Swordfish42 Posted December 4, 2010 Share Posted December 4, 2010 (edited) Hi all. I'm making a mod using the dwarven tilest modders resource, found here: http://www.tesnexus.com/downloads/file.php?id=20241 which uses textures only from the orrery official DLC. The set has a ramp mesh, which has glass walls. http://i870.photobucket.com/albums/ab268/Swordfish42/Mallari%20Garlas/Glasstunnel.gif However, it doesn't have a non-glass ramp, so I retextured the glass walls with the orrery's "orrerypanel01.dds" file. http://i870.photobucket.com/albums/ab268/Swordfish42/Mallari%20Garlas/SolidTunnel.gif However, in the Construction set, the piece is overly shiny. http://i870.photobucket.com/albums/ab268/Swordfish42/Mallari%20Garlas/CSexample.png I've tried searching on the cs wiki, the nexus forums etc. and I haven't found a solution. Can anyone help me please? Thank you in advance. Edited December 4, 2010 by Swordfish42 Link to comment Share on other sites More sharing options...
slygothmog Posted December 4, 2010 Share Posted December 4, 2010 It's the normal map that's doing this....open the orrerypanel01_n.dds, and in Alpha channel set to 0. This will stop the texture from reflecting light like a polished surface would. Link to comment Share on other sites More sharing options...
ziitch Posted December 4, 2010 Share Posted December 4, 2010 I don't think it's the normal map, but instead the texture apply mode for that part of the mesh; select that part of the mesh, go to its NiTexturingProperty, and where it says "Apply Mode", change it to APPLY_MODULATE. Link to comment Share on other sites More sharing options...
Swordfish42 Posted December 4, 2010 Author Share Posted December 4, 2010 I don't think it's the normal map, but instead the texture apply mode for that part of the mesh; select that part of the mesh, go to its NiTexturingProperty, and where it says "Apply Mode", change it to APPLY_MODULATE.Thank you, that worked perfectly :thumbsup: And thanks for you help also slygothmog Link to comment Share on other sites More sharing options...
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