mod file: Deadly Reflex 6 - Timed Block and 250% damage.espUnknown mod file: Deadly Reflex 6 - Timed Block with no damage or durability changes.espUnknown mod file: Mounted_Spellcasting_Deadly_Reflex_Compatible.espUnknown mod file: DeadlyReflex 6 - Combat Moves.esp -----------------------------------------------------------Done. Edited November 28, 2010 by IJustWantMyDownload Link to comment Share on other sites More sharing options...
Hickory Posted November 28, 2010 Share Posted November 28, 2010 Your BOSS masterlist is out of date. Please download the latest masterlist, or run BOSS from a console with the -u suffix. Link to comment Share on other sites More sharing options...
IJustWantMyDownload Posted November 28, 2010 Author Share Posted November 28, 2010 Thanks~! Kudos~! :thumbsup: Link to comment Share on other sites More sharing options...
Smooth613 Posted November 28, 2010 Share Posted November 28, 2010 Since Hickory already covered your main question I'm just going to toss some advice in your direction. Why are you using all three of the Timed Block plugins? You are only supposed to choose one. The ReadMe tells you this. If you didn't read the ReadMe I suggest you go and do that now. Otherwise you're in for nothing but trouble, especially with DR 6 since it requires additional mods to work. Protip: Remove DRSplatter until Skycaptain releases an update. Unless of course you don't want to save your progress when you play. With DRSplatter active any save you make after performing a critical hit that splatters the screen with blood will be corrupt. This is a known bug. There is another very common bug where throwing weapons causes a Runtime Error and immediate crash to desktop. I have released some modified meshes that will prevent this as a temporary solution until the error is fixed with NifSE. You can get the information on this and the fixed weapon meshes HERE. Only use these if you experience the above mentioned crash on throw. There are other known bugs with Deadly Reflex 6, since it's a BETA and all, but some have workarounds and others you just need to know about to avoid. You really need to read the Official Deadly Reflex Thread @ BethSoft so you know what you're getting into. Otherwise you'll be right back here in a few hours saying DR 6 broke your Oblivion. Or why does X happen when I do Y type questions. It is a BETA, keep that in mind. If you're not willing to put up with, and report, bugs then I suggest you just use Deadly Reflex 5 instead. At least until a release candidate of DR 6 is available. Link to comment Share on other sites More sharing options...
IJustWantMyDownload Posted November 29, 2010 Author Share Posted November 29, 2010 Thanks for the heads up. I'm new to modding if it isn't already obvious lol. Btw, I noticed after running BOSS with the updated master list that bgBalancingOptionalHalvedMagickaRegeneration.esp for Race Balancing Project is seen as Unrecognized by BOSS. Should I leave this at the bottom? Link to comment Share on other sites More sharing options...
Hickory Posted November 29, 2010 Share Posted November 29, 2010 Thanks for the heads up. I'm new to modding if it isn't already obvious lol. Btw, I noticed after running BOSS with the updated master list that bgBalancingOptionalHalvedMagickaRegeneration.esp for Race Balancing Project is seen as Unrecognized by BOSS. Should I leave this at the bottom? If you look at the installation archive, that file is in a folder called:GMST - Resetters - Not recommended So it looks like you should not be using it. Link to comment Share on other sites More sharing options...
