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Character Compilation Thread


s0nofagun

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Idk if this idea has been proposed or started already, but I felt like starting a compilation/portfolio of the player characters of the TESNexus community.

 

The main reason I want to do this is because I love rerolling (starting new characters). However, i'm neurotic enough to spend ridiculous amounts of time tweaking everything that has to do with my character's looks.

Sometimes i'd spend hours on end just to get the right combination of eye shapes, colors, hair and the endless remaining possibilities of Oblivion's char gen in order to create what i deem to be a beautiful PC.

Thus, with the help of DarNified UI's numbered Character creation I want to start a compilation of aesthetically pleasing characters so other members of the community can sift through this thread to find a character's looks that they like and create that character in their own game.

 

Well, to start off, here's one of the characters that i made

 

http://www.freeimagehosting.net/uploads/6ad8cfce81.jpg

 

Mods that I used:

Xenius Race Compilation for the race + eyes + hair

 

The age and complexion, hair type, and eye type info is on the screenshot, so here are the rest of the numbers off of the character gen.

I will simply write the category and subcategory of the facial feature such as "Shape: Face" or "Tone: Skin" and then list off the numbers ordered from top to bottom on the chargen screen.

 

Example:

 

-Shape-

Face: -358. 347. 541. 197. 11

 

Where -358 corresponds to brow/nose/chin ratio. 347 corresponds to forehead/sellion/nose ratio. 541 corresponds to heavy/light and so on.

 

IMPORTANT NOTE: I don't know if DarNified UI's numbered chargen has the same number system as Rick's Chargen with Numbers if somebody can find out it'll be great.

 

-Shape-

Face: -358. 347. 541. 197. 11

Brow: -129. -201. -441

Cheeks: -993. 26. -457. 3. 35

Chin: 52. -228. 57. 208. 90. -240. 36

Eyes: -240. -996. 17. -226

Forehead: -74. -192. -266

Jaw: 57. -35. -32. 105

Mouth: -121. -194. 70. -96. 175. 24. -171. 127. 247. 114

Nose: 50. 8. -375. -191. -334. 79. 233. -175. -35. 9. 85. -325. -363

 

-Tone-

Skin: -945. 88. -685. -82. 184

Beard: -391. -226. -62. -449. -229. -182

Eyes: 490. 401. 920. 832. -763. 70

Eyebrows: 57. 674. -211. -639. -239. -747. -119

Lips: -522. -915. 926

Nose: -509. -423

 

-Hair-

Name: Saram 17 (comes with the xenius mod)

Red: 709

Green: -184

Blue: -482

Length: Doesn't make a difference

 

 

 

Just use the save/load trick in conjunction with the console command showracemenu if you want to change your character's appearance midgame. This avoids resetting stats and such.

To do the trick just

1. change your character's race/appearance

2. open up the console

3. while the console is open press esc to pull up the menu

4. save, then load that saved game.

5. Your new character now looks different and still maintains previous stats

 

 

I hope this thread continues to grow and become a great resource for the members of this forum. Enjoy and please contribute by posting your own creations 8)

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Well usually when it comes to sharing save files it is recommended to deactivate mods that you don't need for character creating like armor, weapon, house mods. Because then people who will use your saves will see the message "this load relies on content that is no longer present" or something like that. Sometimes nothing bad happens, sometimes the game might crash when you try to change something like eye or hair color.
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There will be problems if you use my savegame as a savegame, but if you use it only to export face data to another savegame (with obl. face exchanger lite or wrye bash) there won't be any problem because facegen data is not linked to any mod. You'll only need the race mod used by the savegame (Blood witch in my case).
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