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Steam and Bethesda remove paid modding from Skyrim Workshop


Dark0ne

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In response to post #24827544. #24828559, #24828899, #24829149, #24829774, #24830084, #24830089, #24830244 are all replies on the same post.


lereddit wrote: Phew, we fought for the good cause and won.

Sad for the modders we have lost in the aftermath but we did it.

We can be proud for not just bending over to Valve and Bethesda.
foster xbl wrote: You "won" and you're "proud"?
Fair enough but try to remember one thing, this "war" you fought was never against Valve or Bethesda, neither of them were harmed in the slightest. Every user which was up in arms, will continue to support them by using their service, and buying their products. Your great "victory" was over the people who have freely and willingly given to this "community".
Enjoy your spoils
http://www.nexusmods.com/skyrim/mods/65261
Xavathos wrote: @ foster xbl

It's good to see people with their eyes open. :)
lereddit wrote: Why do you think you should get money for something you do for fun?
I love to write but I don't make any money from it, and never intend to.

What about Trainwiz, Fore, SureAI and all the other modders who opposed this shady practise? Are they all wrong too? Considering that they have created impressive mods they could easily charge money for it, why do you think they don't?

Stop being melodramatic. Modding is a hobby, not a job. If you want to earn money for modding, become a game dev. Easy as that.
foster xbl wrote: I don't. Never once said I did.
Now answer me this...
What makes you think you should be able to deny me the opportunity to make money off something I create for profit, with the blessing of the ip owner? No-one ever once said anything about taking away your free mods. This was about the future, and how countless authors were given a chance to profit from their works, moving forward.
lereddit wrote: It's against the greater good of the modding quality, that's why.

Look at the games with paid user content, do you think that's how you want the quality of TES modding to end?

You know what those authors would have done with the chance, you were able to see it on the workshop.

Not even two days passed until we had in-game ads, early access mods, premium versions. It's all downhill from there, I almost thought I was looking at EA, not established members of the community.


SureAI published a nice article about the restrictions of the deal. Big mods wouldn't profit at all. Quantity=/=Quality.
foster xbl wrote: "If you want to earn money for modding, become a game dev."

This stupid reasoning, that's been spewed so much in this thread, is literally unforgivable. THAT was the opportunity we were given, to develope content for profit. To become a freelance "game dev"
sunshinenbrick wrote: With no rights.


so true foster xbl
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In response to post #24827544. #24828559, #24828899, #24829149, #24829774, #24830084, #24830089, #24830244, #24830269 are all replies on the same post.


lereddit wrote: Phew, we fought for the good cause and won.

Sad for the modders we have lost in the aftermath but we did it.

We can be proud for not just bending over to Valve and Bethesda.
foster xbl wrote: You "won" and you're "proud"?
Fair enough but try to remember one thing, this "war" you fought was never against Valve or Bethesda, neither of them were harmed in the slightest. Every user which was up in arms, will continue to support them by using their service, and buying their products. Your great "victory" was over the people who have freely and willingly given to this "community".
Enjoy your spoils
http://www.nexusmods.com/skyrim/mods/65261
Xavathos wrote: @ foster xbl

It's good to see people with their eyes open. :)
lereddit wrote: Why do you think you should get money for something you do for fun?
I love to write but I don't make any money from it, and never intend to.

What about Trainwiz, Fore, SureAI and all the other modders who opposed this shady practise? Are they all wrong too? Considering that they have created impressive mods they could easily charge money for it, why do you think they don't?

Stop being melodramatic. Modding is a hobby, not a job. If you want to earn money for modding, become a game dev. Easy as that.
foster xbl wrote: I don't. Never once said I did.
Now answer me this...
What makes you think you should be able to deny me the opportunity to make money off something I create for profit, with the blessing of the ip owner? No-one ever once said anything about taking away your free mods. This was about the future, and how countless authors were given a chance to profit from their works, moving forward.
lereddit wrote: It's against the greater good of the modding quality, that's why.

Look at the games with paid user content, do you think that's how you want the quality of TES modding to end?

You know what those authors would have done with the chance, you were able to see it on the workshop.

Not even two days passed until we had in-game ads, early access mods, premium versions. It's all downhill from there, I almost thought I was looking at EA, not established members of the community.


SureAI published a nice article about the restrictions of the deal. Big mods wouldn't profit at all. Quantity=/=Quality.
foster xbl wrote: "If you want to earn money for modding, become a game dev."

