lupicatalum Posted April 5, 2015 Author Share Posted April 5, 2015 http://s6.postimg.org/47gkk1gql/Screen_Shot66.jpghttp://s6.postimg.org/kjqm9rv25/Screen_Shot67.jpgI was playing with a 8196x8196 ultra highdef texture. More trouble than its worth Link to comment Share on other sites More sharing options...
IkeCoast Posted April 5, 2015 Share Posted April 5, 2015 8196...? "Arkham Asylum? Doctor Arkham? I have here a severe case of dangerous dementia.Please send an ambulance and properly armed personnel to retrieve the patient. Thanks." Link to comment Share on other sites More sharing options...
lupicatalum Posted April 5, 2015 Author Share Posted April 5, 2015 What did you think of the texture itself though? Link to comment Share on other sites More sharing options...
IkeCoast Posted April 5, 2015 Share Posted April 5, 2015 What did you think of the texture itself though? http://www.pardonourfrench.co.za/wordpress/wp-content/uploads/2014/12/tumblr_n54j9gRuL11r8p87xo1_500.gif Don't... come... any closer... I'm armed, too! (that Sixties psychedelia is not my thing, sorry. I prefer the red one). Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted April 6, 2015 Author Share Posted April 6, 2015 Do you know how I center an object in gimp? Link to comment Share on other sites More sharing options...
IkeCoast Posted April 6, 2015 Share Posted April 6, 2015 Yep. Right Toolbox panel, Align Tool (the icon showing a white square with four arrows coming from it in each direction; you can hit the Q-key to activate the tool, too), then click the object, then in the lower section of the Toolbox will appear the Align buttons. Use the two central buttons to center vertically and horizontally. Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted April 6, 2015 Author Share Posted April 6, 2015 Last major thing for now. How do you make a black surface reflective in oblivion. Imagine Jet black polished marble Link to comment Share on other sites More sharing options...
IkeCoast Posted April 6, 2015 Share Posted April 6, 2015 If the texture has a normalmap, it is already reflective. To adjust the degree of reflectiveness, go to NiMaterialProperty, click the color palette icon, and in the Material Colors window, use the lowermost slider (Glossiness) to adjust it. The higher the value (that is, the more to the right the slider is) less glossy will the material be. However, bear in mind that the normalmap also affects specularity. Let me check out the values of the glossier surface I can think of, the Glass Cuirass. Cheers! Link to comment Share on other sites More sharing options...
lupicatalum Posted April 6, 2015 Author Share Posted April 6, 2015 Sweet. Im gonna hurry up and make this tile for you to see Link to comment Share on other sites More sharing options...
lupicatalum Posted April 6, 2015 Author Share Posted April 6, 2015 http://s6.postimg.org/6epelpbel/Screen_Shot68.jpg Link to comment Share on other sites More sharing options...
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