Phileko3291 Posted January 2, 2011 Share Posted January 2, 2011 (edited) Hey guys :confused: as you have read in the topic, i am really desperated of getting a glow map working with a vanilla mesh from fallout new vegas, it is the supersledgeunique.nif file.I have foun MANY tutorials, from this forum here itself other forums like Oblivion, a NifSkope tutorial, a Blender tutorial and so on ................ I really can't understand why the hell the whole sledge is glowing!!!! i have added the 1stpersonsupersledgeunique_g.dds file in the same folder as the other files from this weapon \textures\weapon\2handmelee.I have added 1stpersonsupersledgeunique_g.dds into BSShaderTextureSet under supersledgeunique_n.ddsI have made the emissive to completely white.I have made the _g file black and the type that should glow white.I have tried it with other wepons and it failed.I have set EmtiMulti to 1.5. Every time this fu***** bull won't work.... :mad: :mad: :mad: I think it is a problem with the mesh itself but i can't find the trouble in the .nif file because it looks like the same as i can see it in the tutorial.I have searched many days on the internet, but i am so desperated now, that i could jump out of my window.I got a nightmare today where the whole world was glowing all day and night and nobody could sleep, just because i can't get it working !!!!!! :wallbash: :wallbash: :wallbash: :wallbash: :wallbash: PLEASE help me or i will go into the next psychatry.... :wacko: :wacko: :wacko: EDIT: Ok, i don't no why and i won't think more aout it but i have found out now (after a little bit of testing some bull in the mesh file) that the 1sperson model overall is glwoing as we know BUT the world model is workin!!! Now what the hell??? Edited January 2, 2011 by Phileko3291 Link to comment Share on other sites More sharing options...
Ghogiel Posted January 3, 2011 Share Posted January 3, 2011 1st person texture set in geck< you need to add your glow map to that. Link to comment Share on other sites More sharing options...
Phileko3291 Posted January 3, 2011 Author Share Posted January 3, 2011 1st person texture set in geck< you need to add your glow map to that. I would prefer it when you can exactly tell me what do you mean. I couldn't understand. And btw i don't have any idea of using GECK i have it correctinstalled and so on, but working with it is not that easy for me. So please explain me what to do. Link to comment Share on other sites More sharing options...
Ghogiel Posted January 3, 2011 Share Posted January 3, 2011 Open GECK. Make an esp. load fallout esm. Find the one of These for your weapon. It'll be named 1stpersonXXXX. Add glow map to glow/skin/hair slot. Save mod. dunno these might be relevant http://www.theengineeringguild.co.uk/basic-retexturing-of-an-existing-mesh-using-geck- Link to comment Share on other sites More sharing options...
GTA44 Posted January 3, 2011 Share Posted January 3, 2011 (edited) Hmm, would you possibly be able to send me the files and I could have a look at them and attempt to fix it for you? You don't need to worry about me if you have any doubts. Of course, I'll explain what the problem was and how I fixed it when I have. Edited January 3, 2011 by GTA44 Link to comment Share on other sites More sharing options...
Phileko3291 Posted January 3, 2011 Author Share Posted January 3, 2011 Open GECK. Make an esp. load fallout esm. Find the one of These for your weapon. It'll be named 1stpersonXXXX. Add glow map to glow/skin/hair slot. Save mod. dunno these might be relevant http://www.theengineeringguild.co.uk/basic-retexturing-of-an-existing-mesh-using-geck- T-H-A-N-K Y-O-U!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! THANKS SO MUCH!!! :laugh: :laugh: :laugh: It works!!!! I hav never thought that is is so tupidly easy to make a glowmap just making a litle mod! :woot: Thanks!!!! The tuorial was the first i have really understood!!!!! thx man! I will now go further and make better reskins with glowmaps now! :cool: Link to comment Share on other sites More sharing options...
SoMBiE Posted March 24, 2011 Share Posted March 24, 2011 I a had the same problem and I was googling for an answer and came across your post. It was something you said... I'm using Nifskope also. I wanted to put a vampire light in the back of ED-E and have been reading forums posts and tutorials.... nothing. what I did was edit the emitter value. that mage the whole thing like it was in day but ED-E was in a pitch black night setting in the game as I was testing it. I thought it might possibly have something to do with the texture files. I noticed when editing the nif file and changed the dds files in it then saved my object, whatever it was, had screwed up textures or glowed. I rechecked Nifskope to see if changing my paths would work. I had the program point to 'textures' thats why the new path for the glow map was different than the other original dds files. I removed the unnecessary paths in settings/rendering and pointed Nifskope to 'data'. Immediately it loaded the correct textures. Iloaded the game up to check my work and it made the vampire light glow like I wanted. So I changed the emitter value and changed the file paths and added the nif file to the ArchiveInvalidation.txt along with the textures. Link to comment Share on other sites More sharing options...
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