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Drawing a line under recent events and moving on


Dark0ne

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In response to post #25172884.


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...I was thinking the same thing re. what they were REALLY trying to do.

Total Biscuit's interview can be summed up with I question....

How could they Be so WRONG about their own Market?...

The idea that they were trying to create turmoil explains it far better than the idea that they were making stupid decisions. Now I know people HAVE and will again say, "Never attribute to malice that which is adequately explained by stupidity." ...pay attention to the adverb "ADEQUATELY"

In order to apply Hanlon's Razor to Valve's benefit one has to believe that their business decision was Malicious instead of simply Business. In addition, you have to believe that Valve is managed by Ignorant people... So let's stipulate that Valve is NEITHER malicious NOR ignorant...

Using Occam's Razor...the simpler explanation prevails. Even if the program had been allowed to continue, there would still be animosity within the community . Edited by retnav98
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In response to post #25025599. #25028149, #25035034, #25047559, #25047774, #25048554, #25050269, #25099939, #25101949, #25103094, #25103539, #25108729, #25109249, #25110729, #25114309, #25115444, #25117929, #25126749, #25130219, #25131554, #25133174, #25134429, #25135179, #25137384, #25138564, #25138789, #25153019, #25167894 are all replies on the same post.


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@wulfharth

Congratulations on your dev job. But really, is it necessary to gloat that you are no longer part of the community? It just seems rather odd to me that you would go through the effort for a community that you claim to be divesting from.

I'm of the opinion that getting a developer job is never a bad move.

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I see a few problems with paid mods (not donations)

the number 1 being support, if you pay for something you're waiting for something delivered that works

given how complicated mod support can be (in Skyrim at the very least).

I don't think it's a good idea for this very reason.

The only exception would be mods that have nearly zero support (consists of just textures & meshes)

Scripting heavy mods would be potentially a source of huge issues

And what about the tools ? should TES5Edit or Mod Organizer be paid for ?

that would be a huge step backward to make such readily available tools that are clearly nearly impossible to bypass to make a stable mod install ... (unless again you just go for simple mods)

 

and what about the bug fixing unofficial official patches ?

I'm not even saying : "ho look some would pay for the bug fixing and the others would be stuck with their bugs"

no it goes way beyond that. When you look at the bigger picture on a statistic scale, what makes the unofficial patches so good & successful is that they are nearly universal, if they were nomore it would become a huge mess for all the other mod authors.

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In response to post #24965229. #24965294, #24965344, #24967219, #24968809, #24969484, #24976929, #25001309, #25006569, #25007784 are all replies on the same post.


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Bullpcp:
Allow me to explain somethings to you (from someone who does do statistics btw). First, Statistics Brain doesn't explain their methodology; that is often a sign that the statistics are crap. Second, if it is an estimate, it is a statistic; if it actually counts up total number of sales, it's a parameter. Statistics Brain provides STATISTICAL verification, i.e. the company turns over their partial data and Statistics Brain says "Yes, you did your math correctly." It does not say what the actual values are because the companies themselves do not know. The problem is we don't know when the data (from Bethesda, Zenimax, and Steam) was collected. All that article is saying is that based upon the most recent numbers those companies presented Statistics Brain, those were the numbers they crunched. Bethesda and Steam gave them crap data, Statistics Brain came up with crap numbers. They may have done math in April 2015, but me thinks some of the data was from November 2011.
Okay, now let me break some numbers down for you: the 59% XBox 360, 27% PS3, and 14% PC spread was determined from data collected by Bethesda and Steam a few days after launch. If that is the data they turned over for their estimates, Statistics Brain would calculate out the same statistics. The total number of sales is actually also an estimate; Bethesda estimates it based upon how many units they've sold to stores. If you take about 20 million units sold to stores (the last published sales figures from Bethesda) as the total number of Xbox 360 and PS3 sales and estimate the Steam sales using the 14%, then low and behold you get about 23,260,000 or so estimate for total sales. I know, your mind is blown! What I'm trying to tell you is that the Statistics Brain article is pretty likely based upon crap data and is not accurate.

The arstechnica study firstly explains their research methodology (always a good thing). Nothing in their article suggests a bias of any sort, so their statistic seems somewhat valid. Here is another site that follows the same kind of webcrawler methodology to estimate Steam sales:
http://steamspy.com/
Their estimate for PC sales is even higher: 10,216,018 ± 80,994. They gave their answer with a confidence interval and explained their methodology, so guess what? Their statistic is even more credible. How credible? 95% credible
Btw, it doesn't seem like Steam saves their sales parameters somewhere; they don't have a counter somewhere keeping track of individual purchases. They would have to use the same webcrawler method to estimate their number of sales. Or they could just turn over the numbers they already had to Statistics Brain that they counted at an earlier point in time.

