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Weapon damage is nearly none


baadar

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Just a thought I have, try disabling your perk mods and check if your damage is back to normal then, if yes I'll elaborate as I encountered that bug myself and found solutions to fix it.

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Just a thought I have, try disabling your perk mods and check if your damage is back to normal then, if yes I'll elaborate as I encountered that bug myself and found solutions to fix it.

Good idea too, using the load order didn't really help...i'll check that.

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Just a thought I have, try disabling your perk mods and check if your damage is back to normal then, if yes I'll elaborate as I encountered that bug myself and found solutions to fix it.

 

As a matter of fact, it was a perk mod, no idea wich one tough, i'll try disabling them on at the time, and it makes sense, not only i got a WMK in game when this happend, but i did also get a lvl up and a perk from a mod...now i need to know from wich mod and wich perk, thanx dude :D

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Just a thought I have, try disabling your perk mods and check if your damage is back to normal then, if yes I'll elaborate as I encountered that bug myself and found solutions to fix it.

 

As a matter of fact, it was a perk mod, no idea wich one tough, i'll try disabling them on at the time, and it makes sense, not only i got a WMK in game when this happend, but i did also get a lvl up and a perk from a mod...now i need to know from wich mod and wich perk, thanx dude :D

 

Are you familiar with FO3Edit? If you remember the perk name when you levelled up you can locate it in that program by checking the perks in your plugins (mods) with it and locate the exact mod that contains it, If the zero damage error comes indeed from a perk you will have to use FO3Edit anyway to correct the faulty perk.

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Ok, so it was rather fast, but i found it, It was the "Awesome Perk Pack", wich is quite a shame since i really liked that one xD, but lesson learned, will try to check mods to make sure they have no problems, and regarding load order, i'd read the FWE suggestion and load order is looking like this now:

 

Fallout3.esm=1
Anchorage.esm=1
ThePitt.esm=1
BrokenSteel.esm=1
PointLookout.esm=1
Zeta.esm=1
Unofficial Fallout 3 Patch.esm=1
CRAFT.esm=1
CALIBR.esm=1
Project Beauty.esm=1
RH_IRONSIGHTS.esm=1
BelthansQuoVagis.esm=1
FCOMaster.esm=1
F03 Redesigned 2014 edition.esm=1
aHUD.esm=1
T6M Equipment Replacer.esm=1
FO3 Wanderers Edition - Main File.esm=1
Mart's Mutant Mod.esm=1
Enhanced Weather - Rain and Snow.esm=1
DarNifiedUIF3.esp=1
Project Beauty- Broken Steel.esp=1
Project Beauty- Point Lookout.esp=1
T6M Female Power Armor UF3 Fix.esp=1
T6M Equipment Replacer for DLC.esp=1
MME Universal Whiz Perk.esp=1
A1_The_Naked_Gun_by_Oppaiko.esp=1
FalloutPerks.esp=1
Wyrd_Wasteland_Perks.esp=1
PCB.esp=1
BQV2DLC.esp=1
Quo Vagis_Take me back.esp=1
DanWessonPPC357(CALIBR).esp=1
Dogmeat Leather Armor - no crafting.esp=1
Wadsworth Tweaks.esp=1
MegatonHouseExtraStorage.esp=1
muzzle with no lightening.esp=1
SpecialEveryFiveLevels.esp=1
VanishingPiles.esp=1
Latest version.esp=1
Fix 1 Moira Brown.esp=1
Fix 2 Alan and Brianna.esp=1
Fix 3 Sister.esp=1
Fix 4 Scribe Yearling.esp=1
Fix 5 Sticky.esp=0
Fix 6 Amata child fix.esp=1
GhostArmor HGEC - Conversion.esp=1
GhostArmor HGEC - Conversion FN92 VATSCAM.esp=1
Scout Outfits.esp=1
Sondra1408.esp=1
falloutperformance.esp=1
BetterGamePerformance.esp=1
DIM TYPE3clothesRETAIL.esp=0
HZ_M92SE.esp=1
Blackened FWE + MMM + Project Beauty.esp=1
FO3 Wanderers Edition - Main File.esp=1
FO3 Wanderers Edition - DLC Anchorage.esp=1
FO3 Wanderers Edition - DLC The Pitt.esp=1
FO3 Wanderers Edition - DLC Broken Steel.esp=1
FO3 Wanderers Edition - DLC Point Lookout.esp=1
FO3 Wanderers Edition - DLC Mothership Zeta.esp=1
FO3 Wanderers Edition - Alternate Travel.esp=1
WeaponModKits.esp=1
WeaponModKits - FWE Master Release.esp=1
WeaponModKits - OperationAnchorage.esp=1
WeaponModKits - ThePitt.esp=1
WeaponModKits - BrokenSteel.esp=1
WeaponModKits - PointLookout.esp=1
WeaponModKits - Zeta.esp=1
RH_IronSights_Basic_VanillaPlugin.esp=1
RH_IronSights_PL_NewItems.esp=1
RH_IronSights_RemoveReticule.esp=1
RH_IronSights_Pitt_NewRifleSights.esp=1
RH_IronSights_Vanilla_NewWeapons.esp=1
RH_IronSights_Basic_AnchoragePlugin.esp=1
RH_IronSights_Basic_PittPlugin.esp=1
RH_IronSights_Basic_BrokenSteelPlugin.esp=1
RH_IronSights_Basic_PointLookoutPlugin.esp=1
RH_IronSights_Basic_ZetaPlugin.esp=1
RH_FWE_Bridge.esp=1
RH_WMK_Bridge.esp=1
Mart's Mutant Mod.esp=1
Mart's Mutant Mod - Master Menu Module.esp=1
Mart's Mutant Mod - DLC Anchorage.esp=1
Mart's Mutant Mod - DLC The Pitt.esp=1
Mart's Mutant Mod - DLC Broken Steel.esp=1
Mart's Mutant Mod - DLC Point Lookout.esp=1
Mart's Mutant Mod - DLC Zeta.esp=1
Mart's Mutant Mod - Project Beauty.esp=1
Mart's Mutant Mod - Zones Respawn.esp=0
Mart's Mutant Mod - Natural Selection.esp=0
Mart's Mutant Mod - Tougher Traders.esp=0
Enhanced Weather - Rain and Snow in Fallout.esp=1
Enhanced Weather - REBOOT.esp=1
Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1
Enhanced Weather - Weather Sounds in Interiors.esp=1
Enhanced Weather - Sneak Bonus during Storms.esp=1
Fellout-Full.esp=1
Fellout-pipboylight.esp=1
Fellout-PointLookout.esp=1
Fellout-Anchorage.esp=1
Fellout-BrokenSteel.esp=1
Fellout-Zeta.esp=1
FO3 Merged.esp=1

