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Retexture is overly shiny


Swordfish42

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Hi all.

 

I'm making a mod using the dwarven tilest modders resource, found here: http://www.tesnexus.com/downloads/file.php?id=20241 which uses textures only from the orrery official DLC.

 

The set has a ramp mesh, which has glass walls.

 

http://i870.photobucket.com/albums/ab268/Swordfish42/Mallari%20Garlas/Glasstunnel.gif

 

However, it doesn't have a non-glass ramp, so I retextured the glass walls with the orrery's "orrerypanel01.dds" file.

 

http://i870.photobucket.com/albums/ab268/Swordfish42/Mallari%20Garlas/SolidTunnel.gif

 

However, in the Construction set, the piece is overly shiny.

 

http://i870.photobucket.com/albums/ab268/Swordfish42/Mallari%20Garlas/CSexample.png

 

I've tried searching on the cs wiki, the nexus forums etc. and I haven't found a solution. Can anyone help me please? Thank you in advance.

Edited by Swordfish42
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I don't think it's the normal map, but instead the texture apply mode for that part of the mesh; select that part of the mesh, go to its NiTexturingProperty, and where it says "Apply Mode", change it to APPLY_MODULATE.

Thank you, that worked perfectly :thumbsup:

 

And thanks for you help also slygothmog

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