This stupid reasoning, that's been spewed so much in this thread, is literally unforgivable. THAT was the opportunity we were given, to develope content for profit. To become a freelance "game dev"
sunshinenbrick wrote: With no rights.
blackasm wrote: so true foster xbl



I should not be allowed to profit from my time/efforts.... Because it's " against the greater good"?!
W
T
F?
Please enlighten me on this "greater good" ..... And how my efforts would hinder it.
And also.....wow
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In response to post #24829274. #24829504, #24829949, #24830164 are all replies on the same post.


acidzebra wrote:

 

Exactly. I think most of the people that signed the petition against this entire idea were not against the idea of modders being rewarded for their work, but rather the way Valve and Bethesda implemented the whole thing. And when I say implemented, I mean hammered home.

The 30% cut Valve got out of it is default, I mean, Valve gets 30% of -everything- that sells on Steam, so this would be no exception in that respect. The other 70% however, was up to the developer to decide, and I think Bethesda was being extremely greedy taking 45% of it for themselves, just for having made the game. Especially knowing how much they've made from selling Skyrim on various platforms already, and the fact that even if mods are made through their toolkit, using their assets and resources, it is still something created by the person that creates it, not Bethesda, and therefor the creator should be rewarded the most for their originality, persistence and honest hard work.

If anything, -that- is what bothered me the most about this entire ordeal. It was never fair, for anyone, even the modders. I guess that's why only -fifteen- of the modders now so verbally (or otherwise) assaulted signed up for it to begin with? :smile:

 

 

The "community" people like to go on about consists of three basic groups: content creators, contributors (those who do not mod directly but help out in other ways or in general just interact with the rest of the community in a constructive way), and lastly, the content consumers. Some of the most vehement anti-pay posters don't care about the good fight, they don't care about community, they don't care about content creators, they don't care about profit cuts, they just care about a download site where they can quickly grab whatever they want for free and bolt.

 

I've read their comments on this stuff and looked at their profiles; for the most part they could be carbon copies. Zero/very few posts (little interaction with other members), zero mods, a handful of endorsements at most. In many other communities these people are known as leeches. They are the bulk of the nexus visitors. These were the bulk of the people who were so incredibly up in arms. Note: bulk, not all.

 

Not because "omg the creators get so little from Valve". Do you think people like that care about whether others get a deal that may or may not be unfair considering standard industry practices? It's a nice thought but it's BS, especially when I've read so many comments to mod authors "we won't miss you, for you ten others", "mods have always been free and should always be free". Coming from people who haven't contributed a damn thing, who in general are too lazy to even click a button to say they liked it or leave a comment.

 

"Lereddit" is a perfect example. Just another leech.

CaladanAnduril wrote: 1000 + Bravo

Unfortunate people like you are in minority, GOD forgive if you post such comment as a modder, you will be instantly accused to be "spoiled brat, immature, selfish and money grabber".

Sadly, this "bulk" have done more damage than you could imagine... but the results will show up in the near future.
lereddit wrote: Well, actually the quality of modding is my biggest concern.
It has been great so far, now you want to sell out on a platform with abusive business practise, fine.

If you wanna go and be a cash grabber, make some shitty swords for DOTA2 and sell them for a buck each.

The paid mods have all been terrible in quality so far (little hint: because I bought some of them, what a leech I am, right?)

Funny that you crybabies start coming out of the woodwork once you don't get your way.

Oh, and I don't post here often because there are other TES communities that I frequent. The nexus is not the only place to discuss mods on (and I have endorsed more than jus a handful mods, get your facts straight)
blackasm wrote: no doubt they got to me for a while, and the damage I can say was no doubt done. I think of the modders that didn't quit altogether; they are all really considering how much is their time worth right now, and I can say having gone through that experience personally, before all of this hoopla, that question leads you to ultimately give up modding or relegate it to the back burner. It is just a sad fact of life and hobbies. To me the real loss was the potential of seeing great modders returning with bolder content as well as people like me who have the talent but not the time to add some cool things and fulfill some long asked requests (better faction quest rewards, thane rewards) and of course the artists in general are a real loser here, because this could have easily set a new precedence that would allow for artists to engage in a new free market. I just think of all those starving kids on deviantart lol. Either way the Leechers won this day, not the authors, not the contributers and never the artists.