 

Better? Or any suggestion? Thanx for all the support so far :)

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Ok, so your "awesome perk pack" mod has got one or more errors in it's perks that cause zero weapon damage (or nearly) when you take them ingame.

 

This error is caused when you or the author merged several perk mods into one with the FO3plugin tool (I had it happen with merging all UPP perk packs into one with it), all perks with floating variables such as perks that influence weapon damage or rad resist for example have their variables reset to 0.00000 during the merge, it's a bug in that program.

 

It sounds more complicated than it is but here's an example:

 

Say I merged several perk mods into one and the bug happened (but fallout loads fine, the error doesn't prevent it from running) and I level up, now I choose one of the new perks "Uber small weapons damage" that grants me 25% more damage on small weapons.

 

Now what the correct perk, non merged would do is as follows: it changes the variable of the small guns damage from 1.00000 to 1.250000 so ingame it gives you the 25% increase in small guns damage.

 

However the faulty merged perk would change the 1.00000 variable for small guns which is the normal damage to 0.000000 !!!!! So once you have the perk you guessed it all your small guns damage is now equal to ZERO.

 

The solution is to change the variables back to their intended value with FO3Edit, save the mod and load it again, now your damage will be correct and include the bonus.

 

The zero damage bug can also be caused by two other causes (even if all your perks are correct) involving the level and skill unlocker mods, but I'll not elaborate here, I will likely when I have enough time make a seperate post for it.

 

EDIT: can you please give me a link to the awesome perk pack? I'd like to analyze it in FO3Edit, so I can see what needs to be corrected for it to work as intended

 

EDIT2: your load order seems ok now, I don't use WMK or Ironsights though so not 100% sure

Edited by Billy1969
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Your Blackened patch is not in the correct location. Compatibility patches must load after the last mod they are patching.

 

You do not have the correct version of Mart's Mutant Mod to work with the Blackened patch. See the Blackened page for instructions.

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Ok, so your "awesome perk pack" mod has got one or more errors in it's perks that cause zero weapon damage (or nearly) when you take them ingame.

 

This error is caused when you or the author merged several perk mods into one with the FO3plugin tool (I had it happen with merging all UPP perk packs into one with it), all perks with floating variables such as perks that influence weapon damage or rad resist for example have their variables reset to 0.00000 during the merge, it's a bug in that program.

 

It sounds more complicated than it is but here's an example:

 

Say I merged several perk mods into one and the bug happened (but fallout loads fine, the error doesn't prevent it from running) and I level up, now I choose one of the new perks "Uber small weapons damage" that grants me 25% more damage on small weapons.

 

Now what the correct perk, non merged would do is as follows: it changes the variable of the small guns damage from 1.00000 to 1.250000 so ingame it gives you the 25% increase in small guns damage.

 

However the faulty merged perk would change the 1.00000 variable for small guns which is the normal damage to 0.000000 !!!!! So once you have the perk you guessed it all your small guns damage is now equal to ZERO.

 

The solution is to change the variables back to their intended value with FO3Edit, save the mod and load it again, now your damage will be correct and include the bonus.

