lupicatalum Posted April 5, 2015 Author Share Posted April 5, 2015 http://s6.postimg.org/5zrwxwtml/Screen_Shot63.jpghttp://s6.postimg.org/an2kdf6d9/Screen_Shot64.jpghttp://s6.postimg.org/xpt3cl7ul/Screen_Shot65.jpgHow do I get the NormalMap to give the texture more depth? Link to comment Share on other sites More sharing options...
IkeCoast Posted April 5, 2015 Share Posted April 5, 2015 Ohhhhhhhhhhhhh, I like it! About the depth of the relief on the normalmap, there are some ways to increase it, the easier and the one I use is, first select the Sobel 3x3 Filter and then play with the Scale value, the higher it is, the deeper are the crevices in the Normalmap. About the marble image being copyrighted, what is not copyrighted are GIMP's filters. Look at what I came with after meddling with them: I followed THIS TUTORIAL. Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted April 5, 2015 Author Share Posted April 5, 2015 Thats incredible. I shall have to use that tutorial. I have been using the 9x9. Is that bad? Link to comment Share on other sites More sharing options...
IkeCoast Posted April 5, 2015 Share Posted April 5, 2015 (edited) Of course not, your latest images looks great, using one or other filter for the Normalmap is just a matter of tastes. If you like the 9x9 it's fine. However, the higher the filter and the scale values, the heavier the normalmap and the impact on performance. Since you have a quite modest rig yourself, if you see that your normalmaps do not put too stress on your performance, everything is ok. By the way, the tutorial, if followed to the letter, gives a grayscale texture. I used the Colorize function in the Colors menus, playing with the sliders until I came with something barely similar to brass-gold-brown. Play with the filters, you will not believe the things you can achieve with them, and all free for use. The best part is that the textures you will come with them are YOUR PROPERTY. Cheers! Edited April 5, 2015 by IkeCoast Link to comment Share on other sites More sharing options...
lupicatalum Posted April 5, 2015 Author Share Posted April 5, 2015 Jiminy Christmas my 2048x2048 texture is over half a gig??!?? thats insane Link to comment Share on other sites More sharing options...
IkeCoast Posted April 5, 2015 Share Posted April 5, 2015 Nope, buddy, that's normal for such a detailed diffuse map. Try the same on 1024x1024 and see how it looks in your game. Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted April 5, 2015 Author Share Posted April 5, 2015 (edited) crazy Time to experiment :P Edited April 5, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
IkeCoast Posted April 5, 2015 Share Posted April 5, 2015 http://s3-ec.buzzfed.com/static/2014-06/9/21/enhanced/webdr06/anigif_enhanced-3779-1402363621-8.gif What is taking you so long? Is there some reason my screenshots aren't here yet? Like, did you die or something? Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted April 5, 2015 Author Share Posted April 5, 2015 (edited) I am trying to figure out why my texture isnt showing up in nifscope or cse. Is there a pixel limit? small or large?Edit: they show in game Edited April 5, 2015 by lupicatalum Link to comment Share on other sites More sharing options...
IkeCoast Posted April 5, 2015 Share Posted April 5, 2015 Other than the dimensions being in a potency of two (512, 1024, 2048), not that I know of. Did you remember to enable mipmaps and the dtx5 compression? Cheers! Link to comment Share on other sites More sharing options...
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