kharlor Posted April 3, 2015 Share Posted April 3, 2015 Would it be possible to "decouple" the camera from your body/hands? In a VR environment it would be cool to be able to walk forward and turn your head without changing the direction your actually walking to account for your head movement dragging your in game body along with it. I have the DK2 and use vorpX with Fallout NV and it's awesome. You can really dial it in.The only thing missing is the decoupling of the head movement. If you were to use an omnidirectional treadmill it would be nice to be able to look around freely while walking.I asked Ralf at vorpX about it:https://www.vorpx.com/forums/topic/question-about-decoupling/So I am wondering has anyone messed around with this? Link to comment Share on other sites More sharing options...
lipplog Posted March 10, 2017 Share Posted March 10, 2017 Amazing this hasn't happened yet. Link to comment Share on other sites More sharing options...
devinpatterson Posted March 10, 2017 Share Posted March 10, 2017 Well it's a node on the skeleton, so I'm not sure you could easily decouple it. Maybe an animation to move the head and camera node (above my pay grade)? Link to comment Share on other sites More sharing options...
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