The problem is the Nexus makes most of their money off these "Leeches" downloading free mods that other people make. There are more leeches than it seems. I'm sure they're not stupid and the Nexus realize how close the bullet they just dodged came to their wallet. They'll try to figure a way to get the community to cough up some cash. I'd be amazed if they were to share some of the profit they already get.
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In response to post #24829274. #24829504, #24829949, #24830164, #24830354 are all replies on the same post.


acidzebra wrote:

 

Exactly. I think most of the people that signed the petition against this entire idea were not against the idea of modders being rewarded for their work, but rather the way Valve and Bethesda implemented the whole thing. And when I say implemented, I mean hammered home.

The 30% cut Valve got out of it is default, I mean, Valve gets 30% of -everything- that sells on Steam, so this would be no exception in that respect. The other 70% however, was up to the developer to decide, and I think Bethesda was being extremely greedy taking 45% of it for themselves, just for having made the game. Especially knowing how much they've made from selling Skyrim on various platforms already, and the fact that even if mods are made through their toolkit, using their assets and resources, it is still something created by the person that creates it, not Bethesda, and therefor the creator should be rewarded the most for their originality, persistence and honest hard work.

If anything, -that- is what bothered me the most about this entire ordeal. It was never fair, for anyone, even the modders. I guess that's why only -fifteen- of the modders now so verbally (or otherwise) assaulted signed up for it to begin with? :smile:

 

 

The "community" people like to go on about consists of three basic groups: content creators, contributors (those who do not mod directly but help out in other ways or in general just interact with the rest of the community in a constructive way), and lastly, the content consumers. Some of the most vehement anti-pay posters don't care about the good fight, they don't care about community, they don't care about content creators, they don't care about profit cuts, they just care about a download site where they can quickly grab whatever they want for free and bolt.

 

I've read their comments on this stuff and looked at their profiles; for the most part they could be carbon copies. Zero/very few posts (little interaction with other members), zero mods, a handful of endorsements at most. In many other communities these people are known as leeches. They are the bulk of the nexus visitors. These were the bulk of the people who were so incredibly up in arms. Note: bulk, not all.

 

Not because "omg the creators get so little from Valve". Do you think people like that care about whether others get a deal that may or may not be unfair considering standard industry practices? It's a nice thought but it's BS, especially when I've read so many comments to mod authors "we won't miss you, for you ten others", "mods have always been free and should always be free". Coming from people who haven't contributed a damn thing, who in general are too lazy to even click a button to say they liked it or leave a comment.

 

"Lereddit" is a perfect example. Just another leech.

CaladanAnduril wrote: 1000 + Bravo

Unfortunate people like you are in minority, GOD forgive if you post such comment as a modder, you will be instantly accused to be "spoiled brat, immature, selfish and money grabber".

Sadly, this "bulk" have done more damage than you could imagine... but the results will show up in the near future.
lereddit wrote: Well, actually the quality of modding is my biggest concern.
It has been great so far, now you want to sell out on a platform with abusive business practise, fine.

If you wanna go and be a cash grabber, make some shitty swords for DOTA2 and sell them for a buck each.

The paid mods have all been terrible in quality so far (little hint: because I bought some of them, what a leech I am, right?)

Funny that you crybabies start coming out of the woodwork once you don't get your way.

Oh, and I don't post here often because there are other TES communities that I frequent. The nexus is not the only place to discuss mods on (and I have endorsed more than jus a handful mods, get your facts straight)
blackasm wrote: no doubt they got to me for a while, and the damage I can say was no doubt done. I think of the modders that didn't quit altogether; they are all really considering how much is their time worth right now, and I can say having gone through that experience personally, before all of this hoopla, that question leads you to ultimately give up modding or relegate it to the back burner. It is just a sad fact of life and hobbies. To me the real loss was the potential of seeing great modders returning with bolder content as well as people like me who have the talent but not the time to add some cool things and fulfill some long asked requests (better faction quest rewards, thane rewards) and of course the artists in general are a real loser here, because this could have easily set a new precedence that would allow for artists to engage in a new free market. I just think of all those starving kids on deviantart lol. Either way the Leechers won this day, not the authors, not the contributers and never the artists.
greggorypeccary wrote: The problem is the Nexus makes most of their money off these "Leeches" downloading free mods that other people make. There are more leeches than it seems. I'm sure they're not stupid and the Nexus realize how close the bullet they just dodged came to their wallet. They'll try to figure a way to get the community to cough up some cash. I'd be amazed if they were to share some of the profit they already get.


