Lachdonin Posted April 16, 2015 Share Posted April 16, 2015 Mannimarco suffered from the whole 'Every Faction Needs A Story!' slop that Oblivion started... The Factions were stripped of their identity and place in the world by the need to.drive home their own internal plotlines... And even then, the execution was poor. I can forgive the bad art, since the entire artistic direction of Oblivion was lackluster and boring, but I will never forgive what they did to the Thieves Guild, and Mannimarco. On the plus side, he's a Lich. And the mortal aspect of an ascended divine being. He can come back. Link to comment Share on other sites More sharing options...
kimmera Posted April 16, 2015 Share Posted April 16, 2015 Mannimarco suffered from the whole 'Every Faction Needs A Story!' slop that Oblivion started... The Factions were stripped of their identity and place in the world by the need to.drive home their own internal plotlines... And even then, the execution was poor. I can forgive the bad art, since the entire artistic direction of Oblivion was lackluster and boring, but I will never forgive what they did to the Thieves Guild, and Mannimarco. On the plus side, he's a Lich. And the mortal aspect of an ascended divine being. He can come back. Every player-joinable faction in Morrowwind had a story and a quest line too. The problem is that the stories are designed so that the player ends up head of the guild, which requires problematic super-heroic stories. Link to comment Share on other sites More sharing options...
Fistitron Posted April 16, 2015 Share Posted April 16, 2015 Mannimarco suffered from the whole 'Every Faction Needs A Story!' slop that Oblivion started... The Factions were stripped of their identity and place in the world by the need to.drive home their own internal plotlines... And even then, the execution was poor. I can forgive the bad art, since the entire artistic direction of Oblivion was lackluster and boring, but I will never forgive what they did to the Thieves Guild, and Mannimarco.Hey hey hey, Oblivion's Thieves Guild was good. You at least stole things, and pulled off a massive heist at the end to get the only Elder Scroll in the game Unlike certain other Thieves Guild quests... (COUGHCOUGH SKYRIM THIEVES GUILD COUGHCOUGH) Link to comment Share on other sites More sharing options...
reyzark Posted April 16, 2015 Share Posted April 16, 2015 Mannimarco suffered from the whole 'Every Faction Needs A Story!' slop that Oblivion started... The Factions were stripped of their identity and place in the world by the need to.drive home their own internal plotlines... And even then, the execution was poor. I can forgive the bad art, since the entire artistic direction of Oblivion was lackluster and boring, but I will never forgive what they did to the Thieves Guild, and Mannimarco.Hey hey hey, Oblivion's Thieves Guild was good. You at least stole things, and pulled off a massive heist at the end to get the only Elder Scroll in the game Unlike certain other Thieves Guild quests... (COUGHCOUGH SKYRIM THIEVES GUILD COUGHCOUGH) i also enjoyed the thiefs guild and the dark brotherhood questlines on oblivion ( probably because i came to play morrowind many years later and didnt even had a chance to try the respective questlines) it makes me dont like that much the skyrim counterparts, i miss the insane sithis worshiping, you could see that even their casual talk was twisted and mad, i felt when i had to clean the sanctuary, finaly when the khajiit vendor started to like me. as for the TG i loved the contest on the quest beguining, the way you have to steal diferent artifacts and how they fit in the last gret heist, and also how the grey fox ended his story. Link to comment Share on other sites More sharing options...
Kestrellius Posted April 19, 2015 Author Share Posted April 19, 2015 (edited) Alright, been thinking this over some more. If Aetherium's going to be involved, then the means to manipulate it has been staring me in the face this whole time -- Kagrenac's Tools. Now, using them on Aetherium is probably a really bad idea, because the last time they were used an entire race was wiped out, and they actually knew what they were doing. Nonetheless. So, if soul gems are basically just gems cut into a certain shape to hold souls, then you could do it with Aetherium, right? (Yes, I'm really set on this Aetherium-holding-dragon-souls thing. Not sure why, but eh.) So, the Aetherium section of the questline involves obtaining Kagrenac's Tools -- Arniel's Endeavor would probably be a prerequisite, so you'd already have Keening, but you'd need to find Sunder and Wraithguard -- and using them to harvest Aetherium. And, while I definitely want to call this gear "Aedric", because that's a brilliant name for armor, I might think about leaving some wiggle room as to why it's called that. If we're going with the whole idea of spacetime -- Lorkhanic Aetherium and Akatoshian (?) dragon souls -- then maybe it's called Aedric because the Aedra are only Aedra due to creating Mundus? As for how this equipment would affect gameplay...I'm not totally sure. It'd be difficult to implement something with this much in-universe power without breaking the game like a toothpick, but possibly a lot of inherent enchantments would work? IE you can enchant the armor on top of it. Possibly, the boots give you a constant (though toggleable) levitation effect, and the gauntlets a powerful telekinesis spell? Maybe a percentage-chance on-hit effect (like with Miraak's outfit) that creates an unrelenting-force-style shockwave out in all directions? I believe one of the Landfall documents made mention of a weapon that Numidium carries, that it used to wipe out the Altmer. Can't recall what it was called, but I suppose I could implement some lesser form of a metaphysical weapon like that. You know, that zero-sums people. Although it'd be tricky to, in terms of gameplay, differentiate that from just a one-hit kill. Also, I'm not really sure if you can seriously call something like Oblivion "lackluster and boring" when Skyrim is in the discussion. Just throwing that out there. By the way, I've been watching SorcererDave's Morrowind Let's Play, and...NPCs keep referring to the Daedra as among the oldest ancestors of the Dunmer. THE WORD LITERALLY MEANS "NOT OUR ANCESTORS", GUYS. WHAT EVEN -- I mean, I get that in TES games, it's like real life, where most people don't know what they're talking about, but really. That's a bit of a spectacular oversight on the part of Tribunal doctrine teachers. EDIT: Ancestroscythe. It's called Ancestroscythe. So, I'm thinking that if you use Lesser Ancestroscythe, and it hits successfully, the game reloads the last save, with that character just gone from the game entirely. Not sure what to do about looting -- maybe just drop all their stuff on the ground wherever they were? It's not like objects can zero-sum (okay, they probably can. This is TES we're talking about. But regardless), so that could work. Or you just lose out on the loot because you used a metaphysical nuke. Anyway, this'd be very helpful for dealing with high-profile targets without incurring a bounty. Not like a bounty would really matter by this point, but eh. And if it's not successful (percentage chance) your target is just replaced with a very upset Jill. Although to be fair I don't know what Jills look like other than that they're draconic, so that could be hard to implement. I was thinking about maybe the spectral dragon model? Edited May 5, 2015 by Kestrellius Link to comment Share on other sites More sharing options...
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