Also, I knew using the Stat Brain total for my estimate was "bad." I just didn't have a better estimate. That's also why I tacked on "Assuming that...is correct" to my sentence. It was a conditional statement, so it's logically valid lol.

Oh and Occam's Razor violates all sorts of laws of deductive and inductive logic; it's better not to use it FYI. It's just a rule of thumb to help come up with hypotheses in science and is actually fairly meaningless. Sometimes it's misused with competing theories in science, but that's strictly speaking really just a matter of which one is more practical. Edited by RoboJasonMan
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In response to post #25178694.


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forgot to add that paid skyrim mods on steamworkshop also have the problem that steamworkshop inherently introduces
that is : automatic updating midgame
which can be troublesome for script or quest mods

so before going Pay4Mod (on skyrim at least), steamworkshop needs to improve the way it delivers mods by giving more control to mod makers & mod users.
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In response to post #25025599. #25028149, #25035034, #25047559, #25047774, #25048554, #25050269, #25099939, #25101949, #25103094, #25103539, #25108729, #25109249, #25110729, #25114309, #25115444, #25117929, #25126749, #25130219, #25131554, #25133174, #25134429, #25135179, #25137384, #25138564, #25138789, #25153019, #25167894, #25175704 are all replies on the same post.


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It wasn't necessary I was just talking out of hurt. Everybody can be stupid and mean once in a while.

Eventually this fight will die down and we can all be friends again, and go back to talking about skyrim.

Even if I became the president, I'd still make mods. It's my greatest joy. And I'm sure I'd dive into every fight making a fool of myself. That's part of the fun.
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  On 5/10/2015 at 1:17 PM, wulfharth said:

 

Let me ask you both this: If I found a legal way to put a dlc sized mod behind a donate wall and 95% of the money went to mod authors, would you see a problem with that implementation? If so, please explain. Also, the mod will be free to the public when it's done.

 

 

I haven't weighed in much on this whole topic due to the vitriol level, but this ^^ - this kind of project I would happily support. I can't afford much but what I could give I'd do so happily.

 

On a somewhat orthogonal sidenote, another solution I'd really like to see, and has been mentioned in a couple of different ways, is the idea of _Valve and Bethesda_ compensating modders. I doubt seriously either of their bottom lines are hurting, and above and beyond that it'd be, IMHO, a stellar _investment_ on their parts. I'm not sure what the mechanism should be for choosing given mods, or determining compensation, should be, but neither do I believe those are remotely insurmountable obstacles. If nothing else some sort of submission and voting (with sensible oversight, of course) could be set up to choose candidates, at least.

 

  On 5/12/2015 at 6:12 PM, wulfharth said:

Even if I became the president, I'd still make mods. It's my greatest joy. And I'm sure I'd dive into every fight making a fool of myself. That's part of the fun.

 

 

Dunno if anyone will get this, but I now have this image of Frank Underwood sitting at the big desk, holding all his calls, making mods... :D

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In response to post #25172884. #25175539 is also a reply to the same post.


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I agree with this . When I heard about this whole thing the 1st thing that came to mind was 'What? They get a cut from the modder work? but...the mods are what keep a game vibrant and feel new (thats without mentioning the many MANY mods that fix bugs and errors that are way better then any patch) ...

So yeah , I think if anyone should be paying someone its Betheseda . For a Thank you for keeping our Games alive just out of love for our work . Thank you for Supporting us by making stuff we didn't have time to make , for Fix we didn't have time to make..etc .

And I honestly personally think it is a bad idea . (not the modder shouldn't be rewarded for their hard work) , but to change a fan of a mod to a customers .

A fan will be kind and tolerant and patient if anything doesn't work with a Mod . A paying customer often will feel cose he is paying , he is entitled to be served first and there is no 'wait till I get around it busy with real life' ..

I think it be a great Loss . If the fan become a customer and I wouldn't wish the headech on anyone .

That said , they should (Valve and who else is involved) find way to I don't know...advertise modders hard work somehow .
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Everyone keeps harping on about quality and on-going support, but I think it really depends on the price being asked. If a modder asked an excessive price then yes, the buyer has a right to expect more. But if the price were $1, which IMO is the right price for a mod, then I don't think it would be reasonable for anyone to expect highest quality and on-going support.

 

In real life anything you would pay $1 for would be considered a throwaway disposable low risk purchase. Why should mods be any different? If I buy something for $1 and it turns out to not be what I wanted, or it breaks, I'm not going to take it back for a refund, more likely I just throw it away.

 

For paid modding to work, one of the things that will have to change is the way people think about mods.

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