lupicatalum Posted April 3, 2015 Author Share Posted April 3, 2015 Collision works. Finallyhttp://s6.postimg.org/w869ewoal/Screen_Shot60.jpg Link to comment Share on other sites More sharing options...
IkeCoast Posted April 3, 2015 Share Posted April 3, 2015 (edited) Lupis, collision has alwais been tricky, as far as I know, on Oblivion. I think collision meshes MUST be as simple as possible. If everything else fails, try using the available collision boxes the CS has in the Statics list. And don't confuse Collision and Havok, by the way. I don't know anything about both of them yet, but I know both are separate properties. Cheers! EDIT: NINJAED! Collision works! Let's have a toast! *me vigorously shakes the champagne bottle, pops the cork and showers everything, including the Macaw, with champagne.* Edited April 3, 2015 by IkeCoast Link to comment Share on other sites More sharing options...
lupicatalum Posted April 3, 2015 Author Share Posted April 3, 2015 http://s6.postimg.org/7k521o1z1/Screen_Shot61.jpgVery basic thus far but what do you think? Link to comment Share on other sites More sharing options...
IkeCoast Posted April 3, 2015 Share Posted April 3, 2015 Horrible! What a mess! Take a broom and clean your room, you young lad! At once! But the tileset looks great! Quite frankly, judging from these two latest screenies, I'm starting to like your tiles more than the Anima ones. Now tidy up! When I come back in a while I don't want to see ANY bones in the floor! Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted April 3, 2015 Author Share Posted April 3, 2015 You wont like my tileset if you ever plan on using it lol. It aint simele. Its being built in seperates. Floors. Walls, Ceilings, Stairs, ornamentation, everything, is all seperate Link to comment Share on other sites More sharing options...
IkeCoast Posted April 3, 2015 Share Posted April 3, 2015 I actually would like it more if all elements are separate, because this gives more freedom for designing interiors. As much as I like the Anima Cyrodiili tileset, the fact it was so precisely built with so little choices for combinations is what prevented me from using it for my Abysmer Outpost. I was able to retexture it with JGreybear's textures, but I couldn't find a good combination for the left wing because it has no left-winged exit tile for the room I was building. Or was it the right wing? Something like that. I forgot. There's still a left foot little thumb third phalanx bone in the middle of the 257th floor tile, counting from the upper left corner. YOU ARE GROUNDED. No dessert this supper. Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted April 3, 2015 Author Share Posted April 3, 2015 lol. Question for you. Do you know anything about animationg? I need to make my door open Link to comment Share on other sites More sharing options...
IkeCoast Posted April 3, 2015 Share Posted April 3, 2015 Animations? *me drops a smoke bomb on the floor and uses the resulting mayhem to ninja is way out* Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted April 3, 2015 Author Share Posted April 3, 2015 Oh well. Was worth a shot. Let me go digging Link to comment Share on other sites More sharing options...
lupicatalum Posted April 3, 2015 Author Share Posted April 3, 2015 (edited) Are you good with texturing Ike? I want this to be brass/gold instead of blue. any idea how I might do that?http://s6.postimg.org/xg2kq37y5/seamless_marble_2.jpg Edited April 3, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
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