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How to create a re-usable player.setav script?


ThePickler

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It's my opinion that Oblivion is more fun played as an adventure game without all the non-related adventure stuff. And sure, I do know how to use TGM.

 

Every time I start a new game I spend about 10 minutes at the sewer exit setting things up.

 

player.setav strength 100

player.setav handtohand 100

player.additem 000000f 9999999

 

etc....

 

Is there an easier way for me to automate this whole process?

 

I'd like something along the lines of:

 

Console -> run cheat.scpt

 

If there is already something similar I can use I can modify that would be great too.

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You could...

 

Open the CS, and save right away (this'll make a new esp),

 

Make your script (in an appropriate place) and save again.

 

Open oblivion, check your esp in the datafiles, and voila...

 

I suggest you hide it in the CharGenQuest script, as this is the initiative quest (this will kickstart your new game).

 

 

 

Lucifer

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  • 2 weeks later...

Put your console commands in a batch file (ordinary text file) in your Oblivion folder. Open the console and type:

Be aware that the Oblivion batch system is limited, and doesn't work well on NPCs.

 

bat mycheats.txt

 

Be aware that the Oblivion batch system is limited, and doesn't work well on NPCs.

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Put your console commands in a batch file (ordinary text file) in your Oblivion folder. Open the console and type:

Be aware that the Oblivion batch system is limited, and doesn't work well on NPCs.

 

bat mycheats.txt

 

Be aware that the Oblivion batch system is limited, and doesn't work well on NPCs.

 

Thank you for the tip! I will try both suggestions as soon as my vacation officially starts.

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