MBile Posted April 25, 2015 Share Posted April 25, 2015 Can scripts be made in this? I'm not having luck with it. Is geck the only way to complile scripts for fnv? i dislike using the geck. other script sources that i can import into fnvedit would be helpful. thanks Link to comment Share on other sites More sharing options...
Ladez Posted April 25, 2015 Share Posted April 25, 2015 You need the GECK to compile the script source code. The GECK has several shortcomings, but they can be overcome. What do you dislike about using it? You can use the GECK PowerUp if you're having trouble getting scripts to compile. It will notify you about most errors instead of just silently failing. Link to comment Share on other sites More sharing options...
MotoSxorpio Posted April 25, 2015 Share Posted April 25, 2015 GECK PowerUP! is highly recommended by the Alienator. Link to comment Share on other sites More sharing options...
TheBlob2 Posted April 25, 2015 Share Posted April 25, 2015 You need the GECK to compile the script MWedit had a script compiler, but all versions of the 'edit' program that came after it don'tYou'd think that they would keep one of the most useful features the older ones had Link to comment Share on other sites More sharing options...
MBile Posted April 26, 2015 Author Share Posted April 26, 2015 You need the GECK to compile the script source code. The GECK has several shortcomings, but they can be overcome. What do you dislike about using it? You can use the GECK PowerUp if you're having trouble getting scripts to compile. It will notify you about most errors instead of just silently failing.the speed of geck is the biggest problem. fnvedit is just double click and open. geck is click click click click x15 then wait 20 minutes for it to load. When you're fixing your work waiting for geck is a huge PINTA. Link to comment Share on other sites More sharing options...
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