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Run and be Free you Petty, Low-life Survivors!


beewyka819

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I will keep things pretty darn brief here as you already don't care much for my thoughts, why torture you with long speeches? I am horrid at using this ancient technology called the "Creation Kit" and couldn't stand the amount of times I tried to learn to mod with it and have it crash in my face, it was extremely depressing. Ok maybe not. But I just want to get across my idea (while failing to keep things brief). Once upon a time I went to bed, I woke up in an abandoned shack (yes this involves the abandoned shack, spare me) You talk to this inconsiderate woman sitting on a wardrobe. You then turn around to see 3 what you assume poor souls (you really only see 1 poor soul, 2 if you catch a glimpse of yourself). You then find out that there is a poor soul of a sellsword there (hear his pleas and be a heartless little maggot or spare him, or spare him and kill him weeks later as he'll still be there somehow). Next to him is another inconsiderate woman, and next to her is a Kajiit who was dropped on his head twelve too many times (btw just kill the Kajiit, contract or not he shouldn't be a thing that exists, even as a plant, kill the woman if you feel she's too inconsiderate, and the sellsword if you think you belong in Fight Cave). The thing that bothers me is the potential lack of opportunity or just choice in this part, if I want to set the poor sod free (the sellsword) then let me set him free, not just to let him sit there for the rest of his days! More importantly, the rest of his days is the rest of the save games days, as the survivors never leave! Either they should've suffocated, escaped, or died of hunger or some unnatural death (or maybe died of buckets, very high likelihood for that). I was thinking that if you let one or more of the survivors go, they will go to one of the major cities of Skyrim. And to make it worth yours and the modders while, perhaps have them give you a quest, a special one for each person, except the Kajiit, he'll just go to one of the cities and try to kill you if he sees you again or become The Butcher Jr. It's just a small annoyance that somehow becomes a very large annoyance for me that I would like to see "fixed." With perhaps a benefit in, maybe the sellsword can teach you in two-handed or one-handed skills? I mean come on, I'm not playing borderlands, I don't want to see them rot in a shack because i let them "live." Maybe this wouldn't be an issue if Bethesda didn't release the game unfinished, but that's just Bethesda, so spare them, or not, your decision. You know what else should be your decision? Freeing those captives in the shack or not, yeah, that's right, I just plugged my idea on the thread for the idea, I'm breaking all sorts of barriers now, and who's gonna stop me? The captives in the shack wont that's for sure!

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Well, yeah, but then I don't get shadowmere, and shadowmere is literally the best horse in the game (immortal and powerful attacks), not to mention I like the Dark Brotherhood quests, but at the same time I want to untie some of them like the sellsword, you know?

Edited by beewyka819
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The undead horse from DG is better, but it my taste.
And dude....mods!
There is are ton better horses and mounts. Stronger, faster undying.
The horse can die, but it needs 3 in game months. That is because back in oblivion when she don't die players would kill her, store stuff in her body, use her after coming back to life and then kill her again.

Edited by Boombro
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