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Dark0ne

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In response to post #24604329. #24604549 is also a reply to the same post.


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Seems you are correct, sir.

This still may however be a ploy to increase it's user base.
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Chesko's said "... I feel like I have been left to twist in the wind by Valve and Bethesda...." read on reddit The experiment has failed: My exit from the curated Workshop
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In response to post #24603119. #24603684, #24603834, #24603914, #24603939, #24603999 are all replies on the same post.


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@fillipe

its not even just content, from what i've been reading, under EU law if you sell a digital product, any one who contributes to that product must be viewed as employees. So anyone that play tested it, gave suggestions that were implemented, gave criticism, gave resources, allowed use of utilities, etc. The average mod probably has hundreds of hands in that cookie jar.

What valve is doing is clearly against the law. But not only that is there are liability issues with selling a product. And lets face it, most mods would be highly defective products. They could crash, or break your game, or be incompatible with future releases. And under comsumer protections, refunds would need to be given, not just in 24 hours.
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In response to post #24596124. #24596224, #24596259 are all replies on the same post.


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93%?
That's oddly specific...
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Would like to give a big thumbs up to nexus. I don't know why Beth would ever go for this!!!! The reason games like Skyrim are still selling today is because of mods, that would be like Bohemia paygating the DayZ MOD, they went from selling 10k copies of ARMA to selling 1m+. The power of mods is that they let people have confidence that if they buy a game, even if it's a little rough around the edges is that they can use the mod polishing rag to show the gem of game inside. This pay-to-play-to-pay-to-mod is a f*#@ing disgusting process. I hope they all turn this around and go back to the way it was, donations only. I would gladly do a Patreon/donate to people like ZeroFrost for them to continue their work.

 

Games like Counter Strike, Dota (and LoL, HoN to an extent as the orginal DoTA mod team split and made 2 seperate games) and DayZ became their own standalones as people loved the idea behind it and the groups behind them were able to make a game for next to nothing and judge interest in it. If this pay to mod continues and gets worse to where the next Beth game has some form a DRM that only steam mods can be used (doubt they could ever enforce something like that) I weep for the future of gaming. I'm sitting here playing a game that came out 4 years ago and is still fresh because of mods.

 

TL;DR Thanks Nexus for being a beacon for the gaming community. And f*#@ you Valve/Beth

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In response to post #24599664. #24599799, #24599829, #24599839, #24599979, #24600139, #24600194, #24600244, #24600359, #24600494, #24600539, #24600884, #24600989, #24601494, #24602579, #24602799, #24604084, #24604459, #24604609, #24605464 are all replies on the same post.


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Just to be clear I don't have a problem with it either way it's fine. It makes sense from a business stand point, and it's ultimately a good thing for the nexus to be supported in another way. They either become part of the way the modding landscape is changing or in the end they may be left out all together. I just think it's always better to be up front with information and to be transparent and all that. That's all I'm saying, and maybe this is all just speculation but some clarification would be nice. Edited by phellen
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And here I thought I missed the first 24 hour sh*t storm.

 

people insulting each other, wild conspiracy theories, claims of the complete death of modding and gaming, and now Dark0ne is being accused of being a greedy hypocrite

 

dis gonna b gud

 

*grabs chair

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There's a petition on Change.org (www.change.org/p/valve-remove-the-paid-content-of-the-steam-workshop/u/10610296) that has almost 45,000 signatures already urging Valve to take down the paid modding content from the Steam Workshop. Since it seems the majority of the modding community is opposed to the idea of paid mods from what I've read here in the comments, I encourage you to sign said petition at the link above. Peace.
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Dark0ne, according to Chesko, there's an option for the Nexus to be given some of the cut from the sale of mods if the modder chooses to do so, along with another mod source, and tools like Blender. Chesko (or someone claiming to be him) posted as such on Reddit.

 

"I am also considering removing my content from the Nexus. Why? The problem is that Robin et al, for perfectly good political reasons, have positioned themselves as essentially the champions of free mods and that they would never implement a for-pay system. However, The Nexus is a listed Service Provider on the curated Workshop, and they are profiting from Workshop sales. They are saying one thing, while simultaneously taking their cut. I'm not sure I'm comfortable supporting that any longer. I may just host my mods on my own site for anyone who is interested."

 

As I'm not a mod author, I can't confirm that Nexus Mods is an option for sharing revenue. Can you say anything about this?

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