jedimembrain Posted September 12, 2011 Share Posted September 12, 2011 Ok, for all the people who argued with me about water not flowing up hill back when the first trailer was released. Second vid, 3:33. Explain? :laugh: I noticed that in the quakecon and E3 demos .. I think it might be flat but the camera angle makes it look slightly up hill... or a wizard did it <_< Link to comment Share on other sites More sharing options...
ita Posted September 12, 2011 Share Posted September 12, 2011 Water flows uphill because it's magic. After all, it's a fantasy game with wizards, trolls, elves and sh**. http://tabb-emote.appspot.com/assets/emotes/smug.gif Link to comment Share on other sites More sharing options...
Ghogiel Posted September 12, 2011 Share Posted September 12, 2011 Are people still going to argue that it is flat? I give up. Link to comment Share on other sites More sharing options...
Zaldir Posted September 12, 2011 Author Share Posted September 12, 2011 Fantasy -> Magic -> Uphill flowing water -> What's the problem? ;D Link to comment Share on other sites More sharing options...
MizerD Posted September 12, 2011 Share Posted September 12, 2011 I think it might be flat but the camera angle makes it look slightly up hillI agree with that theory :) Link to comment Share on other sites More sharing options...
Ankleon Posted September 12, 2011 Share Posted September 12, 2011 Honestly the graphics aren't THAT great. Thank God I'm buying this for glorious PC. Link to comment Share on other sites More sharing options...
jhardingame Posted September 12, 2011 Share Posted September 12, 2011 (edited) Okay nevermind that is an explore track, damn, I was hoping that minor towns use the town folder this time.I need to wait until I watch all the videos before I start discussing it, I think. Actually, from what I've seen and heard, Skyrim isn't using the same system that they had in Oblivion/Fallout 3. If anything, it will probably be more similar to New Vegas's music system, other wise, you would hear conflicting music parts during areas such as what is presumed to be the Dark Brotherhood door, where the music transitions from whatever ambient music was playing to darker, heavier music. Another example is near the word wall.Haven't played New Vegas, how does the music system work in that game? Like This Which, honestly, is TEN times better than the way music worked in Fallout 3/Oblivion, because it allows for a greater range of control, better music transitions(which, ofc, Oblivion and Fallout 3 didn't even really have), and, for modders who like to add custom soundtracks to their mods, is VERY advantageous. Edited September 12, 2011 by jhardingame Link to comment Share on other sites More sharing options...
Ghogiel Posted September 12, 2011 Share Posted September 12, 2011 Fantasy -> Magic -> Uphill flowing water -> What's the problem? ;DProblem is when people say, shut up it is flowing down hill. Link to comment Share on other sites More sharing options...
jedimembrain Posted September 12, 2011 Share Posted September 12, 2011 I watched it again .. looking at it before he opens the gate it seems like it is flat .. then as he gets closer it looks uphill .. its just to close to call. Link to comment Share on other sites More sharing options...
Ghogiel Posted September 12, 2011 Share Posted September 12, 2011 Flat is not really an option. water flows down hill... Strong wind in that cavern eh... Link to comment Share on other sites More sharing options...
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