Jump to content

! GAIN PERFORMANCE !


skyrimgeorge1

Recommended Posts

Can anyone tell me what I can do to win 5 fps at least, or even 10 fps would be very nice if possible !

 

Here are my stuff !

Skyrim.ini:

 

[General]
sLanguage=ENGLISH
uExterior Cell Buffer=100
uGridsToLoad=9
iNumHWThreads=4
fMasterFilePreLoadMB=200.0000
iPreloadSizeLimit=419430400
bUseThreadedMorpher=1
bUseThreadedParticleSystem=1
bUseThreadedTempEffects=1
bMultiThreadMovement=1
sIntroMovie=
sMainMenuMovieIntro=
sIntroSequence=
[Display]
fNearDistance=25
fShadowLODMaxStartFade=1000.0000
fSpecularLODMaxStartFade=3500.0000
fLightLODMaxStartFade=6125.0000
iShadowMapResolutionPrimary=2048
fShadowBiasScale=0.1600
bAllowScreenshot=1
fDefaultWorldFOV=75
fDefault1stPersonFOV=75
fSunShadowUpdateTime=0.10
fSunUpdateThreshold=2.0
bShadowsOnGrass=1
iPresentInterval=1
bActorSelfShadowing=1
bAllow30Shaders=1
bAllow20HairShader=1
bUseRefractionShader=1
bUseShaders=1
bUseSunbeams=1
bPerPixelLighting=1
[Audio]
fMusicDuckingSeconds=6.0
fMusicUnDuckingSeconds=8.0
fMenuModeFadeOutTime=3.0
fMenuModeFadeInTime=1.0
[Grass]
iMaxGrassTypesPerTexure=15
bAllowCreateGrass=1
bAllowLoadGrass=0
bGrassPointLighting=1
iMinGrassSize=60
[GeneralWarnings]
SGeneralMasterMismatchWarning=One or more plugins could not find the correct versions of the master files they depend on. Errors may occur during load or game play. Check the "Warnings.txt" file for more information.
[Archive]
sResourceArchiveList=Skyrim - Misc.bsa, Skyrim - Shaders.bsa, Skyrim - Textures.bsa, Skyrim - Interface.bsa, Skyrim - Animations.bsa, Skyrim - Meshes.bsa, Skyrim - Sounds.bsa
sResourceArchiveList2=Skyrim - Voices.bsa, Skyrim - VoicesExtra.bsa
[Combat]
fMagnetismStrafeHeadingMult=0.0
fMagnetismLookingMult=0.0
[Papyrus]
fUpdateBudgetMS=1.2
fExtraTaskletBudgetMS=1.2
fPostLoadUpdateTimeMS=500.0
iMinMemoryPageSize=2048
iMaxMemoryPageSize=4096
iMaxAllocatedMemoryBytes=8038608
bEnableLogging=1
bEnableTrace=1
bLoadDebugInformation=1
bRunHighLevelProcess=1
[Water]
bReflectLODObjects=1
bReflectLODLand=1
bReflectSky=1
bReflectLODTrees=1
bReflectExplosions=1
[TerrainManager]
bKeepLowDetailTerrain=0
bDisplayCloudLOD=1
[Trees]
bForceFullDetail=1
bEnableTreeAnimations=1
[HAVOK]
iNumThreads=4
[Animation]
bMultiThreadBoneUpdate=1
[backgroundLoad]
bUseMultiThreadedFaceGen=1
bUseMultiThreadedTrees=1
[Decals]
bDecalMultithreaded=1
bForceAllDecals=1
[imagespace]
bDoRadialBlur=1

 

SkyrimPrefs.ini:

 

