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Automatically remove empty dead bodies


CHMS

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Hi there.

 

Maybe I'm blind but I'm searching for a mod that automatically removes empty dead bodies (NPCs and creatures) a couple of seconds after beeing killed or emptied (except when needed for quest).

 

Or at least a script that removes the corpses after looting - no matter if empty or not.

 

I already know the "Zap-Away" but I don't want to change weapon (twice) after each kill...

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I've already seen this but it is far away from what I'm searching for because

I want something that works automatically without need to equip something (you need to equip the Grave Digger Mask)

on ALL corpses (no funerals for dead creatures, only for NPC's)

without having to move them around (no funerals inside buildings).

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  • 4 weeks later...

I just made a little script (NOT tested yet):

 

scn DeadBodiesScript

Begin Gamemode
if getdead
	if (getitemcount everything) == 0
		disable
	endif
endif
end

 

Problem is it should run on EVERY creature/NPC.

I there a possibility to do so without editing all of the actors?

Or maybe on ALL objects in game (exiting script when object is no creature [GetIsCreature] or NPC [if I can find a function similar to GetIsCreature])?

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IIRC back in Oblivion

 

the use of "disable" was the leading cause of save game bloat

 

Would "MarkForDelete" after disabling solve this?

 

However: I still need a solution for getting the script running on ALL creatures/NPCs without the need to edit them all?

Edited by CHMS
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  • 4 months later...

hi,

is there any mod around now that does stuff like this?

Mart's mutant mod had this "skeleton decay" thingy, something like that would be cool.

Anything else would be helpful too, of course.

Playing with mods like AWoP, IWS and MoMod piles the bodies up pretty quick.

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hi,

is there any mod around now that does stuff like this?

Mart's mutant mod had this "skeleton decay" thingy, something like that would be cool.

Anything else would be helpful too, of course.

Playing with mods like AWoP, IWS and MoMod piles the bodies up pretty quick.

 

Hi.

As mentioned before:

I still need a solution for getting the script running on ALL creatures/NPCs without the need to edit them all?

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