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NPCs don't aim for the head all the time


TheBlob2

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a mod that makes it so NPCs don't aim for the head in every situation. I'm using a lot of realism mods, and every battle tends to end with me either dying instantly from a headshot, or me getting out without a scratch. because NPCs only aim for the head, and don't aim for anything else.

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@Blob - Is that true for third person as well? Because if not, I suppose you could use enhanced camera as a work around. It uses the third person model for first person view.

danny is just being an idiot. NPCs don't just aim for the camera, their AI tells them to aim for the head. NPCs can shoot your other body-parts and they are fully aware of them, but they just choose not to.

 

I actually tested this, made 2 NPCs fight each other and they both aimed for eachother's heads'. I also tried fighting someone in third person and they still aimed for my head.

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@Blob - Is that true for third person as well? Because if not, I suppose you could use enhanced camera as a work around. It uses the third person model for first person view.

danny is just being an idiot. NPCs don't just aim for the camera, their AI tells them to aim for the head. NPCs can shoot your other body-parts and they are fully aware of them, but they just choose not to.

 

I actually tested this, made 2 NPCs fight each other and they both aimed for eachother's heads'. I also tried fighting someone in third person and they still aimed for my head.

 

 

Oh, my bad...

I must be thinking of another game then... XD

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NPCs don't just aim for the camera, their AI tells them to aim for the head. NPCs can shoot your other body-parts and they are fully aware of them, but they just choose not to.

Yeah they'r aware of all body parts (skeleton/capsules).

 

So I poked around a bit and didn't find anything that would alter that behavior (nothing promising under combat style, game settings etc). I may have just missed it, but I think it's possible it's hard-coded or simply that the AI always shoots for the head because the body part data damage multiplier is 2X. So I did a little test, changing it to 1X. Try out the mod and see if it changes the behavior (I can't test it right now). It will tell us if that is the determining factor, but probably isn't a viable solution (because you loose the headshot multiplier). However a better way to sidestep the whole problem would probably be a scripted solution using getCombatTarget, fireWeapon and getRandomPercent.

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