lofgren Posted April 1, 2015 Share Posted April 1, 2015 I can think of how to do it without scripts but the patcher would still have to: Detect a recipeCreate a spell (with a specific magic effect)Create a book that adds that spellAdd the book to leveled listsAdd a condition to the recipe that the player have the spell in order to see it. I'm pretty sure that a patcher can do all of these things except the last. I can't think of an example of that kind of behavior that I have seen before. Bear in mind that the number of active modders who can make patchers is a much smaller subset of active modders so anytime you ask for a patcher you're significantly reducing the already slim chances that somebody will make your mod. Link to comment Share on other sites More sharing options...
BigBizkit Posted April 1, 2015 Share Posted April 1, 2015 Yeah, the "spell tome + token magic effect" is what I did for a few recipes in my game. The fact that a patcher cannot add a condition does not mean the mod idea is dead, it just means it has limitations and is alot more laborious. If you can get a patcher to do all the things lof stated except for the condition adding, you would at least cut down on the manual editing required by about 90%. Link to comment Share on other sites More sharing options...
Tomzo711 Posted April 1, 2015 Author Share Posted April 1, 2015 would a SKSE command be able to pull that off? Not sure if that exists but maybe it could be something created via SKSE plugin? Also, I already assumed that the number of modders skilled enough with Java to make a SkyProc was limited, so I completely understand the limits of the modding community, but thank you for clarifying that. :) Link to comment Share on other sites More sharing options...
BigBizkit Posted April 1, 2015 Share Posted April 1, 2015 Now you are just guessing ~~ Afaik SKSE has no "add condition and do bunch of edits" function. Link to comment Share on other sites More sharing options...
Tomzo711 Posted April 4, 2015 Author Share Posted April 4, 2015 I wonder, would it be possible to have a SkyProc generate what it can and generate a esp with that data. Then have a script ran in TES5Edit that will load that esp and finish the rest? So have SkyProc: Detect a recipeCreate a spell (with a specific magic effect)Create a book that adds that spellAdd the book to leveled lists and then load all that up into TES5Edit and have it: Add a condition to the recipe that the player have the spell in order to see it. I'm not sure if TES5Edit can do that via scripts but it was the next thing to come to mind. Link to comment Share on other sites More sharing options...
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