 

The zero damage bug can also be caused by two other causes (even if all your perks are correct) involving the level and skill unlocker mods, but I'll not elaborate here, I will likely when I have enough time make a seperate post for it.

 

EDIT: can you please give me a link to the awesome perk pack? I'd like to analyze it in FO3Edit, so I can see what needs to be corrected for it to work as intended

 

EDIT2: your load order seems ok now, I don't use WMK or Ironsights though so not 100% sure

 

http://www.nexusmods.com/fallout3/mods/2028/?

Here's the culprit xD

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Your Blackened patch is not in the correct location. Compatibility patches must load after the last mod they are patching.

 

You do not have the correct version of Mart's Mutant Mod to work with the Blackened patch. See the Blackened page for instructions.

Wow...i didn't notice it needed the Mergers version,installing right away, and does that mean i need to put blackened patch below MMM? i think that's the last one of the bundle :)

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Your Blackened patch is not in the correct location. Compatibility patches must load after the last mod they are patching.

 

You do not have the correct version of Mart's Mutant Mod to work with the Blackened patch. See the Blackened page for instructions.

 

Ok, i hope this one does it :3:

 

Fallout3.esm=1

Anchorage.esm=1

ThePitt.esm=1

BrokenSteel.esm=1

PointLookout.esm=1

Zeta.esm=1

Unofficial Fallout 3 Patch.esm=1

CRAFT.esm=1

CALIBR.esm=1

Project Beauty.esm=1

BelthansQuoVagis.esm=1

FCOMaster.esm=1

F03 Redesigned 2014 edition.esm=1

aHUD.esm=1

T6M Equipment Replacer.esm=1

RH_IRONSIGHTS.esm=1

FO3 Wanderers Edition - Main File.esm=1

Mart's Mutant Mod.esm=1

Enhanced Weather - Rain and Snow.esm=1

DarNifiedUIF3.esp=1

Project Beauty- Broken Steel.esp=1

Project Beauty- Point Lookout.esp=1

T6M Female Power Armor UF3 Fix.esp=1

T6M Equipment Replacer for DLC.esp=1

MME Universal Whiz Perk.esp=1

A1_The_Naked_Gun_by_Oppaiko.esp=1

FalloutPerks.esp=1

Wyrd_Wasteland_Perks.esp=1

PCB.esp=1

BQV2DLC.esp=1

Quo Vagis_Take me back.esp=1

DanWessonPPC357(CALIBR).esp=1

Dogmeat Leather Armor - no crafting.esp=1

Wadsworth Tweaks.esp=1

MegatonHouseExtraStorage.esp=1

muzzle with no lightening.esp=1

SpecialEveryFiveLevels.esp=1

VanishingPiles.esp=1

Latest version.esp=1

Fix 1 Moira Brown.esp=1

Fix 2 Alan and Brianna.esp=1

Fix 3 Sister.esp=1

Fix 4 Scribe Yearling.esp=1

Fix 5 Sticky.esp=0

Fix 6 Amata child fix.esp=1

GhostArmor HGEC - Conversion.esp=1

GhostArmor HGEC - Conversion FN92 VATSCAM.esp=1

Scout Outfits.esp=1

Sondra1408.esp=1

falloutperformance.esp=1

BetterGamePerformance.esp=1

DIM TYPE3clothesRETAIL.esp=0

HZ_M92SE.esp=1

FO3 Wanderers Edition - Main File.esp=1

FO3 Wanderers Edition - DLC Anchorage.esp=1

FO3 Wanderers Edition - DLC The Pitt.esp=1

FO3 Wanderers Edition - DLC Broken Steel.esp=1

FO3 Wanderers Edition - DLC Point Lookout.esp=1

FO3 Wanderers Edition - DLC Mothership Zeta.esp=1

FO3 Wanderers Edition - Alternate Travel.esp=1

Blackened FWE + MMM + Project Beauty.esp=1

WeaponModKits.esp=1

WeaponModKits - FWE Master Release.esp=1

WeaponModKits - OperationAnchorage.esp=1

WeaponModKits - ThePitt.esp=1

WeaponModKits - BrokenSteel.esp=1

WeaponModKits - PointLookout.esp=1

WeaponModKits - Zeta.esp=1

RH_FWE_Bridge.esp=1

RH_WMK_Bridge.esp=1

Enhanced Weather - Rain and Snow in Fallout.esp=1

Enhanced Weather - REBOOT.esp=1

Enhanced Weather - Radioactive Rain and Snow Plugin.esp=1

Enhanced Weather - Weather Sounds in Interiors.esp=1

Enhanced Weather - Sneak Bonus during Storms.esp=1

Fellout-Full.esp=1

Fellout-pipboylight.esp=1

FO3 Merged .esp=1

 

Using the Mergers of MMM, Rh-Ironsight and Fellout...seems like MMM and RH have no .esp on this mergers versions...

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