kharlor Posted April 5, 2015 Share Posted April 5, 2015 (edited) Hi,I use the DK2 with Fallout NV and its on the top of the best VR games I have tried. Project Nevada is great and the added overlays when you wearing the Rift makes it really feel like your inside the power armor. The only problem is when you use the Rift and a 3D driver to stretch it around your vision and you boost the FOV to 120+ the normal overlay is much to big. It also jiggles/slides way to much for in VR. So I made some basic idea pics of about how big a VR overlay should be. The red outline is just there to draw attention to the comparison. The actual VR overlay would be the same textures and colors as it is now just "shrunk" down. It should also only slide around about a 1/4 of what it does now if maybe not at all.http://static-1.nexusmods.com/15/images/130/5488957-1428231910.jpg http://static-2.nexusmods.com/15/images/130/5488957-1428231974.jpg Anyone want to make a new overlay? I could test it out :wink: Once we get a good template size figured out it would be cool if there could be like a see through grill, maybe a narrower eye view like on "real" power armor, some helmet padding inside, maybe some blinking lights or something...http://static-4.nexusmods.com/15/images/130/5488957-1428234067.jpg Edited April 5, 2015 by kharlor Link to comment Share on other sites More sharing options...
ssskoopa Posted April 5, 2015 Share Posted April 5, 2015 Sorry... But this looks WAY too narrow to be useful. Imagine trying to fight while only being able to see that much space. Plus, your eyes are supposed to be positioned right behind the power helmet eye slits, but now you can somehow see your own mouth in 1st person? Link to comment Share on other sites More sharing options...
kharlor Posted April 5, 2015 Author Share Posted April 5, 2015 Like i explained its for when your wearing a VR headset so after all the stretching it wont seem as narrow. It mite take a couple tests to get it aligned right but it needs to be significantly smaller then the normal overlay. As far as visibility out of an "actual" power helmet it would be absolutely crappy. It would be almost unusable for quick reactions, thus the heavy armor so you can soak up some heat until you get them targeted. Sure it could possibly have some tech inside the helmet to increase your situational awareness... Anyway so thats what the extra narrow version could reperesnt over just the "shrunk" version. Link to comment Share on other sites More sharing options...
Kainschilde209 Posted April 5, 2015 Share Posted April 5, 2015 The "Eye Ports" in power armor are actually more like Star Wars photoreceptors. They take in visual data for a heads-up display inside the helmet. Really, the VR headset should pretty accurately reproduce what the screens on the inside of a power armor helmet would be like. So, as such, it would be like ssskoopa said. Think of it like a pair of binoculars. When you hold it out a distance from your face it looks like a pair of tiny circles. But as soon as you hold them to your eyes, you're barely aware of the binoculars themselves at all. At most, you're aware of a frame around your view at the edges of your peripheral vision. So the overlays as they currently stand are actually an appropriate representation of the inside of a power helmet. Link to comment Share on other sites More sharing options...
kharlor Posted April 6, 2015 Author Share Posted April 6, 2015 Look guys I don't want to get into a pissing match here. The fact is it's not an accurate representation, especially when inside the Oculus Rift. It's fine the way it is for a flat screen monitor or tv sure. That's not the point here. In the VR environment it doesn't fit rite. Period. I use the DK2 at least 150+ hours with just this Fallout install all in VR. It needs to not jiggle and it needs to be "shrunk" to around the size in the comparison picture. The more narrow version is one that could be played with and mite end up being a lot of fun. Just trust me on this guys it needs to be shrunk and need to not jiggle for when your using the Oculus Rift. I'm not knocking project Nevada it just needs another mod to adapt to VR, that's all. Link to comment Share on other sites More sharing options...
MarchUntoTorment Posted April 6, 2015 Share Posted April 6, 2015 I don't know how to do this for you, I'm afraid, but I'd like to throw my weight wholeheartedly behind this! I want to get a Rift soon, and I'd love to see this mod :) Link to comment Share on other sites More sharing options...
kharlor Posted April 6, 2015 Author Share Posted April 6, 2015 (edited) I don't know how to do this for you, I'm afraid, but I'd like to throw my weight wholeheartedly behind this! I want to get a Rift soon, and I'd love to see this mod :smile:When it comes out its going to blow the lid off a lot of people. Just a concept idea below. Showing padding and HUD integration, I also made the "shrunk" version a little bigger in this one:http://static-8.nexusmods.com/15/images/130/5488957-1428303924.jpg The HUD part might be too tricky for someone to figure out so just doing the smaller more detailed overlay would be good enough. The HUD would send it over the top. Edited April 6, 2015 by kharlor Link to comment Share on other sites More sharing options...
kharlor Posted April 6, 2015 Author Share Posted April 6, 2015 (edited) Here is 2 pictures. The first has the FOV set to 130. the vanilla FOV is like what 85-90 at most? Any way you can see that your view is less limited when you boost the FOV. Increasing FOV is always a must when your setting up for VR. The next picture is a visual representation of what you see in the rift. The red rectangle is the way way outer most peripheral vision. The only way you can see this area is peripherally. The blue rectangle represents the main "zone" of vision in the Rift while looking forward. The Green oval represents "the sweet spot". Basically the main area your eyes are focused on and also where the distortion is the least.http://i.imgur.com/ndIB8OF.jpg http://i.imgur.com/f9ULolq.jpg Edited April 6, 2015 by kharlor Link to comment Share on other sites More sharing options...
kharlor Posted April 6, 2015 Author Share Posted April 6, 2015 Ok I found the texture file for Project Nevada and I did a quick test edit. I basically just "shrunk" the original texture way down so it fits in the Rifts FOV but I didn't change the actual size of the original file. I did just a basic black fill on the now exposed edges and slapped it into Project Nevadas texture file. It works GREAT! It really, really adds to the effect and feeling of being in Fallout. If anyone would like to try it I could send you my test file. Anyway I am not good a texture artist so if you are, this would be an easy job ;) SO PLEASE HELP IF YOU CAN TEXTURE! I can worry about getting it to work. Also could someone please help me figure out how to make it not slide or jiggle. This is a big issue especially after tightening up the visor view. The sliding really makes you woozy. Could be the Cazador poison... no.. no it's the jiggling.. This is an extremely easy edit to make and there are around 11-12 versions to complete as far as what Project Nevada has. I can get a basic size set up for each and all that would need to be done then is just some cool bedazzling of the "inside" texture. You could go nuts on each style if you wanted. Fine by me. Link to comment Share on other sites More sharing options...
kharlor Posted April 7, 2015 Author Share Posted April 7, 2015 OK, I have gone as far as I can go with my texture skills. Basically cutting and pasting ;) IF YOU CAN TEXTURE AND WISH TO HELP let me know. Full credit will be given. I also need to figure out how to make the project Nevada overlay not slide as much maybe not at all. VR is going to take the world by storm when it finally hits so having a mod like this ready to go out the gate would be pretty cool.http://static-1.nexusmods.com/15/images/130/5488957-1428396416.jpg Link to comment Share on other sites More sharing options...
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