IJustWantMyDownload Posted November 29, 2010 Author Share Posted November 29, 2010 (edited) Guess I'm too anxious to get them installed through Wyre Bash I forgot to check. Thanks again. Also, I noticed that after running the mods through OBMM's new mod conflict detector that a lot of the mods I have conflict with each other... Could you please tell me out of this list, which mods I should enable and which I should disable? Or if you can, just tell me what to do with mods that are listed in red in OBMM's Conflict detectors. Oblivion.esm . Note: Masterlist Information: $Revision$, $Date$, $LastChangedBy$ You Are Here.esm All Natural Base.esm Francesco's Leveled Creatures-Items Mod.esm . Bashed Patch tag suggestion: {{BASH:Invent, Delev, Relev, Actors.AIData,Actors.Stats, Stats}} Francesco's Optional New Items Add-On.esm Francesco's Optional New Creatures Add-On.esm !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Already integrated into FCOM. Oscuro's_Oblivion_Overhaul.esm . Bashed Patch tag suggestion: {{BASH:Actors.Spells,Graphics,Invent,Scripts,Stats,Relations}} Mart's Monster Mod.esm . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} Mart's Monster Mod for OOO.esm !!! FCOM INSTALLATION ERROR: Delete. Not compatible with FCOM. . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}} FCOM_Convergence.esm . Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}} HorseCombatMaster.esm DLCShiveringIsles.esp Unofficial Shivering Isles Patch.esp . Note: Remember to use the 'MOBS' version when using Francesco's and FCOM. . Note: Newest MOBS and non-MOBS versions have the same name. . Note: Alternatively, consider using the standalone MOBS/OMOBS mods together with the non-MOBS patch. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.DeathItem,Actors.Stats,C.Climate,C.Light,C.Name,C.Owner,Delev,Factions,Invent,Names,Relev,Scripts,Stats,Relations}} Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Quests-SI only.esp Francesco's Optional Leveled Guards.esp . Requires: Shivering Isles expansion. . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.Stats}} FCOM_Francescos.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. FCOM_FrancescosItemsAddOn.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. . Requires: Francesco's supplementary addon package. FCOM_FrancescosNamedBosses.esp . Requires: Francesco's Leveled Creatures-Items 4.5b. All Natural.esp . Note: Required for All Natural. Make sure this is active and not just imported into your Bashed Patch. . Bashed Patch tag suggestion: {{BASH:C.Climate}} All Natural - SI.esp . Note: Required for All Natural SI support. Make sure this is active and not just imported into your Bashed Patch. . Bashed Patch tag suggestion: {{BASH:C.Climate}} Enhanced Water v2.0 ND.esp . Bashed Patch tag suggestion: {{BASH:C.Water}} Enhanced Water v2.0 HD.esp . Bashed Patch tag suggestion: {{BASH:C.Water}} Real Lava 1.3.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} Atmospheric Oblivion.esp . Bashed Patch tag suggestion: {{BASH:Scripts}} All Natural - Real Lights.esp . Bashed Patch tag suggestion: {{BASH:Graphics,Scripts}} . Note: Do not use with original Real Lights mod. AmbientDungeons.esp . Requires: OBSE and 'You Are Here'. ScreenEffects for versions below 1.3. Book Jackets Oblivion.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} Book Jackets Oblivion - BP.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} VA_BetterGold.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} DropLitTorchOBSE.esp MotionBlur.esp . Note: Fix available for 'Over-Darkening' issue: http://tr.im/scy6 Oblivion Graphics Extender Support.esp MaleBodyReplacerV4.esp . Bashed Patch tag suggestion: {{BASH:Body-M}} Lich King's Helm v1_0.esp New Frostmourne Sword by Jojjo v1_0.esp Francesco's More Wilderness Life.esp !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Francesco's Optional Dungeon Chest Loot.esp !!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM, MMM, OOO or other FCOM components. Francesco's Optional Dungeon Chest Locks.esp !!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM, MMM, OOO or other FCOM components. . