AurianaValoria1 Posted June 9, 2011 Posted June 9, 2011 (edited) @Jacars: 0:00 - 0:26 played when Todd first unveiled Skyrim last year, right before he walked on stage. Starting at 0:33 is the background music of the gameplay trailer, without the sound effects. At 1:26 is the ending of the teaser trailer. If it's not legit, it could be that someone mashed them up with fancy software. Edited June 9, 2011 by AurianaValoria1
crippledorphan Posted June 9, 2011 Posted June 9, 2011 <- Where did he/she get this :O Sounds like it could be the introduction music. Maybe but I think it sounds more like a live recording still love the music gets me pumped that recording sounds a little rough
Jacars Posted June 9, 2011 Posted June 9, 2011 @Jacars: 0:00 - 0:26 played when Todd first unveiled Skyrim last year, right before he walked on stage. Starting at 0:33 is the background music of the gameplay trailer, without the sound effects. At 1:26 is the ending of the teaser trailer. If it's not legit, it could be that someone mashed them up with fancy software. Yes, I know all that. The uploader of the video says it's legit. But where is it from? The transition is perfect, it just CAN'T be mashed up.
Corakus Posted June 9, 2011 Posted June 9, 2011 Cripple, no trashing intended, rest assured. Bethesda is definitely my favorite game company these days. And Skyrim will definitely be epic :D There's no doubt about that. @Corakus How does it work in FO3? Haven't played that. Never liked the minigame in Oblivion, I'm glad it's gone.It's difficult to describe specifically, but it works with the dialogue lines that you use to converse with NPCs, it's similar to Bioware's RPGs like Neverwinter Nights or Dragon Age: Origins..
ub3rman123 Posted June 9, 2011 Posted June 9, 2011 Cripple, no trashing intended, rest assured. Bethesda is definitely my favorite game company these days. And Skyrim will definitely be epic :D There's no doubt about that. @Corakus How does it work in FO3? Haven't played that. Never liked the minigame in Oblivion, I'm glad it's gone.It's difficult to describe specifically, but it works with the dialogue lines that you use to converse with NPCs, it's similar to Bioware's RPGs like Neverwinter Nights or Dragon Age: Origins.. Selecting some topics will make the NPC like you more, some make them upset. Most of the time, though, you'll have to increase disposition by doing things like quests for them. Usually you don't get options like the aforementioned right off.
ub3rman123 Posted June 9, 2011 Posted June 9, 2011 Well, that seems more natural and realistic. Although it might make bartering in Skyrim more difficult. I don't recall if disposition affected bartering in FO3, but it does very much in Oblivion. A good charm spell nullifies the problem.
MaxwellNinx Posted June 9, 2011 Posted June 9, 2011 I wonder if Bethesda thought about playing the big Oblivion mods, like Oscuro Overhaul, Better Cities, Francesco, or even Nehrim. Everyone knows the great effects that those mods brought on Oblivion, so they could have learned from it, don't you think? If all those ideas came out of nowhere, I'll simply be amazed. And then probably kill myself.I mean, just what the guys did to the poor development was awesome. It didn't change any gameplay, sure. Still though...
InuyashaFE Posted June 9, 2011 Posted June 9, 2011 <- Where did he/she get this :O Sounds like it could be the introduction music. ... Well, I now have a huge puddle to clean up, thanks for that. xD
Soolie Posted June 9, 2011 Posted June 9, 2011 Does any one know any details about the creation kit? Will there be a heightmap editor?Will there be a region editor (landscape generator)? I hope so because these tools can save you hundreds of hours. I just get a little worried when people say "at least everything is hand crafted this time". Does this mean they used generators then cleaned it up by hand. Or have bethesda just removed my favorite tool :(
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