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Pale Pass Akaviri Citadel


lupicatalum

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8196...?

 

that-s-all-miranda-priestly-31170433-500

"Arkham Asylum? Doctor Arkham? I have here a severe case of dangerous dementia.

Please send an ambulance and properly armed personnel to retrieve the patient. Thanks."

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What did you think of the texture itself though?

 

http://www.pardonourfrench.co.za/wordpress/wp-content/uploads/2014/12/tumblr_n54j9gRuL11r8p87xo1_500.gif

Don't... come... any closer... I'm armed, too!

 

(that Sixties psychedelia is not my thing, sorry. I prefer the red one).

 

Cheers!

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Yep.

 

Right Toolbox panel, Align Tool (the icon showing a white square with four arrows coming from it in each direction; you can hit the Q-key to activate the tool, too), then click the object, then in the lower section of the Toolbox will appear the Align buttons. Use the two central buttons to center vertically and horizontally.

 

Cheers!

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If the texture has a normalmap, it is already reflective.

 

To adjust the degree of reflectiveness, go to NiMaterialProperty, click the color palette icon, and in the Material Colors window, use the lowermost slider (Glossiness) to adjust it. The higher the value (that is, the more to the right the slider is) less glossy will the material be.

 

However, bear in mind that the normalmap also affects specularity.

 

Let me check out the values of the glossier surface I can think of, the Glass Cuirass.

 

Cheers!

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