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.Stats}} Francesco's Optional House Chest Loot.esp !!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM, MMM, OOO or other FCOM components. Francesco's Optional New Adventurers.esp !!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM, MMM, OOO or other FCOM components. Francesco's Optional Vendor Tweaks.esp !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Francesco's Optional Leveled Quests.esp !!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM, MMM, OOO or other FCOM components. Francesco's Optional Leveled Arena.esp !!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM, MMM, OOO or other FCOM components. Bob's Armory Oblivion.esp . Requires: 'FCOM_BobsArmory.esp'. Cheat Bob's Armory Oblivion.esp FCOM_BobsArmory.esp . Requires: 'Bob's Armory Oblivion.esp'. Oblivion WarCry.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} !!! FCOM INSTALLATION ERROR: Delete. Use 'Oblivion WarCry EV.esp' instead. . Note: German version. Oblivion WarCry EV.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.DeathItem,Actors.Stats,Delev,Graphics,Invent,Relev,Stats}} . Requires: either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp'. FCOM_WarCry.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev,Stats}} . Note: Use either 'FCOM_WarCry.esp' or 'FCOM_WarCryNoSpawn.esp', not both. Oscuro's_Oblivion_Overhaul.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackages,Actors.CombatStyle,Actors.Spells,Actors.Stats,Delev,Factions,Graphics,Invent,Names,R.ChangeSpells,Relations,Relev,Scripts,Stats}} Mart's Monster Mod - Fran's Leveled Quests.esp !!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM. Mart's Monster Mod - Additional Enemy NPC Vars.esp . Note: Can increase the chances of a CTD in a heavily modded game. FCOM_Convergence.esp . Bashed Patch tag suggestion: {{BASH:Actors.ACBS,Actors.AIData,Actors.AIPackagesForceAdd,Actors.CombatStyle,Actors.DeathItem,Actors.Spells,Actors.SpellsForceAdd,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} FCOM_RealSwords.esp . Bashed Patch tag suggestion: {{BASH:Delev,Relev}} Mart's Monster Mod - Durability & Damage.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_DurabilityAndDamage.esp'. Mart's Monster Mod - More Wilderness Life.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. Mart's Monster Mod - More Wilderness Life No Gates.esp . Note: Use either 'More Wilderness Life' or 'More Wilderness Life No Gates' but not both. Mart's Monster Mod - More Passive Wildlife.esp . Note: Not recommended, has bugs Mart's Monster Mod - Safer Roads.esp . Note: Nod need for Mart's Monster Mod - Spawn Rates - Reduced.esp included . Note: Nod need for Mart's Monster Mod - Spawn Rates Reduced Reduced.esp included . Note: Nod need for Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp included !!! FCOM INSTALLATION ERROR: Delete and use the 'FCOM_SaferRoads.esp'. Mart's Monster Mod - Less Rats.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_LessRats.esp'. Mart's Monster Mod - No Spiders.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_NoSpiders.esp'. Mart's Monster Mod - No Wyvern.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_NoWyverns.esp'. Mart's Monster Mod - No Pests.esp Mart's Monster Mod - No Swarms.esp Mart's Monster Mod for OOO - NoReaversInGates.esp !!! FCOM INSTALLATION ERROR: Delete. Use 'FCOM_NoReaversInGates.esp' instead. Mart's Monster Mod for OOO - LessReaversInGates.esp !!! FCOM INSTALLATION ERROR: Delete. Use FCOM_LessReaversInGates instead. Mart's Monster Mod - Extra Wounding.esp Mart's Monster Mod - Looting NPCs & Creatures.esp Mart's Monster Mod - Spawn Rates - Increased.esp !!! FCOM INSTALLATION ERROR: Not recommended. Not fully tested with FCOM and creatures from other FCOM related mods may not appear. Mart's Monster Mod - Spawn Rates - Moderate Increased.esp !!! FCOM INSTALLATION ERROR: Not recommended. Not fully tested with FCOM and creatures from other FCOM related mods may not appear. Mart's Monster Mod - Spawn Rates - Reduced.esp !!! FCOM INSTALLATION ERROR: Use 'FCOM_SpawnRatesReduced.esp' instead. Mart's Monster Mod - Spawn Rates - Reduced Reduced.esp !!! FCOM