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Zaldir

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So there won't be a playable demo, eh? Shame.

 

It's harder to make a TES Demo, unless they only let you play in one dungeon, which would give you a false impression of an open world RPG. ;)

The reason is exactly that it's open world, in which a demo would demand a lot of work for the developers to make, instead of spending said resources on making the actual game.

 

It's possible, but much harder than for "closed off" worlds.

That and if it were simply a timed demo of the game then it could be garunteed a majority of the games secrets would be discovered before the games release.

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So there won't be a playable demo, eh? Shame.

 

It's harder to make a TES Demo, unless they only let you play in one dungeon, which would give you a false impression of an open world RPG. ;)

The reason is exactly that it's open world, in which a demo would demand a lot of work for the developers to make, instead of spending said resources on making the actual game.

 

It's possible, but much harder than for "closed off" worlds.

That and if it were simply a timed demo of the game then it could be garunteed a majority of the games secrets would be discovered before the games release.

 

Not to mention the amount of people who would play the demo and become instantly hooked on Skyrim. Bethesda could possibly use a Demo like a propaganda tool? Bring back the gamers lost to COD and so forth. Can you imagine the amount of people who would download the demo and play it, then immediately pre-order? They would number in the thousands, Bethesda could theoretically build a larger fanbase with a demo, but however upper comments are true. Why waste time on a demo when you could be improving the final game itself? :)

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So there won't be a playable demo, eh? Shame.

 

It's harder to make a TES Demo, unless they only let you play in one dungeon, which would give you a false impression of an open world RPG. ;)

The reason is exactly that it's open world, in which a demo would demand a lot of work for the developers to make, instead of spending said resources on making the actual game.

 

It's possible, but much harder than for "closed off" worlds.

That and if it were simply a timed demo of the game then it could be garunteed a majority of the games secrets would be discovered before the games release.

 

Not to mention the amount of people who would play the demo and become instantly hooked on Skyrim. Bethesda could possibly use a Demo like a propaganda tool? Bring back the gamers lost to COD and so forth. Can you imagine the amount of people who would download the demo and play it, then immediately pre-order? They would number in the thousands, Bethesda could theoretically build a larger fanbase with a demo, but however upper comments are true. Why waste time on a demo when you could be improving the final game itself? :)

 

Although would it be that hard to grab one of the small side-quests in the game and slap it in a demo? Give the demo character a certain look, level, and equipment?

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The problem isn't showing the sidequests, it's how you would properly present to the player that Skyrim is a massive, open-ended world in a way that wouldn't betray the entire world and it's secrets.How do you convince them that Skyrim is a true sandbox game without allowing them to free-roam everywhere in the demo?
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The problem isn't showing the sidequests, it's how you would properly present to the player that Skyrim is a massive, open-ended world in a way that wouldn't betray the entire world and it's secrets.How do you convince them that Skyrim is a true sandbox game without allowing them to free-roam everywhere in the demo?

 

Hint 1: No dungeons or NPCs

 

Hint 2: Region Borders

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No dungeons or NPCs, at all?I could understand limiting it to three or four NPCs and only one or two dungeons at most, but none?That would certainly give people the wrong idea, can you imagine how you would feel if you thought a TES game had no dungeons or NPCs?I certainly would feel no urge to play it.What they should do is let you do the tutorial dungeon (without the story), and then let you roam in and around Riverwood with limited dialogue and NPCs, possibly with the crafting cut-out.Like people have said though, I would prefer them to focus more on polishing the game than putting effort into a demo which might not even accomplish it's purpose.
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Basically a demo could go both ways, either it is hailed as the greatest encouragement to play Skyrim or it puts players off forever due to the misinterpretation of what the Elder Scrolls V will really be like. I think its too much of a hassle, pretty sure Bethesda has more pressing issues to worry about. Anyone have any more pressing news?
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I doubt Bethesda is going to bother using their time to make a demo. Anyone watch the making of video for Oblivion? They were rushed for time making the E3 demonstration, and there Todd was running the game and he knew exactly what to do. I believe they're rushing as they are to have the game prepared.
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They could make a demo like gothic 4 did, they could make a small island with a few caves and npc´s and quests just to try out.But it´s like some said before why spend time doing a demo when they can improve other stuff in the actual game.
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