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Slow movement speed for target/player enchantment


ZippyDSMlee

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  On 3/23/2015 at 9:59 AM, BlackRampage said:

Exactly what is it that you're asking? Vanilla Fo3 already lowers your movement speed when you have a crippled limb. (15 % when a single leg is crippled and 25 % when both legs are crippled)

Thats too fast. :P 40 each should do.

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  On 3/23/2015 at 10:48 AM, ZippyDSMlee said:

 

  On 3/23/2015 at 9:59 AM, BlackRampage said:

Exactly what is it that you're asking? Vanilla Fo3 already lowers your movement speed when you have a crippled limb. (15 % when a single leg is crippled and 25 % when both legs are crippled)

Thats too fast. :tongue: 40 each should do.

 

See the answer to your post at Forums.Bethsoft.com.

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  On 3/23/2015 at 12:35 PM, M48A5 said:

 

  On 3/23/2015 at 10:48 AM, ZippyDSMlee said:

 

  On 3/23/2015 at 9:59 AM, BlackRampage said:

Exactly what is it that you're asking? Vanilla Fo3 already lowers your movement speed when you have a crippled limb. (15 % when a single leg is crippled and 25 % when both legs are crippled)

Thats too fast. :tongue: 40 each should do.

 

See the answer to your post at Forums.Bethsoft.com.

 

Okay so the general speed mut is a global thing in game settings, but should you not be able to script it? I'd like to pile on effects, if left/right mobility is 0 then apply speed mut of 20 or 40 I wounder if that would stack....mmm adding enchantments to a script is not too hard. I guess if I want to make morphine a temp limb cure for emergencies then damage limb 5 points every second....I wonder if you can script a simple event use this, start timer, when 200s is up limps get hit with max damage. Mmmmmm....

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