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Zaldir

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Don't know if anyone posted this image, but here it goes:

http://game.watch.impress.co.jp/img/gmw/docs/477/793/sky51.jpg

 

Looks like sneak is about the same than Oblivion, with the little difference of the eye opening/closing. :/

Edited by MaxwellNinx
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Don't know if anyone posted this image, but here it goes:

<snip>

 

Looks like sneak is about the same than Oblivion, with the little difference of the eye opening/closing. :/

Actually if you watch the recent demo video you will see that the sneak crosshair changes between modes.

It is a horizontal line (---) when you are hidden, when in caution mode the crosshair is a dot with two arrows ( < - > ) and when detected it's a eye icon.

 

Sneaking animations are also extremely well done.

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Don't know if anyone posted this image, but here it goes:

<snip>

 

Looks like sneak is about the same than Oblivion, with the little difference of the eye opening/closing. :/

Actually if you watch the recent demo video you will see that the sneak crosshair changes between modes.

It is a horizontal line (---) when you are hidden, when in caution mode the crosshair is a dot with two arrows ( < - > ) and when detected it's a eye icon.

 

Sneaking animations are also extremely well done.

 

Forget about sneaking JUST LOOK AT THAT f***ing AMAZING VIEW. Just wow.

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It looks like the character creation is fairly detailed, as expected. It was a very fast run through, but it seemed as if there may be a fewer options than in oblivion, but you get a much better looking character as a base to start with.
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It looks like the character creation is fairly detailed, as expected. It was a very fast run through, but it seemed as if there may be a fewer options than in oblivion, but you get a much better looking character as a base to start with.

 

did you notice as well that when they were choosing diffrent noses and such like, that they were fixed options not like Oblivions slider bars? Or am i just imagining things?!?!

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It looks like the character creation is fairly detailed, as expected. It was a very fast run through, but it seemed as if there may be a fewer options than in oblivion, but you get a much better looking character as a base to start with.

 

Yeah, it's good they reduced it somewhat. In Oblivion half the sliders were basically the same as the the others but they only made the characters look oddly mutilated. This time around I bet every single slider will be essential if you want a specific look.

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