VictorCreed2 Posted December 14, 2010 Share Posted December 14, 2010 (edited) This should be easy to make, but I can't script at all. I want to make a clothing item that acts similarly to the Grey Cowl, only it sets the player's Infamy and Bounty to zero while wearing it. Edited December 14, 2010 by VictorCreed2 Link to comment Share on other sites More sharing options...
yanazake Posted December 15, 2010 Share Posted December 15, 2010 There is a mod that does that, I'm not sure of the name, but I think it affects your sneak, the guards perception, and gives you sets of disguises to use. Link to comment Share on other sites More sharing options...
VictorCreed2 Posted December 15, 2010 Author Share Posted December 15, 2010 (edited) I have seen that mod, but it forces you to wear an entire outfit and also I think each outfit adds you to a different faction. I want something simpler that I can apply to a single item of clothing, like a shirt or a hood. EDIT: ...or an amulet. I just had a thought, it would be funny if I downloaded the "equippable beards" and used one of them for a disguise. :laugh: Edited December 15, 2010 by VictorCreed2 Link to comment Share on other sites More sharing options...
LFact Posted December 15, 2010 Share Posted December 15, 2010 Mine does not have disguise feature, though. Link to comment Share on other sites More sharing options...
VictorCreed2 Posted December 15, 2010 Author Share Posted December 15, 2010 Mine does not have disguise feature, though. That might help me. I'm looking at your script and the Grey Cowl script and trying to figure out how to make this work. But can someone tell me what this means (part of the Grey Cowl script): Begin OnEquip Player If GetPlayerInSEWorld == 0 What does "SEWorld" mean? Link to comment Share on other sites More sharing options...
GreatLucifer Posted December 15, 2010 Share Posted December 15, 2010 (edited) SE is the Shivering Isles DLC. GetPlayerInSEWorld simply returns whether or not you are now in that world. You can simply copy it or disregard it all together, depending on your tastes. It will work, eitherway (in Tamriel atleast). Lucifer Edited December 15, 2010 by GreatLucifer Link to comment Share on other sites More sharing options...
VictorCreed2 Posted December 15, 2010 Author Share Posted December 15, 2010 Okay, thanks. I'll just disregard that part for now. I accomplished what I was trying to do by editing one of LFact's scripts and referencing the Grey Cowl for the crime gold part. It seems to be working correctly in-game. What I did is make an item that has its own bounty, fame, and infamy. The fame and infamy always reset to zero with each use, but the bounty stays (so you have to pay your fine if you commit a crime while in disguise). Here's what it looks like if anyone's interested: ScriptName jpdisguise01 Float jpTempCrimeGold Float jpTempInfamy Float jpTempFame Float jpPCCrimeGold Float jpPlayerInfamy Float jpPlayerFame Begin OnEquip Player set jpPCCrimeGold to Player.GetCrimeGold set jpPlayerFame to GetPCFame set jpPlayerInfamy to GetPCInfamy if jpTempFame > 0 set jpTempFame to 0 endif if jpTempInfamy > 0 set jpTempInfamy to 0 endif Player.SetCrimeGold jpTempCrimeGold setpcfame jpTempFame setpcinfamy jpTempInfamy End Begin OnUnequip Player set jpTempCrimeGold to Player.GetCrimeGold set jpTempFame to GetPCFame set jpTempInfamy to GetPCInfamy Player.SetCrimeGold jpPCCrimeGold setpcfame jpPlayerFame setpcinfamy jpPlayerInfamy End I think it's done, but tell me if anything looks weird. Link to comment Share on other sites More sharing options...
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