You have zero clue who has contributed to what, or in what ways they have contributed. Looking at the profile of someone who posted something you don't like tells you exactly nothing. And more than that: it's irrelevant. People who only download mods have a right to have an opinion on the future of the modding community. You have no right to second guess their motivations for their stance. Many people downloading mods today are tomorrow's contributors.

And I'll go a step further and say for most people against this, it's NOT about "free mods". You know how quickly the mods on the Valve, after going for-pay, ended up on Torrent sites? I do believe less than 2 minutes. All those "greedy people who only want free mods" wouldn't care where they are at, because they know they would get them anyway. Edited by Vesuvius1745
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In response to post #24827544. #24828559, #24828899, #24829149, #24829774, #24830084, #24830089, #24830244, #24830269, #24830279 are all replies on the same post.


lereddit wrote: Phew, we fought for the good cause and won.

Sad for the modders we have lost in the aftermath but we did it.

We can be proud for not just bending over to Valve and Bethesda.
foster xbl wrote: You "won" and you're "proud"?
Fair enough but try to remember one thing, this "war" you fought was never against Valve or Bethesda, neither of them were harmed in the slightest. Every user which was up in arms, will continue to support them by using their service, and buying their products. Your great "victory" was over the people who have freely and willingly given to this "community".
Enjoy your spoils
http://www.nexusmods.com/skyrim/mods/65261
Xavathos wrote: @ foster xbl

It's good to see people with their eyes open. :)
lereddit wrote: Why do you think you should get money for something you do for fun?
I love to write but I don't make any money from it, and never intend to.

What about Trainwiz, Fore, SureAI and all the other modders who opposed this shady practise? Are they all wrong too? Considering that they have created impressive mods they could easily charge money for it, why do you think they don't?

Stop being melodramatic. Modding is a hobby, not a job. If you want to earn money for modding, become a game dev. Easy as that.
foster xbl wrote: I don't. Never once said I did.
Now answer me this...
What makes you think you should be able to deny me the opportunity to make money off something I create for profit, with the blessing of the ip owner? No-one ever once said anything about taking away your free mods. This was about the future, and how countless authors were given a chance to profit from their works, moving forward.
lereddit wrote: It's against the greater good of the modding quality, that's why.

Look at the games with paid user content, do you think that's how you want the quality of TES modding to end?

You know what those authors would have done with the chance, you were able to see it on the workshop.

Not even two days passed until we had in-game ads, early access mods, premium versions. It's all downhill from there, I almost thought I was looking at EA, not established members of the community.


SureAI published a nice article about the restrictions of the deal. Big mods wouldn't profit at all. Quantity=/=Quality.
foster xbl wrote: "If you want to earn money for modding, become a game dev."

This stupid reasoning, that's been spewed so much in this thread, is literally unforgivable. THAT was the opportunity we were given, to develope content for profit. To become a freelance "game dev"
sunshinenbrick wrote: With no rights.
blackasm wrote: so true foster xbl
foster xbl wrote:
I should not be allowed to profit from my time/efforts.... Because it's " against the greater good"?!
W
T
F?
Please enlighten me on this "greater good" ..... And how my efforts would hinder it.
And also.....wow


You want the chance to be a freelancer game dev?

Maybe you should start making good mods then :^)
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Share on other sites

In response to post #24827544. #24828559, #24828899, #24829149, #24829774, #24830084, #24830089, #24830244, #24830269, #24830279, #24830434 are all replies on the same post.


lereddit wrote: Phew, we fought for the good cause and won.

Sad for the modders we have lost in the aftermath but we did it.

We can be proud for not just bending over to Valve and Bethesda.
foster xbl wrote: You "won" and you're "proud"?
Fair enough but try to remember one thing, this "war" you fought was never against Valve or Bethesda, neither of them were harmed in the slightest. Every user which was up in arms, will continue to support them by using their service, and buying their products. Your great "victory" was over the people who have freely and willingly given to this "community".
Enjoy your spoils
http://www.nexusmods.com/skyrim/mods/65261
Xavathos wrote: @ foster xbl

It's good to see people with their eyes open. :)
lereddit wrote: Why do you think you should get money for something you do for fun?
I love to write but I don't make any money from it, and never intend to.

