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Pale Pass Akaviri Citadel


lupicatalum

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Lupis, collision has alwais been tricky, as far as I know, on Oblivion. I think collision meshes MUST be as simple as possible.

 

If everything else fails, try using the available collision boxes the CS has in the Statics list.

 

And don't confuse Collision and Havok, by the way. I don't know anything about both of them yet, but I know both are separate properties.

 

Cheers!

 

EDIT: NINJAED! Collision works! Let's have a toast!

 

*me vigorously shakes the champagne bottle, pops the cork and showers everything, including the Macaw, with champagne.*

Edited by IkeCoast
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Horrible! What a mess! Take a broom and clean your room, you young lad! At once!

 

But the tileset looks great! Quite frankly, judging from these two latest screenies, I'm starting to like your tiles more than the Anima ones.

 

Now tidy up! When I come back in a while I don't want to see ANY bones in the floor!

 

Cheers!

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I actually would like it more if all elements are separate, because this gives more freedom for designing interiors. As much as I like the Anima Cyrodiili tileset, the fact it was so precisely built with so little choices for combinations is what prevented me from using it for my Abysmer Outpost. I was able to retexture it with JGreybear's textures, but I couldn't find a good combination for the left wing because it has no left-winged exit tile for the room I was building. Or was it the right wing? Something like that. I forgot.

 

There's still a left foot little thumb third phalanx bone in the middle of the 257th floor tile, counting from the upper left corner. YOU ARE GROUNDED. No dessert this supper.

 

Cheers!

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