ub3rman123 Posted May 28, 2011 Share Posted May 28, 2011 Is the server down or am I having connection issues? Link to comment Share on other sites More sharing options...
KDStudios Posted May 28, 2011 Share Posted May 28, 2011 Perhaps minecraft is down for the 1.6_05 update. (*Gets Hopeful*) Link to comment Share on other sites More sharing options...
KDStudios Posted May 28, 2011 Share Posted May 28, 2011 Minecraft 1.6.5 is now out.I'll be trying it out now Link to comment Share on other sites More sharing options...
lostone1993 Posted May 28, 2011 Share Posted May 28, 2011 (edited) Can I request the mobs be turned off, The game is lagging real bad for me. ie i send a message is actually sends a minute later. This is really bad. for me anyway or it is isnt even letting me join consteadly getting read time out error, only started getting these when mobs were enabled Edited May 28, 2011 by lostone1993 Link to comment Share on other sites More sharing options...
KDStudios Posted May 29, 2011 Share Posted May 29, 2011 Dunno why it was so laggy before, everything seems fine now. But yeah can anyone else confirm that 1.6.5 is any good?Seems fine for me while I was stress testing it. No over looming bugs. Just minors by the looks of things:http://www.minecraftwiki.net/wiki/Version_history Link to comment Share on other sites More sharing options...
Zaldir Posted May 29, 2011 Share Posted May 29, 2011 Gotta love the Version Summary for 1.6.4^^ Bug Fixes: Attempted fix for CPU usage issue on single- and multiplayer. New Bugs: Sometimes when you open a world you can get stuck for a short time (about 0.10 seconds). Entering and exiting the nether in SMP resets health bar, but not health. Dropped tools, once picked up, disappear after first use . Also if you die your tools can suffer a similar fate. If you shift-transfer such a dropped tool into a chest and back in your inventory, it's like a new-crafted tool without uses. Holding a map in a boat can cause the arms to be misplaced. This can be fixed by exiting the boat, and opening your inventory. [7] If a player sleeps in a bed, sometimes the bed is listed as occupied (even though it isn't) and, upon logging out, there is a NullPointerException and the player's .dat file is corrupted. There is an end of stream error when the player tries to log back in and their .dat file needs to be restored from a backup. This can be fixed by changing the sleeping value in the player's .dat file from 1 back to 0; this solves the issue and the player can then log back in. (You have to un-gzip the .dat file first, otherwise the file just looks like gibberish) If a player crashes in the nether in SMP, some times when they reconnect, they spawn on top of the Nether. The only way back is death, or using teleportation. Sometimes freezes most water into ice regardless of if its in a snow biome or not. CPU issue fix is still failing, same loop as 1.6.3 Sometimes blocks will fail to render, creating massive holes on the ground and walls, allowing the player to see caves and dungeons under the map. [8] [9] Achievement display is sometimes off-panel. [10] Updating of lighting due to Torches and other player instigated sources seems to be even worse. Underground or otherwise enclosed Rail corners can cause you to clip through wall and lose health. Minecarts colliding on the same track will pass through each other or come to a dead stop rather than pushing. One Minecart may partially pass through another on a slope, when held by a non-activated booster track. [11] [12] Powered Minecarts do not push other Minecarts around. image gallery show problem, reversed image order [*] Exiting a Minecart or moving from one Minecart to another will bump the original Minecart and make it move.[*] Fire does not show up on a map item.[*] Fire sticks around much longer on blocks it can't burn.[*] Cobweb now acting like a solid block, player can pass through it, but he/she will get damaged.[*] You are able to travel down through a "closed" Trapdoor/Hatch (Under certain circumstances).[*] If the player is crouched while saving, he/she will then (when loading the world) spawn an additional 1.62 meters higher, and visibly fall to the ground (unhurt). However, if this occurs while standing under a solid block (such as a low ceiling), then the player will suffer 0.5 hearts of damage from clipping into the block temporarily ("suffocation"). Warning, also occasionally happens even when not crouched! (See Bug Report.)[*] When boats are submerged, they do not float back to surface. [13][*] All TNT-entities stay client-side after exploding, until reconnection. (New bug because before just random ones stayed)[*] Shift-clicking to transfer items to/from chests, dispensers and storage minecarts can result in the game crashing if the items' destination would become full, or if there is no room for the new item. [14][*] Can't move and can mostly only see sky and sea when server.properties "view-distance" is set above 5. Note that the default is 10.[*] Hostile mobs sometimes spawn when using a bed even in a well lit room sealed off from outside environments, this appears to possibly be related to the lighting bug mentioned above (this can be an old bug: see [15]). Double doors also cause this to happen, the game somehow ignores one of the doors allowing mobs to spawn inside.[*] Craftable maps sometimes don't display the correct name, become blank or have gaps.[*] When crafting an item, shift clicking may cause different items to be created if the elimination of resources would create a situation in which that item can be crafted. For example, having 1 stone in the top left and two in the top middle and top right, along with two sticks in the middle and bottom middle, shift clicking will create a pick and a hoe.[*] When riding a boat with a map out, the player sometimes dies for no apparent reason.[*] Light bugs found in 1.6.2 can now occur in old generated chunks (not only in those generated in 1.6.x). Some screens here.