What about Trainwiz, Fore, SureAI and all the other modders who opposed this shady practise? Are they all wrong too? Considering that they have created impressive mods they could easily charge money for it, why do you think they don't?

Stop being melodramatic. Modding is a hobby, not a job. If you want to earn money for modding, become a game dev. Easy as that.
foster xbl wrote: I don't. Never once said I did.
Now answer me this...
What makes you think you should be able to deny me the opportunity to make money off something I create for profit, with the blessing of the ip owner? No-one ever once said anything about taking away your free mods. This was about the future, and how countless authors were given a chance to profit from their works, moving forward.
lereddit wrote: It's against the greater good of the modding quality, that's why.

Look at the games with paid user content, do you think that's how you want the quality of TES modding to end?

You know what those authors would have done with the chance, you were able to see it on the workshop.

Not even two days passed until we had in-game ads, early access mods, premium versions. It's all downhill from there, I almost thought I was looking at EA, not established members of the community.


SureAI published a nice article about the restrictions of the deal. Big mods wouldn't profit at all. Quantity=/=Quality.
foster xbl wrote: "If you want to earn money for modding, become a game dev."

This stupid reasoning, that's been spewed so much in this thread, is literally unforgivable. THAT was the opportunity we were given, to develope content for profit. To become a freelance "game dev"
sunshinenbrick wrote: With no rights.
blackasm wrote: so true foster xbl
foster xbl wrote:
I should not be allowed to profit from my time/efforts.... Because it's " against the greater good"?!
W
T
F?
Please enlighten me on this "greater good" ..... And how my efforts would hinder it.
And also.....wow
lereddit wrote: You want the chance to be a freelancer game dev?

Maybe you should start making good mods then :^)


Say you sell a mod that breaks another person's game. Who are Bethesda going to direct them to? Just be sure to be ready to take on ALL the responsibilities that will come with being a freelance game developer the way it was offered.
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Share on other sites

In response to post #24827544. #24828559, #24828899, #24829149, #24829774, #24830084, #24830089, #24830244, #24830269, #24830279, #24830434, #24830474 are all replies on the same post.


lereddit wrote: Phew, we fought for the good cause and won.

Sad for the modders we have lost in the aftermath but we did it.

We can be proud for not just bending over to Valve and Bethesda.
foster xbl wrote: You "won" and you're "proud"?
Fair enough but try to remember one thing, this "war" you fought was never against Valve or Bethesda, neither of them were harmed in the slightest. Every user which was up in arms, will continue to support them by using their service, and buying their products. Your great "victory" was over the people who have freely and willingly given to this "community".
Enjoy your spoils
http://www.nexusmods.com/skyrim/mods/65261
Xavathos wrote: @ foster xbl

It's good to see people with their eyes open. :)
lereddit wrote: Why do you think you should get money for something you do for fun?
I love to write but I don't make any money from it, and never intend to.

What about Trainwiz, Fore, SureAI and all the other modders who opposed this shady practise? Are they all wrong too? Considering that they have created impressive mods they could easily charge money for it, why do you think they don't?

Stop being melodramatic. Modding is a hobby, not a job. If you want to earn money for modding, become a game dev. Easy as that.
foster xbl wrote: I don't. Never once said I did.
Now answer me this...
What makes you think you should be able to deny me the opportunity to make money off something I create for profit, with the blessing of the ip owner? No-one ever once said anything about taking away your free mods. This was about the future, and how countless authors were given a chance to profit from their works, moving forward.
lereddit wrote: It's against the greater good of the modding quality, that's why.

Look at the games with paid user content, do you think that's how you want the quality of TES modding to end?

You know what those authors would have done with the chance, you were able to see it on the workshop.

Not even two days passed until we had in-game ads, early access mods, premium versions. It's all downhill from there, I almost thought I was looking at EA, not established members of the community.


SureAI published a nice article about the restrictions of the deal. Big mods wouldn't profit at all. Quantity=/=Quality.
foster xbl wrote: "If you want to earn money for modding, become a game dev."

This stupid reasoning, that's been spewed so much in this thread, is literally unforgivable. THAT was the opportunity we were given, to develope content for profit. To become a freelance "game dev"
sunshinenbrick wrote: With no rights.
blackasm wrote: so true foster xbl
foster xbl wrote:
I should not be allowed to profit from my time/efforts.... Because it's " against the greater good"?!
W
T
F?
Please enlighten me on this "greater good" ..... And how my efforts would hinder it.
And also.....wow
lereddit wrote: You want the chance to be a freelancer game dev?

