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YngvieMalmsteen

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  1. No offense Dizzy, your guide looks good, for people who like the look of a vanilla game, or if people need performance. Its shaders are quite basic compared to bevilex's guide though.
  2. In response to post #48196397. #48199432, #48207232, #48209512, #48213187 are all replies on the same post. You definitely did something wrong, because Mod Organizer has worked perfectly for me with all oblivion mods from the start, and im running 190 active esp's stable, with re-textures, and many OBSE plugins. Installing mods with Oblivion Mod Manager works perfectly within MO, and so does dyndolod, tes4lodgen, construction kit extender obse, etc. You just have to read the steps. You set it up once, and its done. BTW i never actually used wrye bash to install mods because its interface is like windows 95 and i couldn't figure out how to do anything at all in that program, other than do a bashed patch and run some save file fixes. How is it actually as full featured as MO and how does it do it without seperating the mods into seperate folders?? That seems to be the entire thing, because its impossible to keep track of the history of file overwrites without using insanely ridic amounts of HD space and file transfer times. Also MO has a plethora of mod sorting and categorizing features, you just have to make use of them.
  3. In response to post #48196397. #48199432 is also a reply to the same post. Its not a hard concept to get used to. In fact i think having to WORRY about which order to install in every time is a gigantic downside to managers that arent MO and i think i wouldnt even be modding if i had to deal with that gigantic crappy hassle every time, that is an archaic and annoying step in modding that needs to just go away (thankfully due to MO its gone but for some godforsaken reason people still cling on to outdated programs, especially for Oblivion which MO works perfectly fine in and better than other managers but people treat it like voodoo in the OB mod community, because of seemingly non-existant issues that nobody is ever able to explain what they are, even), especially the tangled crashy un-fixable ruined mess of files you get once mods start overwriting files and you want to uninstall something who's files have already been overwritten. Its pretty simple to see the message that files are being overwritten with the little lightningbolt, and to see priority numbers and realize you can click and drag them up and down as you wish. That feature is amazing and i would never mod without it. I stick by my opinion that MO is far more user friendly than NMM and ive seen it firsthand how quickly someone can catch on to MO. Installation order is just one more thing that can be severely screwed up, and always WILL be screwed up by new mod users, which doesn't matter with MO.
  4. Mod Organizer UI is very intuitive for me. But maybe thats because i discovered the APP via gophers tutorial for it. My friend seemed to learn modding with it pretty quickly though, much faster than he would with NMM as the mistakes he made didnt require him to reinstall his entire game, and he didn't have to start from scratch with the mods either (thanks to MO)
  5. In response to post #47811690. #47816920, #47823670, #47861355 are all replies on the same post. Yes of course :) A ton of the best mods for oblivion were released in the past few years. Mod Organizer works great
  6. In response to post #47811690. #47816920 is also a reply to the same post. MOAR OBLIVION MODS. The Aylied Steps is awesome, and Maskars Oblivion Overhaul which was featured earlier is another gem.
  7. After only 3 and a half years of oblivion being released, it had the incredibly useful FormID finder released for it http://www.nexusmods.com/oblivion/mods/16704/?. It boggles my mind why, given the waaay larger playerbase and mod creator-count of skyrim, that something similar for skyrim has never been made yet, considering its basically a necessity. Yet on the hot files is.... i'm not complaining though, someone has to make it and nobody has yet, fine, nobody is expected to. I just find the priorities funny, compared to oblivion.
  8. I just read a thread where someone JUST now, in the past couple days (edit :*month), got banned from the nexus for asking to pay someone to make a mod. I suggest you delete this thread ASAP, before they take nexus mods away from you, too. Wow, sorry. I thought this was a recent thread, because Dragonborn necro'd it. Sheesh.. i hardly post in the forums so please forgive me (used to mod file comments)
  9. Basically, i want this timer to reduce disposition at a much faster rate. Double probably, maybe triple. Anyways, i'm wondering if anyone knows what record i should find to tweak this? Or is it hardcoded? This would be a really good change because it will make it so even if you master the mini-game and are able to click through all 4 options in light-speed with perfect selection, due to the timer reducing disposition at a greater rate, an Altmer (which hates Orcs and has a large disposition penalty while using Persuasion Overhaul LITE) will just flat out not really gain much disposition from trying to persuade them if you are an Orc with say, 44 persuasion and somewhere between 10-20 speechcraft (my character) I really want to tweak that timer, because i just dont personally enjoy the current mod solutions to balancing persuasion, yet i realize vanilla persuasion is WAY TOO EASY no matter what your skills are. Persuasion Overhaul LITE is a step in the right direction because it keeps the mini-game but makes some npc's with my characters stats have a max dispostion of 50ish, based on race differences and other stuff, but its still too easy to reach said max.
