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Zaldir

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About all the Dark Souls Vs. Skyrim bs, I've been playing the hell out of Dark Souls since I got it at the midnight opening and the only real thing it has that Skyrim probably won't have is that hair pulling, rage inducing difficulty. I love Dark Souls so far, but his point on multiplayer is null as said before, his point on DLC is null because DLC doesn't make or break a game (updates might, but those aren't always included in DLC), the Collectors edition point is null because the you actually get some quality stuff with Skyrim (Dark Souls has an art book that started losing pages after it had been opened *THREE TIMES* and all the rest of the content is download only, with the guide only being for the first section of the game....), EPIC SCOPE is an overstatement for the size of Dark Souls landmass (it's an open world game with multiple LINEAR paths to follow, so it's still not a sandbox game like Skyrim), the combat is obviously different (but neither seem to have bad combat, so that point was bs), and the dragons in Demon's Souls and Dark Souls are nothing like the free roaming badasses in Skyrim (that Dragon God was really a puzzle boss that a low level character could beat...).

 

Yeah, he's a fanboy.

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About all the Dark Souls Vs. Skyrim bs, I've been playing the hell out of Dark Souls since I got it at the midnight opening and the only real thing it has that Skyrim probably won't have is that hair pulling, rage inducing difficulty. I love Dark Souls so far, but his point on multiplayer is null as said before, his point on DLC is null because DLC doesn't make or break a game (updates might, but those aren't always included in DLC), the Collectors edition point is null because the you actually get some quality stuff with Skyrim (Dark Souls has an art book that started losing pages after it had been opened *THREE TIMES* and all the rest of the content is download only, with the guide only being for the first section of the game....), EPIC SCOPE is an overstatement for the size of Dark Souls landmass (it's an open world game with multiple LINEAR paths to follow, so it's still not a sandbox game like Skyrim), the combat is obviously different (but neither seem to have bad combat, so that point was bs), and the dragons in Demon's Souls and Dark Souls are nothing like the free roaming badasses in Skyrim (that Dragon God was really a puzzle boss that a low level character could beat...).

 

Yeah, he's a fanboy.

 

Excellent reply sir :thumbsup:

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About all the Dark Souls Vs. Skyrim bs, I've been playing the hell out of Dark Souls since I got it at the midnight opening and the only real thing it has that Skyrim probably won't have is that hair pulling, rage inducing difficulty. I love Dark Souls so far, but his point on multiplayer is null as said before, his point on DLC is null because DLC doesn't make or break a game (updates might, but those aren't always included in DLC), the Collectors edition point is null because the you actually get some quality stuff with Skyrim (Dark Souls has an art book that started losing pages after it had been opened *THREE TIMES* and all the rest of the content is download only, with the guide only being for the first section of the game....), EPIC SCOPE is an overstatement for the size of Dark Souls landmass (it's an open world game with multiple LINEAR paths to follow, so it's still not a sandbox game like Skyrim), the combat is obviously different (but neither seem to have bad combat, so that point was bs), and the dragons in Demon's Souls and Dark Souls are nothing like the free roaming badasses in Skyrim (that Dragon God was really a puzzle boss that a low level character could beat...).

 

Yeah, he's a fanboy.

 

tl;dr: the article is totally bs. ;D

 

The guy also calls the Alduin statue "small"... I bet he haven't even seen it. :rolleyes:

 

I haven't played Dark Souls, but something is really bugging me. That talk about difficulty. A quote from a player

This is the hardest game I have ever played on the 360 and I am loving every minute of it. Just do what I do, go into it expecting to die anytime you come near an enemy, that way you don't get too upset when you fall to the ground in your own blood

Is this really "difficult" or is it just creating a fake sense of difficulty? To complete a level or whatever, you HAVE to die sometimes because unexpecting things happens that kills you? How is that difficulty? That is more like hauling out a game because it is too short, so they have to make you die many times to make it longer? Then when you try again, you know exactly what will happen at that stage, then you die on the next stage because you don't know how to do it?

Please, I need someone to explain this to me, because I want to try this game, but if it is like this, I really don't want to. I want difficulty, not fake difficulty. I want to be near death many times and having to play my best to complete something, but I don't want to expect to die the first few times.

Edited by Zaldiir
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Please, I need someone to explain this to me, because I want to try this game, but if it is like this, I really don't want to. I want difficulty, not fake difficulty. I want to be near death many times and having to play my best to complete something, but I don't want to expect to die the first few times.

I didn't play it, but I heard from reviews that the game's difficulty is not as smart as in Demon Souls.

In Demon Souls, when you die, you know that it was your fault because you did something wrong.

In Dark Souls they put in more enemies to make it more difficult.

 

Here, watch this (More specifically at 1 minute and 10 seconds):

http://www.youtube.com/watch?v=9RQ980WG3zg#t=1m10s

Edited by Iv000
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Don't get me wrong, Dark Souls is what it's supposed to be-difficult, but in a way that you learn from your mistakes to get better. Any enemy in the game can kill even high level characters with good gear if you get lazy. You're supposed to get better and/or learn so that you have an easier time with it. Learning enemy attack patterns is important, learning where traps are and how to deal with them is important, and generally getting better with your character build are what the game is all about, besides all of the loot.

It's not that one game is superior to the other, though, is what I'm ultimately trying to point out, it's that they're both completely different games. You either like that kind of game or you don't, so there's really no point in putting one or the other down.

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@AltreU, I totally agree. I may have seemed a little bashing on Dark Souls, but that was mostly because I wanted to find out exactly how it worked. (And that the article writer ticked me off by being more fan boy than I've ever seen before ;D )

I can see that Dark Souls is a very challenging game, with lots of cool aspects.

 

But what I am looking for in a game is to be able to continuously play the game, most preferably without ever dying on that character where I try my best, because when I die, and reload, I get "de-immersed" (new word?^^).

But Dark Souls seems to have some awesome boss fights! :D

 

But yes, moving on to Skyrim again, less than 5 weeks remaining! :P

Edited by Zaldiir
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I forgot to mention that when you die, there isn't a reload screen. It says in big bold letters that you died and that you're being returned to your bonfire, which are your base points throughout the game. You lose all of your souls (money in the game), all of your humanity (another currency used to gain your life back when you become undead again), and if you are alive, you become undead again. You can recover souls and humanity if you get back to where you died (which is shown by a bloodstain), but not if you die before you reach your bloodstain. Pretty much your character is cursed to be revived as one of the undead each time he dies.

 

I tell people about games that I like like as though I'm selling them, lol.

 

When Skyrim comes out, everything else gets put up. Until I need a break from the game at least.

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