Maybe you should start making good mods then :^)
sunshinenbrick wrote: Say you sell a mod that breaks another person's game. Who are Bethesda going to direct them to? Just be sure to be ready to take on ALL the responsibilities that will come with being a freelance game developer the way it was offered.


"With no rights"

So do you think professional developers
Retain "rights" over the work they produce at
A studio? Think the guy who meshes the steel
Sword gets say so in how his work is used by Bethesda?
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In response to post #24827544. #24828559, #24828899, #24829149, #24829774, #24830084, #24830089, #24830244, #24830269, #24830279, #24830434, #24830474, #24830494 are all replies on the same post.


lereddit wrote: Phew, we fought for the good cause and won.

Sad for the modders we have lost in the aftermath but we did it.

We can be proud for not just bending over to Valve and Bethesda.
foster xbl wrote: You "won" and you're "proud"?
Fair enough but try to remember one thing, this "war" you fought was never against Valve or Bethesda, neither of them were harmed in the slightest. Every user which was up in arms, will continue to support them by using their service, and buying their products. Your great "victory" was over the people who have freely and willingly given to this "community".
Enjoy your spoils
http://www.nexusmods.com/skyrim/mods/65261
Xavathos wrote: @ foster xbl

It's good to see people with their eyes open. :)
lereddit wrote: Why do you think you should get money for something you do for fun?
I love to write but I don't make any money from it, and never intend to.

What about Trainwiz, Fore, SureAI and all the other modders who opposed this shady practise? Are they all wrong too? Considering that they have created impressive mods they could easily charge money for it, why do you think they don't?

Stop being melodramatic. Modding is a hobby, not a job. If you want to earn money for modding, become a game dev. Easy as that.
foster xbl wrote: I don't. Never once said I did.
Now answer me this...
What makes you think you should be able to deny me the opportunity to make money off something I create for profit, with the blessing of the ip owner? No-one ever once said anything about taking away your free mods. This was about the future, and how countless authors were given a chance to profit from their works, moving forward.
lereddit wrote: It's against the greater good of the modding quality, that's why.

Look at the games with paid user content, do you think that's how you want the quality of TES modding to end?

You know what those authors would have done with the chance, you were able to see it on the workshop.

Not even two days passed until we had in-game ads, early access mods, premium versions. It's all downhill from there, I almost thought I was looking at EA, not established members of the community.


SureAI published a nice article about the restrictions of the deal. Big mods wouldn't profit at all. Quantity=/=Quality.
foster xbl wrote: "If you want to earn money for modding, become a game dev."

This stupid reasoning, that's been spewed so much in this thread, is literally unforgivable. THAT was the opportunity we were given, to develope content for profit. To become a freelance "game dev"
sunshinenbrick wrote: With no rights.
blackasm wrote: so true foster xbl
foster xbl wrote:
I should not be allowed to profit from my time/efforts.... Because it's " against the greater good"?!
W
T
F?
Please enlighten me on this "greater good" ..... And how my efforts would hinder it.
And also.....wow
lereddit wrote: You want the chance to be a freelancer game dev?

Maybe you should start making good mods then :^)
sunshinenbrick wrote: Say you sell a mod that breaks another person's game. Who are Bethesda going to direct them to? Just be sure to be ready to take on ALL the responsibilities that will come with being a freelance game developer the way it was offered.
foster xbl wrote: "With no rights"

So do you think professional developers
Retain "rights" over the work they produce at
A studio? Think the guy who meshes the steel
Sword gets say so in how his work is used by Bethesda?


Lereddit is right.

Mods are not made in a vacuum. You are benefiting from every other mod, utility and resource that has been given to the community for FREE for years. Some mods that ended up on Valve actually had other people's content in them, and some relied on other mods to even run (such as FORE, SKSE etc.). The authors of these utilities have spent countless hours programming at a skill level much higher than is required from a mod author to give these resources to the community--and they did it with ZERO expectation of anything other than YOU, mod author, PAY-IT-FORWARD. You piggy-backing on the work of all these people for a profit is of course going to spark a backlash.
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In response to post #24829274. #24829504, #24829949, #24830164, #24830354, #24830424 are all replies on the same post.


acidzebra wrote:

 

Exactly. I think most of the people that signed the petition against this entire idea were not against the idea of modders being rewarded for their work, but rather the way Valve and Bethesda implemented the whole thing. And when I say implemented, I mean hammered home.

