ILoveMods Posted April 18, 2015 Share Posted April 18, 2015 Hello one and all!This is my mod request for an NPC spawner and dead NPC replacer.Basically the idea is that when a unique or essential npc dies (with the help of the mod that allows npcs to be made unessential), (but not all of them, people you need to kill for quests should stay dead and un-replaced, but who is up to your logical discretion) they eventually get replaced by someone else with different looks and a different name but with the same or similar or differently emphasized dialogue options and different monologues. When they (the replacer npcs) spawn, they travel from wherever they came from and can stop off anywhere in skyrim so their travels can take them the long way or the short way, making intervals between when the original vanilla npc dies and when the modded replacer npc arrives interchangeable and relative. Basically it works like rank, so say Hadvar or Ralof is killed in the opening sequence, then the person to logically take their position is called for, but, if you kill say, 20 of the replacers, the questline ends for their respective quests. Link to comment Share on other sites More sharing options...
ILoveMods Posted April 26, 2015 Author Share Posted April 26, 2015 Not saying that there needs to be other landscapes for this to work but simply saying that if they travelled from cyrodiil then they should travel from helgen or anywhere along the south of Skyrim. Link to comment Share on other sites More sharing options...
Boombro Posted April 26, 2015 Share Posted April 26, 2015 Wait, to make it simple:If a shop keeper dies, another npc spawn to take over.If a guard caption dies, another one takes over. Link to comment Share on other sites More sharing options...
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