INSTALLATION ERROR: Not recommended. Not fully tested with FCOM and creatures from other FCOM related mods may not appear. !!! FCOM INSTALLATION ERROR: Consider using 'FCOM_SpawnRatesReduced.esp', 'FCOM_SpawnRatesSlightlyReduced.esp' or 'FCOM_SpawnRatesStronger.esp' instead. Mart's Monster Mod - Spawn Rates - Reduced Vanilla.esp !!! FCOM INSTALLATION ERROR: Not recommended. Not fully tested with FCOM and creatures from other FCOM related mods may not appear. !!! FCOM INSTALLATION ERROR: Consider using 'FCOM_SpawnRatesReduced.esp', 'FCOM_SpawnRatesSlightlyReduced.esp' or 'FCOM_SpawnRatesStronger.esp' instead. Mart's Monster Mod - No Reavers.esp Mart's Monster Mod - No Carrion Rats.esp Mart's Monster Mod - No Blood.esp Mart's Monster Mod - No Bone Loot.esp Mart's Monster Mod - No Giants.esp Mart's Monster Mod - No Undead Rise.esp Mart's Monster Mod - No Slimes.esp Mart's Monster Mod - No Fiends.esp Mart's Monster Mod - No Werewolves.esp Mart's Monster Mod - No Lanterns.esp Mart's Monster Mod - No Adventurers.esp Mart's Monster Mod - No Beholdens.esp Mart's Monster Mod - No Uberhulks.esp Mart's Monster Mod - No Skeep.esp Mart's Monster Mod - No Balrogs.esp Mart's Monster Mod - Less Reavers.esp Mart's Monster Mod - Less Bone Loot.esp Mart's Monster Mod - Zombies for Body Meshes.esp Mart's Monster Mod - Vindasel.esp . Note: obselete - upgrade to 3.7b3+ and use 'Mart's Monster Mod - Safer Quest Locations.esp' instead. Mart's Monster Mod - Safer Quest Locations.esp Mart's Monster Mod - Foxes.esp Mart's Monster Mod - Dungeons of MMM.esp Mart's Monster Mod - Gems & Gem Dust.esp Mart's Monster Mod - Hunting & Crafting.esp . Bashed Patch tag suggestion: {{BASH:Invent,Scripts,Stats}} Mart's Monster Mod - Diverse Creature Skins.esp !!! FCOM INSTALLATION ERROR: Delete. Already integrated into FCOM and no longer used by MMM 3.7 or later. Mart's Monster Mod - Farm Animals.esp Mart's Monster Mod - Diverse WaterLife.esp Mart's Monster Mod.esp !!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} Mart's Monster Mod for Fran.esp !!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} !!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM. . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} . Note: Do not use with COBL Races TNR at same time . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} . Note: Do not use with COBL Races TNR at same time Mart's Monster Mod for OOO.esp !!! FCOM INSTALLATION ERROR: Delete. Not needed with FCOM. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} . Note: Do not use with COBL Races TNR at same time . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} . Note: Do not use with COBL Races TNR at same time . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} . Note: Do not use with COBL Races TNR at same time . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} Mart's Monster Mod - Slof Horses Complete.esp . Bashed Patch tag suggestion: {{BASH:Graphics}} . Conflicts with: Slof's Horses or Slof's Extra Horses. Mart's Monster Mod - Diverse Runeskulls Loot.esp . Conflicts with: MMM Gems & Gem Dust or MMMforOOO . Bashed Patch tag suggestion: {{BASH:Delev}} Mart's Monster Mod - Diverse Runeskulls Loot G&GD.esp . Requires: MMM and MMM Gems & Gem Dust . Bashed Patch tag suggestion: {{BASH:Delev}} Mart's Monster Mod - Diverse Runeskulls Loot OOO.esp . Requires: OOO.esm . Requires: MMMforOOO or FCOM. . Conflicts with: MMM Gems & Gem Dust. . Bashed Patch tag suggestion: {{BASH:Delev}} Mart's Monster Mod - Diverse Imperial Armor.esp !!! FCOM INSTALLATION ERROR: Delete already integrated into FCOM components, use 'FCOM_DiverseGuardUnity.esp' instead. Mart's Monster Mod - Friendlier Factions MMM+Fran.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_FriendlierFactions.esp'. Mart's Monster Mod - Friendlier Factions OOO+FCOM.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_FriendlierFactions.esp'. Mart's Monster Mod - Friendlier Factions OOO.esp !!! FCOM INSTALLATION ERROR: Delete and use 'FCOM_FriendlierFactions.esp'. Mart's Monster Mod - Shivering Isles.esp . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Graphics,Invent,Names,Relations,Relev,Scripts,Stats}} OOO-WaterFish.esp Kvatch Rebuilt Weather Patch.esp Malevolent.esp All Natural - Nascosto Isles Weather Patch.esp Mart's Monster Mod - Knights.esp !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Use FCOM_knights.esp instead. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Relations,Relev,Stats}} Mart's Monster Mod for OOO - Knights .esp !!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Use FCOM_knights.esp instead. . Bashed Patch tag suggestion: {{BASH:Actors.AIData,Actors.AIPackages,Actors.Stats,Delev,Factions,Relations,Relev,Stats}} Shadowcrest_Vineyard.esp Mart's Monster Mod - City Defences.esp HUD Status Bars.esp Chargeable Spells by grmblf.esp Telekinetic Mastery.esp SupremeMagicka.esp . Bashed Patch tag suggestion: {{BASH:Names,Graphics}} SM_ShiveringIsles.esp SM_DLCSpellTome.esp SM_OOO.esp SM_MMM.esp SM_COBL.esp SM_EnchantStaff.esp SM_VanillaSpells.ESP SM_UnlockSpells.esp SM_NoSpellLights.esp SM_Scrolls.esp SM_SigilStone.esp Deadly Reflex 5 - Timed block and 150% damage.esp . Note: Use no more than one Timed Block plugin. Deadly Reflex 5 - Timed Block and 250% damage.esp . Note: Use no more than one Timed Block plugin. Deadly Reflex 5 - Timed Block with no damage or durability changes.esp . Note: Use no more than one Timed Block plugin. DeadlyReflex 5 - Combat Moves.esp . Note: See http://omploader.org/vMmJlbA/DRtestfix.zip for a hotfix for CTD issues. SM_DeadlyReflex.esp Oblivion XP.esp OOO-Level_Stock.esp SP1stPLegs.esp Mart's Monster Mod - Resized Races.esp . Bashed Patch tag suggestion: {{BASH:Body-M,Body-F,R.Relations}} Beautiful PeopleV22 - MaleReplacerV4.esp . Bashed Patch tag suggestion: {{BASH:NpcFaces,Hair,Eyes,Body-M,Graphics}} bgBalancingEVCore.esp . Requires: bgBalancingNoSIVersion_Core_still_required.esp is required if Shivering Isles not installed. . Note: Do not use with COBL Races. . Bashed Patch tag suggestion: {{BASH:Eyes,Hair,R.Relations,R.Description,R.Skills,R.Attributes-F,R.Attributes-M,R.ChangeSpells}} bgBalancingEVNoSIVersion_Core_still_required.esp bgMagicEV.esp . Bashed Patch tag suggestion: {{BASH:Names,Delev,Relev}} if you are running more than one magic overhaul and want to use LAME spell names. . Note: Move Supreme Magica after LAME if you want Supreme Magica spell stats. bgMagicSpellTomes_for_WryeBash.esp . Bashed Patch tag suggestion: {{BASH:Relev}} bgMagicItemSigil.esp bgMagicEVStartspells.esp bgMagicBonus.esp bgMagicEVAddEnVar.esp . Bashed Patch tag suggestion: {{BASH:Relev}} bgMagicEVPaperChase.esp bgMagicAlchemy.esp bgMagicPotionNumberSoulGemValue.esp bgMagicEVAddEnVarNoSI.esp bgMagicEVNoSorting.esp bgMagicEVStartspellsNoSorting.esp bgMagicEV_Conjuration_for_Supreme_Magicka.esp . Requires: Supreme Magicka. . Note: Only use if placing L.A.M.E. files before Supreme Magika to keep SM spell stats. . Note: Always place this file after Supreme Magika. bgBalancingOptionalLessHealth.esp bgBalancingEVOptionalClasses.esp bgBalancingEVOptionalFangs.esp . Bashed Patch tag suggestion: {{BASH:R.Teeth}} bgBalancingEVOptionalMoreEyes.esp bgBalancingEVOptionalNPCDiversity, Beautification.esp . Note: Use only one 'OptionalNPCDiversity' file. . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} bgBalancingEVOptionalNPCDiversity, Vanilla.esp . Note: Use only one 'OptionalNPCDiversity' file. . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} bgBalancingEVOptionalNPCDiversity, TNR Merge.esp . Note: Use only one 'OptionalNPCDiversity' file. . Bashed Patch tag suggestion: {{BASH:NpcFaces,NoMerge}} bgBalancingEVOptionalHalvedMagicka.esp bgBalancingEVOptionalWeaker.esp bgBalancingEVOptionalWeakerOrcs.esp bgBalancingOptionalNoRaceDisp.esp bgBalancingVanillaGMSTArmorPenalty.esp bgBalancingVanillaGMSTMagickaPerInt.esp bgBalancingVanillaGMSTMagickaRegeneration.esp bgBalancingVanillaGMSTSpellCostProgression.esp bgBalancingEVOptionalBetterRedguards.esp . Requires: Better Redguards installed with its ESP deactivated. . Note: If at all possible *also* use the Wrye Bash tweak for mod compatibility for BR. bgBalancingEVOptionalNPCDiversity, Vanilla Better Redguards.esp . Requires: 'bgBalancingEVOptionalBetterRedguards.esp'. . Note: Use only one 