The 30% cut Valve got out of it is default, I mean, Valve gets 30% of -everything- that sells on Steam, so this would be no exception in that respect. The other 70% however, was up to the developer to decide, and I think Bethesda was being extremely greedy taking 45% of it for themselves, just for having made the game. Especially knowing how much they've made from selling Skyrim on various platforms already, and the fact that even if mods are made through their toolkit, using their assets and resources, it is still something created by the person that creates it, not Bethesda, and therefor the creator should be rewarded the most for their originality, persistence and honest hard work.

If anything, -that- is what bothered me the most about this entire ordeal. It was never fair, for anyone, even the modders. I guess that's why only -fifteen- of the modders now so verbally (or otherwise) assaulted signed up for it to begin with? :smile:

 

 

The "community" people like to go on about consists of three basic groups: content creators, contributors (those who do not mod directly but help out in other ways or in general just interact with the rest of the community in a constructive way), and lastly, the content consumers. Some of the most vehement anti-pay posters don't care about the good fight, they don't care about community, they don't care about content creators, they don't care about profit cuts, they just care about a download site where they can quickly grab whatever they want for free and bolt.

 

I've read their comments on this stuff and looked at their profiles; for the most part they could be carbon copies. Zero/very few posts (little interaction with other members), zero mods, a handful of endorsements at most. In many other communities these people are known as leeches. They are the bulk of the nexus visitors. These were the bulk of the people who were so incredibly up in arms. Note: bulk, not all.

 

Not because "omg the creators get so little from Valve". Do you think people like that care about whether others get a deal that may or may not be unfair considering standard industry practices? It's a nice thought but it's BS, especially when I've read so many comments to mod authors "we won't miss you, for you ten others", "mods have always been free and should always be free". Coming from people who haven't contributed a damn thing, who in general are too lazy to even click a button to say they liked it or leave a comment.

 

"Lereddit" is a perfect example. Just another leech.

CaladanAnduril wrote: 1000 + Bravo

Unfortunate people like you are in minority, GOD forgive if you post such comment as a modder, you will be instantly accused to be "spoiled brat, immature, selfish and money grabber".

Sadly, this "bulk" have done more damage than you could imagine... but the results will show up in the near future.
lereddit wrote: Well, actually the quality of modding is my biggest concern.
It has been great so far, now you want to sell out on a platform with abusive business practise, fine.

If you wanna go and be a cash grabber, make some shitty swords for DOTA2 and sell them for a buck each.

The paid mods have all been terrible in quality so far (little hint: because I bought some of them, what a leech I am, right?)

Funny that you crybabies start coming out of the woodwork once you don't get your way.

Oh, and I don't post here often because there are other TES communities that I frequent. The nexus is not the only place to discuss mods on (and I have endorsed more than jus a handful mods, get your facts straight)
blackasm wrote: no doubt they got to me for a while, and the damage I can say was no doubt done. I think of the modders that didn't quit altogether; they are all really considering how much is their time worth right now, and I can say having gone through that experience personally, before all of this hoopla, that question leads you to ultimately give up modding or relegate it to the back burner. It is just a sad fact of life and hobbies. To me the real loss was the potential of seeing great modders returning with bolder content as well as people like me who have the talent but not the time to add some cool things and fulfill some long asked requests (better faction quest rewards, thane rewards) and of course the artists in general are a real loser here, because this could have easily set a new precedence that would allow for artists to engage in a new free market. I just think of all those starving kids on deviantart lol. Either way the Leechers won this day, not the authors, not the contributers and never the artists.
greggorypeccary wrote: The problem is the Nexus makes most of their money off these "Leeches" downloading free mods that other people make. There are more leeches than it seems. I'm sure they're not stupid and the Nexus realize how close the bullet they just dodged came to their wallet. They'll try to figure a way to get the community to cough up some cash. I'd be amazed if they were to share some of the profit they already get.
Vesuvius1745 wrote: You have zero clue who has contributed to what, or in what ways they have contributed. Looking at the profile of someone who posted something you don't like tells you exactly nothing. And more than that: it's irrelevant. People who only download mods have a right to have an opinion on the future of the modding community. You have no right to second guess their motivations for their stance. Many people downloading mods today are tomorrow's contributors.

