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Dark0ne

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"At which point the author is either going to have to engage in the new world of mod piracy (which began yesterday in earnest) or they're going to have to buy the mod for themselves."

 

So here's my stance on it. I've encountered mod thieves already. It wasn't in Skyrim, it was in Darkest Dungeon. There was no money involved, there couldn't be because that game doesn't have Steam Workshop and isn't even released yet. It was motivated purely out of laziness, spite, and because he could not handle the mod as it was because of his own petty failings as a player.

 

If this problem is occurring now, in an Early Access game where only time is at stake, I cannot even imagine what it is like in a major game where actual money is involved. Money and the internet bring out the worst in people, now both can run rampant in earnest. And what happens when other games do the same thing?

 

I went in with the impression that I didn't start this for money but I won't refuse free money for something I was doing anyways. Now I'm not sure it'd be worth the massive headaches.

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In response to post #24624259. #24624584, #24624889, #24625014 are all replies on the same post.


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What am I talking about? It's entirely possible (perhaps inevitable?) that a Steam exclusive game will only be allowed to run mods that originate on Steam. If or when that happens, playing said game with a mod from somewhere other than Steam will be considered piracy because the player would have to have either a cracked game or cracked client to run it.

See?
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In response to post #24615349. #24615514, #24615539, #24615594, #24615744, #24615844, #24616559, #24616664, #24616684, #24616839, #24616949, #24617094, #24617659, #24617939, #24617944, #24618744, #24623334, #24624164, #24624429 are all replies on the same post.


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No s#*!? That's greed for you, true greed, and not the kind of greed that actually improves things.
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In response to post #24625229. #24625289 is also a reply to the same post.


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The SKSE team has committed to the SKSE remaining free, but other than that they're not taking a stance.
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In response to post #24624259. #24624584, #24624889, #24625014, #24625214 are all replies on the same post.


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What if, much like a market for games with no DRM, there was now a demand for games that allowed you to use mods from any website?

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In response to post #24625229. #24625289, #24625319 are all replies on the same post.


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That's reassuring. SKSE is a terrific resource.

So, they don't care if people charge for a mod that needs SKSE to run? Doesn't really matter to me, it's their product. Just wanting to know
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