majikmonkee Posted December 27, 2010 Share Posted December 27, 2010 Whilst browsing the available races out of boredom the other day, I came across a slew of Khajiit variations (including the disturbing variations that look almost like elves but with furry cheeks and yellow eyes), and also this humanoid looking reptile race. I don't know how it got into my game but I'm assuming it was part of the Desert of Elsweyr mod. Can someone confirm this for me? I've never run into a snake man in the game thus far. Link to comment Share on other sites More sharing options...
chakaru11 Posted December 27, 2010 Share Posted December 27, 2010 Sounds like some modder forgot to set the NPC races to unplayable ^^ I can not confirm it since I don't have Elsweyr. But you can find out yourself pretty easily. Just boot up the construction set, load the esp you think is responsible, go to characters->race and check the race list. If there is indeed a slew of Kajiit there, click on them, go to the "text data" tap and unckeck the little box called "playable". Save the esp. Done. Now the races in question should no longer spam your race selection. Link to comment Share on other sites More sharing options...
majikmonkee Posted December 27, 2010 Author Share Posted December 27, 2010 The odd thing is they each have a detailed description in the creation screen, including the snake men. Perhaps they were intended to be available? Now I know how to make them not show up, thanks... Link to comment Share on other sites More sharing options...
HellsMaster Posted December 27, 2010 Share Posted December 27, 2010 It is indeed from Desert of Anequina Link to comment Share on other sites More sharing options...
Iliana Posted December 28, 2010 Share Posted December 28, 2010 Sounds like some modder forgot to set the NPC races to unplayable ^^ I can not confirm it since I don't have Elsweyr. But you can find out yourself pretty easily. Just boot up the construction set, load the esp you think is responsible, go to characters->race and check the race list. If there is indeed a slew of Kajiit there, click on them, go to the "text data" tap and unckeck the little box called "playable". Save the esp. Done. Now the races in question should no longer spam your race selection. Bad advice. Doing that will disable all the dialogue for the new sub-races, breaking half of the quests as well as the buyable homes and mounts. Link to comment Share on other sites More sharing options...
chakaru11 Posted December 28, 2010 Share Posted December 28, 2010 Bad advice. Doing that will disable all the dialogue for the new sub-races, breaking half of the quests as well as the buyable homes and mounts. Mhm... But there ARE mods out there that use custom races for quest NPCs and their races are not playable. So how does that work then? Link to comment Share on other sites More sharing options...
BoscoClownie Posted December 28, 2010 Share Posted December 28, 2010 @Chakru: Iliana is the one who MADE Elswyer, Anequina. I rather think she knows what she's talking about. Link to comment Share on other sites More sharing options...
majikmonkee Posted December 28, 2010 Author Share Posted December 28, 2010 I left things as they were. It's not that big a deal to cycle through a few extra faces in the creation screen, it's a small price to pay to have the mod installed. Link to comment Share on other sites More sharing options...
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