[*] When climbing a ladder in a 1x2 shaft, under certain circumstances, it is impossible to target a block opposite of the ladder. The cursor will repeatedly alternate between the wall and another block, usually the ladder.[*] The corruption of world when running out of memory fix does not always work.[*] When entering and leaving nether life is shown incorrectly as full.[*] Maps may cause crashes or instability on multiplayer servers. When maps are used the server usually crashes in the same way: CPU usage goes to 100% and short after the server kicks all player and stops responding. <-- When I set view distance to 5, I could not open a chest with a map out. Changing it back to 10 fixed this bug.[*] Mushrooms can spread through walls.[*] Lava, in SMP, anywhere near wood, even if blocked by glass, will set the wood on fire. Have observed wood catching alight that is 10 blocks away from the lava source.[*] Maps sometimes stop updating the player position.[*] Spawn locations do not change when you sleep. (?) aaand, pretty much the same with 1.6.5 Changes: Advanced OpenGL re-added. Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS. Improvements for slow and old computers. Shift-clicking an item in the crafting window now only moves the crafted item into the player's inventory. Bug Fixes: Dropped equipment no longer breaks on the first use, but used equipment will break on the first use with the new update. Objects will now be pushed out if they are within a block. Lighting acts normal again when placing/removing torches. The game no longer crashes when shift-clicking to put items in a chest that is already full and vice versa. Fixed CPU issue on multiplayer. Saving while crouched no longer consistently teleports the player into blocks above or below when loading the save. Exiting a Minecart or moving from one Minecart to another will no longer bump the original Minecart and make it move. Fixed the achievements window rendering some graphics outside the clip window. Fixed the players health appearing to be full when entering/exiting the nether. New Bugs: Memory leaks. Multiple portals aren't working correctly in SMP. Sometimes you cannot pick up items dropped onto cobblestone. Framerate limit can not be removed, but setting Framerate limit at 90 or 200 FPS allows FPS to exceed this.[1] Setting Framerate Limit to 40 FPS may increase CPU usage on some computers.[2] Sometimes when trying to lie down on the bed, it fails and removes one half of the heart in MP. Shadows sometimes do not update. Sometimes blocks and items respawn in SMP, but you don't get anything from them anymore, you get lots of lag on reconnect. Difficulty may revert to "Easy" when you load a save, at least when you had it previously on "Peaceful." Sometimes objects clone after death [3] (On the video porkshops aren't cloned, they are just picked up and didn't disappear. In fact, they have been cloned only once - after death). Tools that have been used, dropped, then picked up, and thus display a health bar, will break when used not only when used properly but also if used to activate a lever or other such device. Respawn after death results in being stuck until breaking block below. Does not occur at all spawn points. [4] If you switch from windowed to fullscreen when in a map, the mouse movement will be limited by the screen borders. This can be fixed by switching into your inventory. Beds no longer work in SMP. Setting view-distance=7 (or lower) in server.properties causes part of the map to revert. [5] Sometimes when entering the World from the Nether, the sky will remain red. Only in SMP.fire sometimes can catch wood on fire even if a solid non-flammable block stands between it and the fire Minecarts stopped on E/W powered rail will not bounce off one another, but they will on N/S powered rail. On unlit powered rail as part of a track which terminates at a solid block to the North or to the East, a minecart can be shoved off of the track directly into the block, by a player or by another minecart, as shown in this minecart station Link to comment Share on other sites More sharing options...
KDStudios Posted May 29, 2011 Share Posted May 29, 2011 I know right, but it's a step in the right direction.I noticed the memory leak straight away in ssp.However it didn't crash the game or cause Out of Memory, which was nice. However it was rising up to 1GB RAM before I shut it down. :/ When as of now it's sitting at 551MB RAM in 1.5_01 Link to comment Share on other sites More sharing options...
Ethre Posted May 30, 2011 Author Share Posted May 30, 2011 Update Regarding Mobs: From what I have gathered, it seems we're having a complication with the passive mob limit. It appears that sufficient numbers of tamed wolves can prevent other passive mobs from spawning. However, I am not entirely certain why this is occurring, as it seems that the limit should only affect those loaded in memory, and should also be dependent on player numbers (which in our case seems only to up the limit load by 1). Additionally it doesn't seem to be affecting most other servers. Enemy mobs are controlled separately, so there's no worry there. Currently, you will see some mobs - just very rarely. Link to comment Share on other sites More sharing options...
KDStudios Posted May 30, 2011 Share Posted May 30, 2011 I always see plenty of mobs around my domain, outside of it though. I've purged all grass from inside it so no more pesky animals invade :D There's always a nice amount of pigs, sheep, cows and chickens :)It might be down to the fact I have no wolves too though :P Note on enemy mobs: Skeletons don't -seem- to be burning in daylight. Keep seeing them flashing on fire but not taking damage. Just a heads up :) Link to comment Share on other sites More sharing options...
antonkr Posted May 31, 2011 Share Posted May 31, 2011 Back from vacation finally. played morrowind all day long there :D Link to comment Share on other sites More sharing options...
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