Metalunat1c Posted April 3, 2015 Share Posted April 3, 2015 Hello all, I have trouble getting custom textures on some guns like the american assault rifle, 44 magnum, 10mm submachinegun etc. to work. I was wondering if it's because of mods like WMK and RH_IronSights, which changes their meshes enough to make them incompatible. Any help would be appreciated. Here's my load order, if you guys see any errors there do tell! Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1Advanced Recon Tech.esm=1[DC RANGER ARSENAL v3 MASTER].esm=1aHUD.esm=1iHUD.esm=1Detect Traps.esm=1FO3 Wanderers Edition - Main File.esm=1EVE.esm=1RH_IRONSIGHTS.esm=1DarNifiedUIF3.esp=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1FO3_WRP.esp=1CASM.esp=1More Hotkeys.esp=1Advanced Recon Tech.esp=1Advanced Recon Gear.esp=1Detect Traps - Perk.esp=1Detect Traps - The Traponator 4000.esp=1Detect Traps - DLC.esp=1Advanced Recon Tech - Detect Traps.esp=1Automatic Regulator or Littlehorn.esp=1Dogmeat_WaitMegaton.esp=1GNR Enhanced.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp=1RH_FWE_Bridge.esp=1UUF3P - FWE Patch.esp=1Advanced Recon Tech FWE.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1RH_WMK_Bridge.esp=1Blackened FWE + EVE + Project Beauty.esp=1Blackened RH + FWE + EVE.esp=1Fellout-Full.esp=1Fellout-Anchorage.esp=1Fellout-BrokenSteel.esp=1Fellout-PointLookout.esp=1Fellout-Zeta.esp=1Fellout-pipboylight.esp=1Merged Patch Link to comment Share on other sites More sharing options...
M48A5 Posted April 3, 2015 Share Posted April 3, 2015 Any time that there is a change in a texture, archive invalidation must be turned off and on again, after the change is made. Archive invalidation can be found under the tools tab of NMM. Link to comment Share on other sites More sharing options...
Metalunat1c Posted April 3, 2015 Author Share Posted April 3, 2015 Huh. I'm using NMM, but also ArchiveInvalidation Invalidated and in its description it says that you don't have to reactivate it when adding or removing textures. Still, by doing just that my 10mm smg textures started to work -- thanks for that! There's still the issue with the american assault rifle and the 44 magnum. I'm guessing that with at least the 44 magnum the textures are incompatible since wmk removes the scope from them? Link to comment Share on other sites More sharing options...
M48A5 Posted April 3, 2015 Share Posted April 3, 2015 I don't use WMK, so I can't give you an answer for that. I do know that you cannot use both the NMM Archive Invalidation and the standalone ArchiveInvalidation Invalidated! without having a problem with textures. You should uninstall the standalone file. Link to comment Share on other sites More sharing options...
Metalunat1c Posted April 3, 2015 Author Share Posted April 3, 2015 All right. I'll do that. Link to comment Share on other sites More sharing options...
BlackRampage Posted April 6, 2015 Share Posted April 6, 2015 Blackened FWE + EVE + Project Beauty.esp Put this plugin right under the UUF3P - FWE patch and remove "Blackened RH + FWE + EVE.esp" if you want to keep WMK, which I presume you do. RH_FWE_Bridge.esp Put this one somewhere under your Blackened patch. Make a new merged patch once you've made the above changes. Link to comment Share on other sites More sharing options...
Metalunat1c Posted April 7, 2015 Author Share Posted April 7, 2015 Blackened FWE + EVE + Project Beauty.esp Put this plugin right under the UUF3P - FWE patch and remove "Blackened RH + FWE + EVE.esp" if you want to keep WMK, which I presume you do. RH_FWE_Bridge.esp Put this one somewhere under your Blackened patch. Make a new merged patch once you've made the above changes. This did not work I'm afraid. I followed your steps and quickly checked the .44 and the assault rifle and they were still in vanilla textures. Do you actually have custom textures for these guns working with RH_IronSights and WMK? Link to comment Share on other sites More sharing options...
BlackRampage Posted April 7, 2015 Share Posted April 7, 2015 This did not work I'm afraid. Never said it would resolve your texture issues. But it does resolve other problems you had. Like you said in your first post: Here's my load order, if you guys see any errors there do tell! Do you actually have custom textures for these guns working with RH_IronSights and WMK? Not sure if I understand the question, but no. I don't have custom textures for these guns that work with those 2 mods. Link to comment Share on other sites More sharing options...
Metalunat1c Posted April 7, 2015 Author Share Posted April 7, 2015 (edited) This did not work I'm afraid. Never said it would resolve your texture issues. But it does resolve other problems you had. Like you said in your first post: OK, understood. I actually uninstalled WMK as I was having some performance degradation issues when the weaponmodkits.esp was active. I assume Blackened RH + FWE + EVE.esp doesn't play well together with WMK? Should I keep this plugin around now when I ditched WMK? Where should I place it in my load order, under Blackened FWE + EVE + Project Beauty.esp? EDIT. Seems my laser pistol and rifle textures are having some glowing issues when placing the RH_FWE_Bridge.esp under the Blackened patches. Edited April 7, 2015 by Metalunat1c Link to comment Share on other sites More sharing options...
BlackRampage Posted April 7, 2015 Share Posted April 7, 2015 I assume Blackened RH + FWE + EVE.esp doesn't play well together with WMK? Should I keep this plugin around now when I ditched WMK? Where should I place it in my load order, under Blackened FWE + EVE + Project Beauty.esp? Your assumption is correct. And yes, you should indeed keep the plugin around now. Place it under the other Blackened patch and you should be good. Be advised that if you uninstalled it, you may need to reinstall its accompanying textures and meshes replacers too. And you no longer need the separate RH_FWE bridge. It's already included in the Blackened RH + FWE + EVE patch. Link to comment Share on other sites More sharing options...
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