CMS47 Posted April 29, 2015 Author Posted April 29, 2015 (edited) Yep. I found that reference somewhere else and made certain those lines where there, along with one or two others. But, this issue isn't in the region editor. I haven't learned how to use THAT yet. This is in the landscape area where you can place objects and "paint" ground textures that are /supposed/ to have clumps of animated grass with them. A minor correction to my previous post: While I did follow Hoddminir's tutorial to get my landmass into the game engine (again, bless him)....it was the creator of Falskaar's mod who offered a really great and detailed tutorial for creating the LOD's for my world. (Bless him, too, since it looks great!). And it was those two lines in his that I skipped, until I have trees or objects in place. -Goldrush Edited April 29, 2015 by CMS47
Aragorn58 Posted April 29, 2015 Posted April 29, 2015 (edited) Yep. I found that reference somewhere else and made certain those lines where there, along with one or two others. But, this issue isn't in the region editor. I haven't learned how to use THAT yet. This is in the landscape area where you can place objects and "paint" ground textures that are /supposed/ to have clumps of animated grass with them. A minor correction to my previous post: While I did follow Hoddminir's tutorial to get my landmass into the game engine (again, bless him)....it was the creator of Falskaar's mod who offered a really great and detailed tutorial for creating the LOD's for my world. (Bless him, too, since it looks great!). And it was those two lines in his that I skipped, until I have trees or objects in place. -GoldrushTwo last things I can think of.1. The texture files are some how missing2.Complete the LOD generation process and see if it then shows the grass. ( although I don't think it matters for grass just a shot) Edit: When in the CK and using the landscape tool, go to your cell and hit the I-key it will then open a window showing the textures used in the 4 quadrants of that cell. Make sure the correct textures you placed are there. Edited April 29, 2015 by Aragorn58
CMS47 Posted April 30, 2015 Author Posted April 30, 2015 (edited) When I try to run the LOD option in the CK, I can run it for "trees" and I'm guessing it works. But every time I try to run it for "static" it crashes to desktop. That's why I wasn't running it again. Even after running it for "trees", it still shows that flat green. Where should the textures be that they might be missing from? My original textures.bsa? Or should I have all those textures copied to somewhere else for my world? When I ran Falskaar's creator's tutorial, I created copies as .tga files (for use by Oscape, according to the tutorial) and have those in a folder, instead of .dds files. Maybe there's something I need to set for that in the CK.. ? I checked the list of what's in the 4 quadrants and that grass texture IS listed, as well as the "default" texture. *clutching at straws* at this point, but I really appreciate all your suggestions. -Goldrush ETA: btw, nice forum nickname. :wink: The worldspace I'm creating is similar to Gondolin (in that it's located in a vale surrounded by impassable mountains ranges) and is called Sanda Anadune (Abiding Numenor). Edited April 30, 2015 by CMS47
Aragorn58 Posted April 30, 2015 Posted April 30, 2015 When I try to run the LOD option in the CK, I can run it for "trees" and I'm guessing it works. But every time I try to run it for "static" it crashes to desktop. That's why I wasn't running it again. Even after running it for "trees", it still shows that flat green. Where should the textures be that they might be missing from? My original textures.bsa? Or should I have all those textures copied to somewhere else for my world? When I ran Falskaar's creator's tutorial, I created copies as .tga files (for use by Oscape, according to the tutorial) and have those in a folder, instead of .dds files. Maybe there's something I need to set for that in the CK.. ? I checked the list of what's in the 4 quadrants and that grass texture IS listed, as well as the "default" texture. *clutching at straws* at this point, but I really appreciate all your suggestions. -Goldrush ETA: btw, nice forum nickname. :wink: The worldspace I'm creating is similar to Gondolin (in that it's located in a vale surrounded by impassable mountains ranges) and is called Sanda Anadune (Abiding Numenor). If the grass shows up in the vanilla game, then the texture is most likely not missing. In the worldspace I have built for my mod, I used that same grass texture extensively. Have an idea, when I generated the LOD I had issues with some landscape textures appearing black in game. I found a post about it in the forums and I have it saved somewhere in the mess on my desktop. Anyway, in the object window go to Miscellaneous/LandTexture and find the texture you want to use. Right click on it and duplicate it you can rename it but its not necessary . Then open the Landscape editor and use your duplicated texture to paint your landscape. The texture you duplicated will either say duplicate after it or have an asterisk after it. That's about all I got! On another note I have used AV's method to generate LOD and it worked very well but recently discovered an easier and less time consuming way of doing it. Using Oscape and TES5LODGen. If you are interested here are the links http://www.nexusmods...rim/mods/4727/? http://www.nexusmods...im/mods/62698/? Make sure you download the Vanilla Tree Billboards file also. LoTR are my favorite stories.
