minngarm Posted December 6, 2010 Share Posted December 6, 2010 Great to see all the different ideas guys, however I would suggest doing a bit of the fluffing out on them to make it easier for any prospective script/modder who has the skills just not the imagination to do it. For example one that Ive been working out a story on myself is thus; You start out in the entrance to a prestine condition vault, crowds of people moving in a somewhat orderly line into it when theres a series of explosions from outside, ground shaking, debris flying and all that. People to start to panic and try to push in, if you dont push your way into the vault as the doors start to close, a massive explosion kills you (forcing you to be on your guard from the begining.) If you manage to get into the vault before it closes the blast of the explosion seeps through just as the door seals shut, searing you, and pushing you to the ground. Several other bodies lay about burning, some people running near the door on fire just before you black out. You then come to on a operating table, with a selection of Doctors and nurses working on you and several other patients on surrounding tables, the doctor over you talks about closing up the last stitch on you (hands near your chest cavity.) and that you should be out of the woods now, he/she then directs a near by Mr Handy to finish up. The robot comes close, holding a display in place of its flamer attachment, which of course zooms in to allow you to select your gender and features (possible limitations added for custom scaring, but thats a bit beyond me at this point so not worried enough to go about adding it. Just a thought basicly.). After your selections added a few bits of humor from the Mr handy as he revs up his saw and brings it down on your face, resulting in another black out (yeah I know i over used it already.) This time a few months later Doc is ready to see if you can walk again, thus introducing you to the movement commands, which after a time, results in heart palpatations sending you into critical condition on the spot, Doc and his/her staff work hard to save you, but just dont have the materials left to fix you properly, so they cart you over to a capsule seat, placing you in it, and hooking you up to several hoses and plugs, The capsule closes and begins to frost up along the glass edges until the window is so coated you can no longer see out. At this point I figure to let about 10 seconds elapse without being able to move or even look around, then the glass begins to clear as the ice thaws. the operation room you were in a moment ago is dark, with sporadic light flashing from a overhead light that has fallen to hang by its cording. The room is cluttered with debris, overturned tables, broken monitors and medical equipment, no signs of anyone, a Mr Handy lays in one corner torn to pieces and half buried in the rubble. When you prompt to exit the capsule a overhead monitor comes down to display emergency information such as having lost contact with the primary server, offering a occupant override to release the capsule, and when selected moving to the trait/skill menus to allow selection as the monitor prompts to confirm occupant information. At this point you have nothing but a tattered vault jumpsuit and poorly lit rooms and hallways in the vault medical laboratory. A few half buried skeletons in ribboned jumpsuits and laboratory coats throughout the area (not many just enough to add some flavor.) coupled with the scavanged clean lockers, boxs, and desks as you try to figure out what happened, where everyone is, and how the hell to get out. Ive got a overall concept of having a need for med-x or psycho or even a custom made drug just to offset the heart complications the PC would have needed every game day or so. The overall idea is to provide the complete fallout atmosphere experience with out being overly combat oriented. Of course as the campaign/quest progress' you will get into more and more combat heavy areas. I want to keep it in such a way that the majority of your combat is "optional" basicly as you have very little resources, no shops to resupply or more accurately over supply. Hopefully making a true scavanger type gameplay. The first part will of course take place in a vault, however I do plan on letting it expand beyond just that. Anyways thats a example of what im refering to when I say to fluff out your ideas a bit, that way you can really help increase the chances of seeing your own ideas come to life! -M.D. Wolfe Link to comment Share on other sites More sharing options...
simplywayne90 Posted December 6, 2010 Author Share Posted December 6, 2010 (edited) I really like your idea, I'm a big fan of quests, and ones that rely on story for entertanment rather than combat scenarios (which are fun too, but we've got a million combat quests) And while I can't speak for any other poster on this thread, I can say that I don't fluff mine, because I feel that if I did then any modder who may have made my quest would feel overwhelmed with detail. So I keep it short and general for now. If I was contacted by a modder interested in one of my ideas I'd be happy to provide the more detailed parts of my ideas, but I'd fill up pages of posts if I put them all up here. (Of course I've flooded my Special Encounters thread with tutorials and outlines on how exactly to recreate the classic encounters so I may be a bit of a hypocrite.) Edited December 9, 2010 by simplywayne90 Link to comment Share on other sites More sharing options...