  10. When the history books are written about the 2016 election, it sure as HECK better explicitly say "Hillary Clinton and the DNC are the sole reason why Donald Trump won the election" literally ANYBODY could have won against Hillary Clinton. It took someone as terrible as Hillary Clinton to even allow trump to come close to winning. so sad
  11. Are you using an ENB or enBoost? by default, those mods use the backspace key to reload the values from the configuration values. This will cause a stutter each time it is pressed, very annoying. to fix it, open your Enbseries.ini (or enblocal.ini if its enboost i think) and look for [iNPUT] //backKeyReadConfig=8 and change 8 (the key code for backspace) to 0 (nothing). I also recommend changing KeyFPSLimit=0. Sometimes mods will use the home key which it is bound to by default, and unless you are using the fps limiter in your enb settings to good effect (most likely not, oblivion stutter remover should be the way to cap fps) then you probably want it disabled. Accidentally pressing it can cause massive fps drops (pretty much in half)
  12. I have this issue as well, in the same spot ingame. No XRE cars here so thats not the issue. i am using nvinteriors though but since reinstalling didnt fix it for someone thats probably not it either.
  13. In response to post #24738304. #24738404, #24738464, #24738479, #24738524, #24738604, #24738659, #24738679, #24738694, #24738739, #24738779, #24738799, #24738804, #24738919, #24738944, #24738974, #24739104, #24739184, #24739199, #24739204, #24739289, #24739329, #24739359, #24739394, #24739409, #24739474, #24739514, #24739544, #24739564, #24739609, #24739619, #24739639, #24739689, #24739759, #24739784, #24739884, #24739949, #24739999, #24740019, #24740029, #24740039, #24740124, #24740139, #24740174, #24740184, #24740199, #24740234, #24740349, #24740469, #24740494, #24740509, #24740569, #24740579, #24740584, #24740694, #24740734, #24740789, #24740809, #24740814, #24740834, #24740844, #24740859, #24740899, #24740939, #24740959, #24741039, #24741074, #24741079, #24741154, #24741159, #24741164, #24741289, #24741369, #24741419, #24741429, #24741444, #24741449, #24741529, #24741644, #24741674, #24741699, #24741714, #24741744, #24741754, #24741764, #24741784, #24741804, #24741884, #24741959, #24742024, #24742104, #24742119, #24742154, #24742169, #24742194, #24742314, #24742444, #24742464, #24742489, #24742509, #24742524, #24742564, #24742579, #24742634, #24742744, #24742799, #24742804, #24742964, #24743039, #24743319, #24743439, #24743614, #24743699, #24743779, #24743799 are all replies on the same post. Korodic, i have 2000 hours playing chivalry medieval warfare, because i enjoy it. i didnt get any money from doing it, but i dont regret it, because i enjoyed doing it. people mod because they enjoy doing it. if you didnt enjoy the 2000 hours you spent in the creation kit like i enjoyed the 2000 hours ive spent in chivalry medieval warfare, you making more money than i have doing it since you got one donation, then why did you do it in the first place if it wasnt to make money?
  14. Yes, quest mods, that add single quests or have them only take place in new areas that makes it obvious its mod added, if i need to look at them at all for compatibility checking chances are ive already spoiled them since i havent seen a big quest compilation like kraginers death quest yet. And i will definitely be needing to check compatibility since skyrim is so cramped for new dungeon space and whatnot. Skyrim has too many boring fetch quests if thats what you mean by too many quests. The biggest flaw in skyrim quests is shown in one of the first quests you ever get. If you go into bleak falls barrow at the start of the game without talking to the general store merchant in Riverwood, if you get the golden claw your character somehow knows that it belongs to someone in town and exactly who to go to. If that was an oblivion quest, you would get a dialogue topic about it and have to ask around to figure it out (i.e. finding out about sinderion with the nirnroot quest).
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