Billy1969 Posted April 5, 2015 Share Posted April 5, 2015 Just a thought I have, try disabling your perk mods and check if your damage is back to normal then, if yes I'll elaborate as I encountered that bug myself and found solutions to fix it. Link to comment Share on other sites More sharing options...
baadar Posted April 5, 2015 Author Share Posted April 5, 2015 Just a thought I have, try disabling your perk mods and check if your damage is back to normal then, if yes I'll elaborate as I encountered that bug myself and found solutions to fix it.Good idea too, using the load order didn't really help...i'll check that. Link to comment Share on other sites More sharing options...
baadar Posted April 5, 2015 Author Share Posted April 5, 2015 Just a thought I have, try disabling your perk mods and check if your damage is back to normal then, if yes I'll elaborate as I encountered that bug myself and found solutions to fix it. As a matter of fact, it was a perk mod, no idea wich one tough, i'll try disabling them on at the time, and it makes sense, not only i got a WMK in game when this happend, but i did also get a lvl up and a perk from a mod...now i need to know from wich mod and wich perk, thanx dude :D Link to comment Share on other sites More sharing options...
Billy1969 Posted April 5, 2015 Share Posted April 5, 2015 Just a thought I have, try disabling your perk mods and check if your damage is back to normal then, if yes I'll elaborate as I encountered that bug myself and found solutions to fix it. As a matter of fact, it was a perk mod, no idea wich one tough, i'll try disabling them on at the time, and it makes sense, not only i got a WMK in game when this happend, but i did also get a lvl up and a perk from a mod...now i need to know from wich mod and wich perk, thanx dude :D Are you familiar with FO3Edit? If you remember the perk name when you levelled up you can locate it in that program by checking the perks in your plugins (mods) with it and locate the exact mod that contains it, If the zero damage error comes indeed from a perk you will have to use FO3Edit anyway to correct the faulty perk. Link to comment Share on other sites More sharing options...
baadar Posted April 5, 2015 Author Share Posted April 5, 2015 Ok, so it was rather fast, but i found it, It was the "Awesome Perk Pack", wich is quite a shame since i really liked that one xD, but lesson learned, will try to check mods to make sure they have no problems, and regarding load order, i'd read the FWE suggestion and load order is looking like this now: Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1RH_IRONSIGHTS.esm=1BelthansQuoVagis.esm=1FCOMaster.esm=1F03 Redesigned 2014 edition.esm=1aHUD.esm=1T6M Equipment Replacer.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1Enhanced Weather - Rain and Snow.esm=1DarNifiedUIF3.esp=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1T6M Female Power Armor UF3 Fix.esp=1T6M Equipment Replacer for DLC.esp=1MME Universal Whiz Perk.esp=1A1_The_Naked_Gun_by_Oppaiko.esp=1FalloutPerks.esp=1Wyrd_Wasteland_Perks.esp=1PCB.esp=1BQV2DLC.esp=1Quo Vagis_Take me back.esp=1DanWessonPPC357(CALIBR).esp=1Dogmeat Leather Armor - no crafting.esp=1Wadsworth Tweaks.esp=1MegatonHouseExtraStorage.esp=1muzzle with no lightening.esp=1SpecialEveryFiveLevels.esp=1VanishingPiles.esp=1Latest version.esp=1Fix 1 Moira Brown.esp=1Fix 2 Alan and Brianna.esp=1Fix 3 Sister.esp=1Fix 4 Scribe Yearling.esp=1Fix 5 Sticky.esp=0Fix 6 Amata child fix.esp=1GhostArmor HGEC - Conversion.esp=1GhostArmor HGEC - Conversion FN92 VATSCAM.esp=1Scout Outfits.esp=1Sondra1408.esp=1falloutperformance.esp=1BetterGamePerformance.esp=1DIM TYPE3clothesRETAIL.esp=0HZ_M92SE.esp=1Blackened FWE + MMM + Project Beauty.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Alternate Travel.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1RH_IronSights_Basic_VanillaPlugin.esp=1RH_IronSights_PL_NewItems.esp=1RH_IronSights_RemoveReticule.esp=1RH_IronSights_Pitt_NewRifleSights.esp=1RH_IronSights_Vanilla_NewWeapons.esp=1RH_IronSights_Basic_AnchoragePlugin.esp=1RH_IronSights_Basic_PittPlugin.esp=1RH_IronSights_Basic_BrokenSteelPlugin.esp=1RH_IronSights_Basic_PointLookoutPlugin.esp=1RH_IronSights_Basic_ZetaPlugin.esp=1RH_FWE_Bridge.esp=1RH_WMK_Bridge.esp=1Mart's Mutant Mod.esp=1Mart's Mutant Mod - Master Menu Module.esp=1Mart's Mutant Mod - DLC Anchorage.esp=1Mart's Mutant Mod - DLC The Pitt.esp=1Mart's Mutant Mod - DLC Broken Steel.esp=1Mart's Mutant Mod - DLC Point Lookout.esp=1Mart's Mutant Mod - DLC Zeta.esp=1Mart's Mutant Mod - Project Beauty.esp=1Mart's Mutant Mod - Zones Respawn.esp=0Mart's Mutant Mod - Natural Selection.esp=0Mart's Mutant Mod - Tougher Traders.esp=0Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Fellout-Full.esp=1Fellout-pipboylight.esp=1Fellout-PointLookout.esp=1Fellout-Anchorage.esp=1Fellout-BrokenSteel.esp=1Fellout-Zeta.esp=1FO3 Merged.esp=1 Better? Or any suggestion? Thanx for all the support so far :) Link to comment Share on other sites More sharing options...
