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Leftover parts


FalloutUserName

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I've been looking through the models in New Vegas left over from Fallout 3 and there are quite a few interesting ones like the Fat man or my favorite the SatCom Nuclear Strike (which BTW makes one huge mushroom cloud) and the bobbleheads. I get a missile launcher with no launcher model but it fires missiles and I get a grenade launcher that won't fire. I put the Birth Skirt on my male player and his head is male but the rest..well lets just say he's developed a pair of intersting protrusions.

 

 

I was wondering if anyone has compiled a list of these for use in NV mods.

 

http://www.sparedlife.com/fallout%20images/FalloutNV%202010-12-05%2020-57-06-23.jpg

http://www.sparedlife.com/fallout%20images/FalloutNV%202010-12-05%2021-52-27-69.jpg

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I see I missed the Fatman at the Quarry.

 

I have a few things I still can't find all the components.

 

I can get the Fire Gecko Breath and a Flamer but can't find the "Fuel" used for ammo. This is no ordinary flamer fuel it just says "fuel"

 

Also I have a grenade launcher that uses missiles but not the usual missiles.

 

I also have the Mesmetron Power Cell but not the weapon. I guess with GECK you can assign ammo to weapons.

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  • 1 month later...
Didn't want to start a new topic for one that already exists. I was wondering why nobody has done anything with the Super Mutant Behomoth. It exists, but since it doesn't have Damage Threshhold (FO3 didn't have it I think, not like NV) it sucks. It just really needs textures and a few added things. Having a huge white/green thing with a fire hydrant inside camp golf resort is... well he dies fast. Uses the same baseid as in FO3 if you want to use placeleveledactoratme
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