Lazulf Posted April 2, 2015 Share Posted April 2, 2015 anyone figure out how to get the mods to work with the new scholar of the first sin edition of dark souls 2? Link to comment Share on other sites More sharing options...
Artasdmc Posted April 3, 2015 Share Posted April 3, 2015 (edited) anyone figure out how to get the mods to work with the new scholar of the first sin edition of dark souls 2? ...It's running on a different graphics API. DirectX 11. All mods that connected to DX9 API will not work with directX 11 no matter what.They have to be edited by the creators, and question is if it's just gonna work, there probably will be graphical glitches. There's nothing you can do but wait until GeDoSaTo is fixed. Same with ENB.Script mods like cheat engine tables should work but you need to find new values so script mods be fixed pretty soon. Edited April 3, 2015 by Artasdmc Link to comment Share on other sites More sharing options...
sarkdoul Posted April 4, 2015 Share Posted April 4, 2015 I am wondering this as well. Graphic improvement of Scholar is pretty decent, but it definitely needs some tweeks. Link to comment Share on other sites More sharing options...
Krstoserofil Posted June 5, 2015 Share Posted June 5, 2015 So, has any mod adapted to SoFS? Link to comment Share on other sites More sharing options...
TheFutileWar Posted June 6, 2015 Share Posted June 6, 2015 Hey guy's any way to make the mod work with softs? Link to comment Share on other sites More sharing options...
Kevgeon Posted June 20, 2015 Share Posted June 20, 2015 Holy crap i just spent an hour trying to get GeDoSaTo to work @_@ Link to comment Share on other sites More sharing options...
hooner Posted May 26, 2016 Share Posted May 26, 2016 ahh. i'll give up then! Link to comment Share on other sites More sharing options...
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