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no pipboy light on grass


XinnnaK

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  • 2 weeks later...

Hi,

 

I've had this problem too. I don't think it's possible to fix though. However, I'm a novice modder and my knowledge of how the game engine works isn't amazing, so I could be wrong.

 

Hopefully someone more intelligent on this matter will respond and give a better answer.

 

Good luck.

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I believe its done on purpose because of performance issues. Each light source that hits an object forces it to be rendered with that light source.

 

But if you really wanted to turn them on do a search for grass in GECK and there is a Vertex Lighting option in the edit screen for each type of grass. I have never used this, and am not sure if it will work. Or if it will melt your GFX card the moment the game loads.

 

 

V22Grass is an exception it should be rendering light by default just because of how it is designed.

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