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Trouble getting weapon textures to work


Metalunat1c

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Hello all,

 

I have trouble getting custom textures on some guns like the american assault rifle, 44 magnum, 10mm submachinegun etc. to work. I was wondering if it's because of mods like WMK and RH_IronSights, which changes their meshes enough to make them incompatible. Any help would be appreciated.

 

Here's my load order, if you guys see any errors there do tell!

 

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
Advanced Recon Tech.esm=1
[DC RANGER ARSENAL v3 MASTER].esm=1
aHUD.esm=1
iHUD.esm=1
Detect Traps.esm=1
FO3 Wanderers Edition - Main File.esm=1
EVE.esm=1
RH_IRONSIGHTS.esm=1
DarNifiedUIF3.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
FO3_WRP.esp=1
CASM.esp=1
More Hotkeys.esp=1
Advanced Recon Tech.esp=1
Advanced Recon Gear.esp=1
Detect Traps - Perk.esp=1
Detect Traps - The Traponator 4000.esp=1
Detect Traps - DLC.esp=1
Advanced Recon Tech - Detect Traps.esp=1
Automatic Regulator or Littlehorn.esp=1
Dogmeat_WaitMegaton.esp=1
GNR Enhanced.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1
RH_FWE_Bridge.esp=1
UUF3P - FWE Patch.esp=1
Advanced Recon Tech FWE.esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
RH_WMK_Bridge.esp=1
Blackened FWE + EVE + Project Beauty.esp=1
Blackened RH + FWE + EVE.esp=1
Fellout-Full.esp=1
Fellout-Anchorage.esp=1
Fellout-BrokenSteel.esp=1
Fellout-PointLookout.esp=1
Fellout-Zeta.esp=1
Fellout-pipboylight.esp=1

Merged Patch

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Any time that there is a change in a texture, archive invalidation must be turned off and on again, after the change is made. Archive invalidation can be found under the tools tab of NMM.

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Huh. I'm using NMM, but also ArchiveInvalidation Invalidated and in its description it says that you don't have to reactivate it when adding or removing textures. Still, by doing just that my 10mm smg textures started to work -- thanks for that!

 

There's still the issue with the american assault rifle and the 44 magnum. I'm guessing that with at least the 44 magnum the textures are incompatible since wmk removes the scope from them?

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I don't use WMK, so I can't give you an answer for that.

 

I do know that you cannot use both the NMM Archive Invalidation and the standalone ArchiveInvalidation Invalidated! without having a problem with textures. You should uninstall the standalone file.

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Blackened FWE + EVE + Project Beauty.esp

 

Put this plugin right under the UUF3P - FWE patch and remove "Blackened RH + FWE + EVE.esp" if you want to keep WMK, which I presume you do.

 

RH_FWE_Bridge.esp

 

Put this one somewhere under your Blackened patch.

 

Make a new merged patch once you've made the above changes.

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Blackened FWE + EVE + Project Beauty.esp

 

Put this plugin right under the UUF3P - FWE patch and remove "Blackened RH + FWE + EVE.esp" if you want to keep WMK, which I presume you do.

 

RH_FWE_Bridge.esp

 

Put this one somewhere under your Blackened patch.

 

Make a new merged patch once you've made the above changes.

 

 

This did not work I'm afraid. I followed your steps and quickly checked the .44 and the assault rifle and they were still in vanilla textures. Do you actually have custom textures for these guns working with RH_IronSights and WMK?

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This did not work I'm afraid.

 

Never said it would resolve your texture issues. But it does resolve other problems you had. Like you said in your first post:

 

Here's my load order, if you guys see any errors there do tell!

 

Do you actually have custom textures for these guns working with RH_IronSights and WMK?

 

Not sure if I understand the question, but no. I don't have custom textures for these guns that work with those 2 mods.

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This did not work I'm afraid.

 

Never said it would resolve your texture issues. But it does resolve other problems you had. Like you said in your first post:

 

OK, understood. I actually uninstalled WMK as I was having some performance degradation issues when the weaponmodkits.esp was active.

 

I assume Blackened RH + FWE + EVE.esp doesn't play well together with WMK? Should I keep this plugin around now when I ditched WMK? Where should I place it in my load order, under Blackened FWE + EVE + Project Beauty.esp?

 

EDIT. Seems my laser pistol and rifle textures are having some glowing issues when placing the RH_FWE_Bridge.esp under the Blackened patches.

Edited by Metalunat1c
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I assume Blackened RH + FWE + EVE.esp doesn't play well together with WMK? Should I keep this plugin around now when I ditched WMK? Where should I place it in my load order, under Blackened FWE + EVE + Project Beauty.esp?

 

Your assumption is correct. And yes, you should indeed keep the plugin around now. Place it under the other Blackened patch and you should be good. Be advised that if you uninstalled it, you may need to reinstall its accompanying textures and meshes replacers too.

 

And you no longer need the separate RH_FWE bridge. It's already included in the Blackened RH + FWE + EVE patch.

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