Billy1969 Posted April 5, 2015 Share Posted April 5, 2015 (edited) Ok, so your "awesome perk pack" mod has got one or more errors in it's perks that cause zero weapon damage (or nearly) when you take them ingame. This error is caused when you or the author merged several perk mods into one with the FO3plugin tool (I had it happen with merging all UPP perk packs into one with it), all perks with floating variables such as perks that influence weapon damage or rad resist for example have their variables reset to 0.00000 during the merge, it's a bug in that program. It sounds more complicated than it is but here's an example: Say I merged several perk mods into one and the bug happened (but fallout loads fine, the error doesn't prevent it from running) and I level up, now I choose one of the new perks "Uber small weapons damage" that grants me 25% more damage on small weapons. Now what the correct perk, non merged would do is as follows: it changes the variable of the small guns damage from 1.00000 to 1.250000 so ingame it gives you the 25% increase in small guns damage. However the faulty merged perk would change the 1.00000 variable for small guns which is the normal damage to 0.000000 !!!!! So once you have the perk you guessed it all your small guns damage is now equal to ZERO. The solution is to change the variables back to their intended value with FO3Edit, save the mod and load it again, now your damage will be correct and include the bonus. The zero damage bug can also be caused by two other causes (even if all your perks are correct) involving the level and skill unlocker mods, but I'll not elaborate here, I will likely when I have enough time make a seperate post for it. EDIT: can you please give me a link to the awesome perk pack? I'd like to analyze it in FO3Edit, so I can see what needs to be corrected for it to work as intended EDIT2: your load order seems ok now, I don't use WMK or Ironsights though so not 100% sure Edited April 5, 2015 by Billy1969 Link to comment Share on other sites More sharing options...
M48A5 Posted April 5, 2015 Share Posted April 5, 2015 Your Blackened patch is not in the correct location. Compatibility patches must load after the last mod they are patching. You do not have the correct version of Mart's Mutant Mod to work with the Blackened patch. See the Blackened page for instructions. Link to comment Share on other sites More sharing options...
baadar Posted April 6, 2015 Author Share Posted April 6, 2015 Ok, so your "awesome perk pack" mod has got one or more errors in it's perks that cause zero weapon damage (or nearly) when you take them ingame. This error is caused when you or the author merged several perk mods into one with the FO3plugin tool (I had it happen with merging all UPP perk packs into one with it), all perks with floating variables such as perks that influence weapon damage or rad resist for example have their variables reset to 0.00000 during the merge, it's a bug in that program. It sounds more complicated than it is but here's an example: Say I merged several perk mods into one and the bug happened (but fallout loads fine, the error doesn't prevent it from running) and I level up, now I choose one of the new perks "Uber small weapons damage" that grants me 25% more damage on small weapons. Now what the correct perk, non merged would do is as follows: it changes the variable of the small guns damage from 1.00000 to 1.250000 so ingame it gives you the 25% increase in small guns damage. However the faulty merged perk would change the 1.00000 variable for small guns which is the normal damage to 0.000000 !!!!! So once you have the perk you guessed it all your small guns damage is now equal to ZERO. The solution is to change the variables back to their intended value with FO3Edit, save the mod and load it again, now your damage will be correct and include the bonus. The zero damage bug can also be caused by two other causes (even if all your perks are correct) involving the level and skill unlocker mods, but I'll not elaborate here, I will likely when I have enough time make a seperate post for it. EDIT: can you please give me a link to the awesome perk pack? I'd like to analyze it in FO3Edit, so I can see what needs to be corrected for it to work as intended EDIT2: your load order seems ok now, I don't use WMK or Ironsights though so not 100% sure http://www.nexusmods.com/fallout3/mods/2028/?Here's the culprit xD Link to comment Share on other sites More sharing options...
