YngvieMalmsteen Posted April 18, 2015 Author Share Posted April 18, 2015 Lofgren, you really like being an a-hole don't you? I would not pretend to understand papyrus scripts from a modders standpoint like you pretend to understand the meaning of that sentence you quoted. Everything i have talked about papyrus is from what MODDERS have said about papyrus, not gathered from what i know from working with the language personally (nothing). When i say that's exactly what i'm talking about, i mean that that is yet another example of a talented and respected modder saying he is being limited by papyruses shortcomings, whatever those may be. Link to comment Share on other sites More sharing options...
simtam Posted April 18, 2015 Share Posted April 18, 2015 We still don't know why do you think something remarkable from FCOM won't be done for Skyrim by 2020 (since you told me to look up it's present state, I assume we are talking about that year to compare). Link to comment Share on other sites More sharing options...
YngvieMalmsteen Posted April 18, 2015 Author Share Posted April 18, 2015 FCOM already existed in 2010 though. I used it in 2010 and it worked fine lol. Link to comment Share on other sites More sharing options...
Nephenee13 Posted April 18, 2015 Share Posted April 18, 2015 You seem completely incapable of understanding why FCOM existed for Oblivion and why an equivalent doesn't exist for Skyrim, despite this having been explained to you in painstaking detail several times. Link to comment Share on other sites More sharing options...
simtam Posted April 18, 2015 Share Posted April 18, 2015 Let it be by the end of 2015, then. Link to comment Share on other sites More sharing options...
YngvieMalmsteen Posted April 18, 2015 Author Share Posted April 18, 2015 You seem completely incapable of understanding that i personally think Skyrim is in need of something like FCOM for me to want to play it, and that's just my opinion. It's not like Skyrim was released with everything that FCOM did built into it. In fact the main thing that FCOM does for me is add variety and difficulty and interesting quests, something vanilla skyrim lacks at least as much as vanilla oblivion ever did. Again, my opinion. Link to comment Share on other sites More sharing options...
Nephenee13 Posted April 18, 2015 Share Posted April 18, 2015 There are mods to increase the difficulty, tons of them. As for quests, I almost think that Skyrim has too many quests, but there are more than a few quest mods, you should go look into them. Link to comment Share on other sites More sharing options...
YngvieMalmsteen Posted April 18, 2015 Author Share Posted April 18, 2015 Yes, quest mods, that add single quests or have them only take place in new areas that makes it obvious its mod added, if i need to look at them at all for compatibility checking chances are ive already spoiled them since i havent seen a big quest compilation like kraginers death quest yet. And i will definitely be needing to check compatibility since skyrim is so cramped for new dungeon space and whatnot. Skyrim has too many boring fetch quests if thats what you mean by too many quests. The biggest flaw in skyrim quests is shown in one of the first quests you ever get. If you go into bleak falls barrow at the start of the game without talking to the general store merchant in Riverwood, if you get the golden claw your character somehow knows that it belongs to someone in town and exactly who to go to. If that was an oblivion quest, you would get a dialogue topic about it and have to ask around to figure it out (i.e. finding out about sinderion with the nirnroot quest). Link to comment Share on other sites More sharing options...
simtam Posted April 18, 2015 Share Posted April 18, 2015 A mod such as iHUD pretty much effectively disable quest markers. (after this, that modest hint on the owner's name, which you can find in quest objective text, comes from the thief journal and shows up only after reading it). Link to comment Share on other sites More sharing options...
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