VaultPi Posted December 7, 2010 Share Posted December 7, 2010 another thing I was thinking about Eco's "The name of the Rose" and how about a fatal mcguffin, quest, investigate a book everybody wants and people who own it tend to die rather badly. (the book it's self if coated with radscorp poison so reading the book kills you, and just carrying it poisons you/slows down your reflexes.) Link to comment Share on other sites More sharing options...
simplywayne90 Posted December 7, 2010 Author Share Posted December 7, 2010 (edited) I've just posted a ton of modders resources over at one of my other threads, I'd suggest giving them a look and editing in links in your threads you feel may help any modder you would want to make your mod idea, (like in my posts) Modelers Contributions Here Edited December 8, 2010 by simplywayne90 Link to comment Share on other sites More sharing options...
simplywayne90 Posted December 9, 2010 Author Share Posted December 9, 2010 (edited) --------------------Yeah, Me and My Big Iron Quest Idea-------------------- Heres a small quest idea I based on the song "Big Iron" from in-game I thought that since most of the other songs in-game had tie-ins, Why not have an NCR related quest to kill a Texas Bandit terrorizing one of the small settlements. The way we'd say ranger, and of course Texas Red, who would be immue to energy weapons, so you have to use a regular gun or weapon. (So its iron related) I'll leave it at that, It's just a simply mod that'd tie big iron into the game. Maybe we'd call it, "Yeah, Me and My Big Iron" Edited March 4, 2011 by simplywayne90 Link to comment Share on other sites More sharing options...
minngarm Posted December 9, 2010 Share Posted December 9, 2010 Name should tie into the song a bit better, maybe one to nineteen more. Link to comment Share on other sites More sharing options...
simplywayne90 Posted December 9, 2010 Author Share Posted December 9, 2010 Another place to get quest ideas is reading about Van Buren, or looking around in the Vault at some of the cut content or the classic games. http://fallout.wikia.com/wiki/Category:Van_Buren_dialogue_files Link to comment Share on other sites More sharing options...
simplywayne90 Posted December 14, 2010 Author Share Posted December 14, 2010 Has anyone come up with any ideas for new enemies or quests to add them? Or try posting a detailed and horrid vault scenario story, like Vault 11 had a perfect story after just playing it. Link to comment Share on other sites More sharing options...
Yendorhawk Posted December 14, 2010 Share Posted December 14, 2010 (edited) The House Always Wins quest. I think, if what I read is correct, you could originally pass a very high speech check, and talk Mr. House out of destroying the Hidden Valley bunker, but that option was removed. That, and adding Marilyn (Mr. House's other female securibot) back to the penthouse, would be nice to see. Oh, forgot to mention (as it didn't cross my mind until later), a mod like clutter free world (F3), that removes all the super glued paper, all the aluminum sheeting in the ground, etc. Edited December 17, 2010 by Yendorhawk Link to comment Share on other sites More sharing options...
VaultPi Posted December 14, 2010 Share Posted December 14, 2010 Well influenced by the horses comments, and my love for history, we should have an offshoot of the khans that all ride horses, and use nice classic mongol or american indian tactics. (horse raiders), now how about some thing from other batheda products from ages past. Terminator FPS had pilotable vehicles and mounts on the orignial arena engine. so where am I going here?manuver warfare, gangs that use mad max style buggies, how about some camals, horses, bikes, mutated ostrich (raptors), I've always liked the south west's painted deserts, hmm "Badlands" mod? Link to comment Share on other sites More sharing options...
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