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NPC has to be killed by a certain weapon?


Plarux

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I could imagine you could make a running quest that would check if the player has a certain weapon equipped (the one you want). If so, the quest would set the NPC as killable. If not, the quest would set the NPC as essential. Of course, this would kill the NPC even if it's a companion or a random creature that takes the killing shot.

 

If the NPC is in a specific cell, you could put a triggerbox by the entrance of the new cell and make it so the weapon-checking quest starts once the player enters, and stop the quest when the guy dies with an OnDeath block on his own NPC script.

 

EDIT: I saw you posted another thread with the same question and got a response there. Don't post the same thing twice, mang, not nice wasting people's time :pinch:

Edited by Jokerine
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