'OptionalNPCDiversity' plugin. . Note: If at all possible *also* use the Wrye Bash tweak for mod compatibility for BR. . Bashed Patch tag suggestion: {{BASH: NpcFaces,Invent,NoMerge}} bgBalancingEVOptionalNPCDiversity, Beautification Better Redguards.esp . Requires: 'bgBalancingEVOptionalBetterRedguards.esp'. . Note: Use only one 'OptionalNPCDiversity' plugin. . Note: If at all possible *also* use the Wrye Bash tweak for mod compatibility for BR. . Bashed Patch tag suggestion: {{BASH: NpcFaces,Invent,NoMerge}} bgBalancingEVOptionalNPCDiversity, TNR Merge Better Redguards.esp . Requires: 'bgBalancingEVOptionalBetterRedguards.esp'. . Note: Use only one 'OptionalNPCDiversity' plugin. . Note: If at all possible *also* use the Wrye Bash tweak for mod compatibility for BR. . Bashed Patch tag suggestion: {{BASH: NpcFaces,Invent,NoMerge}} bgBalancingEVOptionalFCOMAdditions.esp . Bashed Patch tag suggestion: {{BASH:Actors.Stats,Actors.ACBS,NpcFaces}} bgBalancingOptionalNPCDiversityKvatchRebuilt, for Wrye Bash.esp bgBalancingEVLAMEAddition.esp . Requires: LAME and Shivering Isles. bgBalancingEVLAMEGlue.esp . Requires: LAME and Shivering Isles. bgBalancingEVOptionalNPCDiversityLAME.esp bgBalancingEVOptionalSeamReducerHighElfFix.esp . Requires: Shivering Isles and Luchaire's Body Seam Reducer. . Bashed Patch tag suggestion: {{BASH:Body-M}} bgIntegrationEV.esp . Requires: LAME, Shivering Isles and Race Balancing Project. bgMagicEVShader.esp bgMagicShaderLifeDetect.esp bgMagicLightningbolt.esp bgMagicEVNoSpellLight.esp bgMagicEVNoSummonGlow.esp All Natural - Indoor Weather Filter For Mods.esp . Bashed Patch tag suggestion: {{BASH:Filter,C.Climate,Deactivate}} Edited November 29, 2010 by IJustWantMyDownload Link to comment Share on other sites More sharing options...
Fonger Posted November 29, 2010 Share Posted November 29, 2010 ahemMart's Monster Mod for OOO.esm!!! FCOM INSTALLATION ERROR: Delete. Not compatible with FCOM.. Bashed Patch tag suggestion: {{BASH:Delev,Factions,Relations,Relev}}Francesco's Optional New Creatures Add-On.esm!!! FCOM INSTALLATION ERROR: Delete. Not FCOM compatible. Already integrated into FCOM.start by reading your post and dealing with the documented errors Link to comment Share on other sites More sharing options...
Smooth613 Posted November 29, 2010 Share Posted November 29, 2010 (edited) To add to what Fonger just posted,... I just counted 34 occurrences of FCOM Installation Errors. You need to pay more attention to what you are doing. I suggest you completely remove what you have and reinstall Oblivion from scratch. Next: Ignore OBMM's conflict detection, it's pure and utter rubbish. I won't get into a lengthy explanation of this but if you want true conflict detection you need to... --First understand how mods work and what exactly they alter.--Understand different types of conflicts. What is a "bad" conflict is very important.--Understand that every single mod in existence is a conflict with Oblivion.esm, since it alters the original game. Again, not always a "bad" thing.--Get real conflict detection utilities like Wrye Bash and mainly TES4:Edit to recognize and resolve conflicts. Just be careful these are powerful tools and with improper use you can completely annihilate your installation. Mostly with a wrong click or two in TES4Edit. Be sure to read the available PDF manual and other users experiences. It has some truly excellent information on conflicts. This bit about conflict detection is best left for another thread, but really no one can completely explain it. You just need to do research and read documentation like I mentioned above. Good luck. Edited November 29, 2010 by Smooth613 Link to comment Share on other sites More sharing options...
Hickory Posted November 29, 2010 Share Posted November 29, 2010 Listen to Smooth613 and ignore OBMM's conflict warnings -- do not even use it. Also, further to what has already been said about paying attention, you have several instances of bgBalancingxxx that require you to "Use only one 'OptionalNPCDiversity' plugin". Link to comment Share on other sites More sharing options...
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