CMS47 Posted April 30, 2015 Author Posted April 30, 2015 The "black texture" issue is from having more than six textures in a quad. I tried duplicating the texture, as you suggested, but it's not offered as an option on the list of textures in the landscape editor. :/ That number -- 18752 -- in the box under the "drawing mode" button....is that significant in any way? In the videos I watched, it was the same number and the wiki is not helpful at ALL explaining what it means. It calls it the "value field". I did use Oscape for my LODs and they're great -- for the main (empty) landmass. I don't have any objects in it at all, as yet. No trees or structures or anything. I wanted to get some base textures laid down first so I had an idea of where I want stuff. Plus....finding easy to understand region editor tutorials is becoming frustrating. For example, when I open the region editor all I see is a box with a bunch of little boxes -- all white...no background image of my landmass to show me /where/ I'm supposed to be placing forests and stuff. Plus, I read somewhere the region editor only shows a fourth of the area of my landmass, in the center of it all. So.....what the heck am I supposed to do with the /rest/ of it? Plant each tree, bush, grass blade...by hand?... lol *sighs* It's all very overwhelming for someone new to all this and very few modders have been willing to even reply to my questions, both here and on the steam and bethsoft community forums. Which is why I'm very grateful that you've taken the time to do so and I do appreciate your input and suggestions. -Goldrush
Aragorn58 Posted April 30, 2015 Posted April 30, 2015 (edited) The "black texture" issue is from having more than six textures in a quad. I tried duplicating the texture, as you suggested, but it's not offered as an option on the list of textures in the landscape editor. :/ That number -- 18752 -- in the box under the "drawing mode" button....is that significant in any way? In the videos I watched, it was the same number and the wiki is not helpful at ALL explaining what it means. It calls it the "value field". I did use Oscape for my LODs and they're great -- for the main (empty) landmass. I don't have any objects in it at all, as yet. No trees or structures or anything. I wanted to get some base textures laid down first so I had an idea of where I want stuff. Plus....finding easy to understand region editor tutorials is becoming frustrating. For example, when I open the region editor all I see is a box with a bunch of little boxes -- all white...no background image of my landmass to show me /where/ I'm supposed to be placing forests and stuff. Plus, I read somewhere the region editor only shows a fourth of the area of my landmass, in the center of it all. So.....what the heck am I supposed to do with the /rest/ of it? Plant each tree, bush, grass blade...by hand?... lol *sighs* It's all very overwhelming for someone new to all this and very few modders have been willing to even reply to my questions, both here and on the steam and bethsoft community forums. Which is why I'm very grateful that you've taken the time to do so and I do appreciate your input and suggestions. -Goldrush No not the to many textures issue. The textures appear black in game as soon as I find the post I will list it. http://forums.bethsoft.com/topic/1354274-creating-new-worldspacesdiscussion-thread-4/page-2?do=findComment&comment=20416033 post#42 in particular You need to duplicate the texture in the OBJECT WINDOW not the Landscape Editor. I can't guarantee this will work only a suggestion. I could not get a handle on the Region Editor either. With the shake up with paid mods some people are weary over sharing info. Can't blame some of them, but there still are a huge amount of modders that are willing to help. Edited April 30, 2015 by Aragorn58
CMS47 Posted April 30, 2015 Author Posted April 30, 2015 (edited) ::nods:: I duplicated the texture in the object window. But, I can only paint from the landscape editor and that duplicated texture doesn't show up as one I can use to paint the texture on my landscape. I tried dragging the duplicated texture from the object window to both the render window and the landscape editor list but it won't let me do that, either. I even tried, just a bit ago, creating another small landscape and the texture still paints flat with no grasses, no matter which texture I use. The ones that should place small rocks or scrubs only gives a flat texture as well. I'm beginning to think my Creation Kit is messed up, somehow. I have the CK and the Skyrim game installed under c:/games/steam/steamapps/common/Skyrim. The Creation Kit is installed within the Skyrim directory. Should it be installed in it's own directory, maybe? Or in the Skyrm/data directory, perhaps? I don't believe I was given an option, though, where to put it when I installed it. (I've uninstalled and reinstalled it twice already). I'm just totally at a loss. -Goldrush Edited April 30, 2015 by CMS47
Aragorn58 Posted April 30, 2015 Posted April 30, 2015 ::nods:: I duplicated the texture in the object window. But, I can only paint from the landscape editor and that duplicated texture doesn't show up as one I can use to paint the texture on my landscape. I tried dragging the duplicated texture from the object window to both the render window and the landscape editor list but it won't let me do that, either. I even tried, just a bit ago, creating another small landscape and the texture still paints flat with no grasses, no matter which texture I use. The ones that should place small rocks or scrubs only gives a flat texture as well. I'm beginning to think my Creation Kit is messed up, somehow. I have the CK and the Skyrim game installed under c:/games/steam/steamapps/common/Skyrim. The Creation Kit is installed within the Skyrim directory. Should it be installed in it's own directory, maybe? Or in the Skyrm/data directory, perhaps? I don't believe I was given an option, though, where to put it when I installed it. (I've uninstalled and reinstalled it twice already). I'm just totally at a loss. -Goldrush That is the correct file location. Don't know why it will not let you duplicate the texture. I have done it without issue. As a matter of fact just tried it and was able to duplicate it and use the duplicated texture in the CK. Did you go to Miscellaneous/Texture-set and duplicate it. When I opened the Landscape editor my duplicate was in there.
