Ironman5000 Posted May 14, 2015 Share Posted May 14, 2015 Just made a few edits in this program, tried to save before exiting but got an error with my esp and another file in .save format with todays date both with 0 bytes memory :/Please tell this is recoverable, I have closed all programs now so dunno how likely a rescue is.I have a backup but its from a week ago and ive made lots of progress since then, did not forsee this crap happening out of the blue! Link to comment Share on other sites More sharing options...
BlackRampage Posted May 14, 2015 Share Posted May 14, 2015 Each time you make an edit to a .esp, then close & save Fo3Edit, it writes a backup of the old version of the plugin to your Fallout 3 / data / Fo3Edit backups folder. You can recover the very latest version of your plugin from there. The file extension gets changed to what's little more then a timestamp though. Just rename it and remove everything behind .esp extension to change the extension back to .esp format again. Link to comment Share on other sites More sharing options...
Ironman5000 Posted May 14, 2015 Author Share Posted May 14, 2015 PHEW!!! Thanks for that I never had this problem before so didnt know that, all back to normal now :) Link to comment Share on other sites More sharing options...
RoyBatterian Posted May 14, 2015 Share Posted May 14, 2015 You can also use CTRL+S to save in stages when you're working on something that takes a long time to do. It will save with the same format, except in the data folder. Link to comment Share on other sites More sharing options...
rickerhk Posted May 15, 2015 Share Posted May 15, 2015 I have almost 10 GB of backups on my hard drive/dropbox of just the esm for Project Brazil. I always make a backup copy before Gecking or xEditing/merging plugins for it. And I never overwrite a backup. Link to comment Share on other sites More sharing options...
Ironman5000 Posted May 15, 2015 Author Share Posted May 15, 2015 Yeah i tend to have 5-10 backup files for big mods, didnt think i would expand this one quite this much actually so it kinda slipped my mind Link to comment Share on other sites More sharing options...
RoyBatterian Posted May 16, 2015 Share Posted May 16, 2015 I too have every iteration of AWOP at every stage of development backed up. Every other mod I work on too, so if I screw something up or it becomes corrupted I don't have to repeat too much work. Link to comment Share on other sites More sharing options...
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