And I'll go a step further and say for most people against this, it's NOT about "free mods". You know how quickly the mods on the Valve, after going for-pay, ended up on Torrent sites? I do believe less than 2 minutes. All those "greedy people who only want free mods" wouldn't care where they are at, because they know they would get them anyway.


Some of the most vehement anti-pay posters don't care about the good fight, they don't care about community, they don't care about content creators, they don't care about profit cuts, they just care about a download site where they can quickly grab whatever they want for free and bolt.


Keyword "some." Pretty much everything you wrote after that was invalidated by that one word. And I fail to see what your entire statement has to do with anything at all, except that you made a casual observation of some posters' profiles and felt the need to announce it.
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In response to post #24827544. #24828559, #24828899, #24829149, #24829774, #24830084, #24830089, #24830244, #24830269, #24830279, #24830434, #24830474, #24830494, #24830544 are all replies on the same post.


lereddit wrote: Phew, we fought for the good cause and won.

Sad for the modders we have lost in the aftermath but we did it.

We can be proud for not just bending over to Valve and Bethesda.
foster xbl wrote: You "won" and you're "proud"?
Fair enough but try to remember one thing, this "war" you fought was never against Valve or Bethesda, neither of them were harmed in the slightest. Every user which was up in arms, will continue to support them by using their service, and buying their products. Your great "victory" was over the people who have freely and willingly given to this "community".
Enjoy your spoils
http://www.nexusmods.com/skyrim/mods/65261
Xavathos wrote: @ foster xbl

It's good to see people with their eyes open. :)
lereddit wrote: Why do you think you should get money for something you do for fun?
I love to write but I don't make any money from it, and never intend to.

What about Trainwiz, Fore, SureAI and all the other modders who opposed this shady practise? Are they all wrong too? Considering that they have created impressive mods they could easily charge money for it, why do you think they don't?

Stop being melodramatic. Modding is a hobby, not a job. If you want to earn money for modding, become a game dev. Easy as that.
foster xbl wrote: I don't. Never once said I did.
Now answer me this...
What makes you think you should be able to deny me the opportunity to make money off something I create for profit, with the blessing of the ip owner? No-one ever once said anything about taking away your free mods. This was about the future, and how countless authors were given a chance to profit from their works, moving forward.
lereddit wrote: It's against the greater good of the modding quality, that's why.

Look at the games with paid user content, do you think that's how you want the quality of TES modding to end?

You know what those authors would have done with the chance, you were able to see it on the workshop.

Not even two days passed until we had in-game ads, early access mods, premium versions. It's all downhill from there, I almost thought I was looking at EA, not established members of the community.


SureAI published a nice article about the restrictions of the deal. Big mods wouldn't profit at all. Quantity=/=Quality.
foster xbl wrote: "If you want to earn money for modding, become a game dev."

This stupid reasoning, that's been spewed so much in this thread, is literally unforgivable. THAT was the opportunity we were given, to develope content for profit. To become a freelance "game dev"
sunshinenbrick wrote: With no rights.
blackasm wrote: so true foster xbl
foster xbl wrote:
I should not be allowed to profit from my time/efforts.... Because it's " against the greater good"?!
W
T
F?
Please enlighten me on this "greater good" ..... And how my efforts would hinder it.
And also.....wow
lereddit wrote: You want the chance to be a freelancer game dev?

Maybe you should start making good mods then :^)
sunshinenbrick wrote: Say you sell a mod that breaks another person's game. Who are Bethesda going to direct them to? Just be sure to be ready to take on ALL the responsibilities that will come with being a freelance game developer the way it was offered.
foster xbl wrote: "With no rights"

So do you think professional developers
Retain "rights" over the work they produce at
A studio? Think the guy who meshes the steel
Sword gets say so in how his work is used by Bethesda?
Vesuvius1745 wrote: Lereddit is right.

Mods are not made in a vacuum. You are benefiting from every other mod, utility and resource that has been given to the community for FREE for years. Some mods that ended up on Valve actually had other people's content in them, and some relied on other mods to even run (such as FORE, SKSE etc.). The authors of these utilities have spent countless hours programming at a skill level much higher than is required from a mod author to give these resources to the community--and they did it with ZERO expectation of anything other than YOU, mod author, PAY-IT-FORWARD. You piggy-backing on the work of all these people for a profit is of course going to spark a backlash.


Not rights over the finished product, rights as an "employee". Your right not to have to take all the blame and responsibility for when anything went wrong.
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