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I need a little guidance on a mod.


MikhailPetrenko

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So, I wanted to ask you, fine people of this comunity that has gone through the learning on modding this game. How could I make it so I could add a perk to the game that gave you an Item, and said Item gave you another set of Items (If that makes sense). My idea (Not actually mine, I just have played both Hotline Miami alot more than I care to admit) is to make a perk that gives you a large bullet pendant on a necklace (I thought of making it a comsumable item of sorts), and that necklace gives you the ability to spawn a certain weapon with certain ammo for it and also make it work like the Euclid's C-Finder power cell, so It recharges after a certain amount of time.

 

I just confused myself writing this, I'm sorry if it confused you too. I'm not good explaining things, so can somebody give me some advice on how I could go on achieving this?

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I can see how this could be done, slightly complicated though. You'd need to make a quest that would have a script checking if the player has the perk. So once the player gets the perk, the quest script would add the necklace to the player inventory and then stop (to avoid bloating the save).

 

The necklace would just need to be a consumable, yeah, with a new script that would show a message with the options the player can take. It would be tricky though, considering all of the weapons you can get in the game, to have a list of everything. Doable but just time-consuming.

 

Not sure how you'd make it recharge over time. You could give the necklace consumable a special effect with a certain duration (like the magazines do when boosting skill), and make it so the necklace can only be "eaten" while the effect is not active.

 

Sorry I can't give you very specific responses, but hopefully that gives you an idea, at least. :pinch:

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Ha, yeah. To make it easier to implement I'm just making it so the necklace works like the cigarette pack mods out there and putting it inside a container that respawns. Not the same as the original idea but it works and it's way less complicated than it needs to be.

Edited by MikhailPetrenko
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