soupdragon1234 Posted April 30, 2015 Posted April 30, 2015 (edited) Okay.. I tried toggling grass on and off several times and refreshing the window a few times and still no grass. Here's an image of my workspace. Maybe there's something I don't understand and am doing wrong. http://i28.photobucket.com/albums/c208/goldrush477/CKError_zpsyrs2cnel.jpg Not quite sure what you're asking but that is grass and the correct type, LfieldGrass02 showing up there Are you talking about spiky grass? Because thats a different texture. Try one of the tundra grasses. If the textures are turning black that means you have too many textures painted onto one quadrent you'll have to unselect one "In Skyrim, each exterior cell is made up of four quadrants and each quadrant can have no more than six unique texture types painted in it. If you try to add a seventh, the texture will simply paint as a matte black color; it will turn black in game as well. Not to fear, this isn’t like the black texture bug of Oblivion infamy, this black paint can be undone, or painted over, just like every other landscape texture. If this happens you’ll need to consolidate your textures." It would probably help if you follow a tutorial, see Part III.a: Consolidating Textures http://tesalliance.org/forums/index.php?/topic/6842-ck-basics-lesson-3/ n.b. grasses and dirt and other textures are just that, textures painted onto a land surface. If you want to add shrubs, trees, buildings, roads and the like they're all meshes and have to be hand placed in the world. You can find them in the Object window of the CK. Find them and drag and drop them into your world, then position them. Again there tutorials to help you with this, TES Alliance have some good ones. Good luck. Thank you for chiming in. His issue is he added the LfieldGrass02 with the actual tall grass. The one in the screenshot is LfieldGrass02Nograss, although he applied the one with grass. To my understanding. Ok, well from the screenshot he posted he has loose textures in his texture folder if the CK is reading from the BSA's then the "Selected Texture" preview window appears greyed out in my experience. It sounds like a texture(s) is misplaced. In which case he needs to reinstall his textures or disable custom textures while editing, temporarily renaming the Textures folders should do that. Edited April 30, 2015 by soupdragon1234
Aragorn58 Posted April 30, 2015 Posted April 30, 2015 (edited) Not quite sure what you're asking but that is grass and the correct type, LfieldGrass02 showing up there Are you talking about spiky grass? Because thats a different texture. Try one of the tundra grasses. If the textures are turning black that means you have too many textures painted onto one quadrent you'll have to unselect one "In Skyrim, each exterior cell is made up of four quadrants and each quadrant can have no more than six unique texture types painted in it. If you try to add a seventh, the texture will simply paint as a matte black color; it will turn black in game as well. Not to fear, this isn’t like the black texture bug of Oblivion infamy, this black paint can be undone, or painted over, just like every other landscape texture. If this happens you’ll need to consolidate your textures." It would probably help if you follow a tutorial, see Part III.a: Consolidating Textures http://tesalliance.org/forums/index.php?/topic/6842-ck-basics-lesson-3/ n.b. grasses and dirt and other textures are just that, textures painted onto a land surface. If you want to add shrubs, trees, buildings, roads and the like they're all meshes and have to be hand placed in the world. You can find them in the Object window of the CK. Find them and drag and drop them into your world, then position them. Again there tutorials to help you with this, TES Alliance have some good ones. Good luck. Thank you for chiming in. His issue is he added the LfieldGrass02 with the actual tall grass. The one in the screenshot is LfieldGrass02Nograss, although he applied the one with grass. To my understanding. Edited April 30, 2015 by Aragorn58
Recommended Posts