baadar Posted April 6, 2015 Author Share Posted April 6, 2015 Your Blackened patch is not in the correct location. Compatibility patches must load after the last mod they are patching. You do not have the correct version of Mart's Mutant Mod to work with the Blackened patch. See the Blackened page for instructions. Wow...i didn't notice it needed the Mergers version,installing right away, and does that mean i need to put blackened patch below MMM? i think that's the last one of the bundle :) Link to comment Share on other sites More sharing options...
baadar Posted April 6, 2015 Author Share Posted April 6, 2015 Your Blackened patch is not in the correct location. Compatibility patches must load after the last mod they are patching. You do not have the correct version of Mart's Mutant Mod to work with the Blackened patch. See the Blackened page for instructions. Ok, i hope this one does it :3: Fallout3.esm=1Anchorage.esm=1ThePitt.esm=1BrokenSteel.esm=1PointLookout.esm=1Zeta.esm=1Unofficial Fallout 3 Patch.esm=1CRAFT.esm=1CALIBR.esm=1Project Beauty.esm=1BelthansQuoVagis.esm=1FCOMaster.esm=1F03 Redesigned 2014 edition.esm=1aHUD.esm=1T6M Equipment Replacer.esm=1RH_IRONSIGHTS.esm=1FO3 Wanderers Edition - Main File.esm=1Mart's Mutant Mod.esm=1Enhanced Weather - Rain and Snow.esm=1DarNifiedUIF3.esp=1Project Beauty- Broken Steel.esp=1Project Beauty- Point Lookout.esp=1T6M Female Power Armor UF3 Fix.esp=1T6M Equipment Replacer for DLC.esp=1MME Universal Whiz Perk.esp=1A1_The_Naked_Gun_by_Oppaiko.esp=1FalloutPerks.esp=1Wyrd_Wasteland_Perks.esp=1PCB.esp=1BQV2DLC.esp=1Quo Vagis_Take me back.esp=1DanWessonPPC357(CALIBR).esp=1Dogmeat Leather Armor - no crafting.esp=1Wadsworth Tweaks.esp=1MegatonHouseExtraStorage.esp=1muzzle with no lightening.esp=1SpecialEveryFiveLevels.esp=1VanishingPiles.esp=1Latest version.esp=1Fix 1 Moira Brown.esp=1Fix 2 Alan and Brianna.esp=1Fix 3 Sister.esp=1Fix 4 Scribe Yearling.esp=1Fix 5 Sticky.esp=0Fix 6 Amata child fix.esp=1GhostArmor HGEC - Conversion.esp=1GhostArmor HGEC - Conversion FN92 VATSCAM.esp=1Scout Outfits.esp=1Sondra1408.esp=1falloutperformance.esp=1BetterGamePerformance.esp=1DIM TYPE3clothesRETAIL.esp=0HZ_M92SE.esp=1FO3 Wanderers Edition - Main File.esp=1FO3 Wanderers Edition - DLC Anchorage.esp=1FO3 Wanderers Edition - DLC The Pitt.esp=1FO3 Wanderers Edition - DLC Broken Steel.esp=1FO3 Wanderers Edition - DLC Point Lookout.esp=1FO3 Wanderers Edition - DLC Mothership Zeta.esp=1FO3 Wanderers Edition - Alternate Travel.esp=1Blackened FWE + MMM + Project Beauty.esp=1WeaponModKits.esp=1WeaponModKits - FWE Master Release.esp=1WeaponModKits - OperationAnchorage.esp=1WeaponModKits - ThePitt.esp=1WeaponModKits - BrokenSteel.esp=1WeaponModKits - PointLookout.esp=1WeaponModKits - Zeta.esp=1RH_FWE_Bridge.esp=1RH_WMK_Bridge.esp=1Enhanced Weather - Rain and Snow in Fallout.esp=1Enhanced Weather - REBOOT.esp=1Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1Enhanced Weather - Weather Sounds in Interiors.esp=1Enhanced Weather - Sneak Bonus during Storms.esp=1Fellout-Full.esp=1Fellout-pipboylight.esp=1FO3 Merged .esp=1 Using the Mergers of MMM, Rh-Ironsight and Fellout...seems like MMM and RH have no .esp on this mergers versions... Link to comment Share on other sites More sharing options...
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