[General]
fBrightLightColorB=1.0000
fBrightLightColorG=1.0000
fBrightLightColorR=1.0000
iStoryManagerLoggingEvent=-1
bEnableStoryManagerLogging=0
fDefaultFOV=75
bRunHighLevelProcess=1
bUseThreadedParticleSystem=1
bUseThreadedBlood=1
bUseThreadedLOD=1
bUseThreadedMorpher=1
bUseThreadedMeshes=1
bUseThreadedTextures=1
bUseThreadedTempEffects=1
bUseThreadedAI=1
fFlickeringLightDistance=8192
[imagespace]
bDoDepthOfField=1
iRadialBlurLevel=3
bDoRadialBlur=1
[Display]
bActorSelfShadowing=1
iActorSelfShadowResolution=8192
bShadowsOnGrass=1
iBlurDeferredShadowMask=3
fInteriorShadowDistance=4000.0000
fShadowDistance=10000
iShadowMapResolutionSecondary=2048
iShadowMapResolutionPrimary=2048
iShadowMapResolutionInt=2048
iShadowSplitCount=2
iMaxAnisotropy=1
fLeafAnimDampenDistEnd=4600.0000
fLeafAnimDampenDistStart=3600.0000
fTreesMidLODSwitchDist=1e+007
fGamma=1.2400
fDecalLOD2=1500.0000
fDecalLOD1=1000.0000
fSpecularLODStartFade=2000
fShadowLODStartFade=200.0000
fLightLODStartFade=3500
iTexMipMapMinimum=0
iTexMipMapSkip=0
iTexMipMap=4096
iUseTexHiRes=1
iNormalMapQuality=4096
iTexNormalMapMinimum=4096
iTexMipMapResolution=4096
iTexMipMapQuality=4096
iMipMapResolution=4096
iMipMapSize=4096
bFaceMipMaps=1
bFaceGenTexturing=1
bFaceGenTexturingQuality=4096
bHighQualityTexMipMaps=1
bDynamicWindowReflections=1
iWaterMultiSamples=8
iMultiSample=1
iShadowMode=4
iShadowFilter=4
bTreesReceiveShadows=1
bDrawLandShadows=1
bFull Screen=1
iSize H=1080
iSize W=1920
fMeshLODFadePercentDefault=1.2000
fMeshLODFadeBoundDefault=256.0000
fMeshLODLevel2FadeTreeDistance=2048.0000
fMeshLODLevel1FadeTreeDistance=2844.0000
fMeshLODLevel2FadeDist=1e+007
fMeshLODLevel1FadeDist=1e+007
iScreenShotIndex=2
bShadowMaskZPrepass=0
bMainZPrepass=0
iMaxSkinDecalsPerFrame=25
iMaxDecalsPerFrame=100
bFloatPointRenderTarget=1
sD3DDevice="AMD Radeon R9 200 Series"
bFXAAEnabled=1
iShadowMapResolution=2048
fShadowBiasScale=0.16
iShadowMaskQuarter=4
iAdapter=0
ipresentinterval=1
bDeferredShadows=1
bDrawShadows=1
[Grass]
b30GrassVS=1
fGrassStartFadeDistance=16000.0000
fGrassMaxStartFadeDistance=16000.0000
fGrassMinStartFadeDistance=8000.0000
bGrassPointLighting=1
bDrawShaderGrass=1
[MAIN]
bGamepadEnable=1
bCrosshairEnabled=1
fHUDOpacity=1.0000
bSaveOnPause=1
bSaveOnTravel=0
bSaveOnWait=1
bSaveOnRest=1
fSkyCellRefFadeDistance=500000.0000
[GamePlay]
bShowFloatingQuestMarkers=1
bShowQuestMarkers=1
iDifficulty=5
[interface]
bDialogueSubtitles=0
bGeneralSubtitles=0
fMouseCursorSpeed=1.0000
bShowCompass=1
[Controls]
fGamepadHeadingSensitivity=1.0000
fMouseHeadingSensitivity=0.0125
bAlwaysRunByDefault=1
bInvertYValues=0
bGamePadRumble=1
bMouseAcceleration=1
bUseKinect=0
[Particles]
iMaxDesired=750
[saveGame]
fAutosaveEveryXMins=5.0000
[AudioMenu]
fAudioMasterVolume=1.0000
fVal7=1.0000
uID7=0
fVal6=1.0000
uID6=0
fVal5=1.0000
uID5=0
fVal4=1.0000
uID4=0
fVal3=1.0000
uID3=0
fVal2=0.4000
uID2=466532
fVal1=1.0000
uID1=554685
fVal0=0.8000
uID0=1007612
[Clouds]
fCloudLevel2Distance=262144.0000
fCloudLevel1Distance=32768.0000
fCloudLevel0Distance=16384.0000
fCloudNearFadeDistance=9000.0000
[TerrainManager]
fTreeLoadDistance=75000.0000
fBlockMaximumDistance=500000.0000
fBlockLevel1Distance=1400000.0000
fBlockLevel0Distance=75000.0000
fSplitDistanceMult=1.0000
bShowLODInEditor=0
[NavMesh]
fObstacleAlpha=0.5000
fCoverSideHighAlpha=0.8000
fCoverSideLowAlpha=0.6500
fEdgeFullAlpha=1.0000
fEdgeHighAlpha=0.7500
fEdgeLowAlpha=0.5000
fTriangleFullAlpha=0.7000
fTriangleHighAlpha=0.3500
fTriangleLowAlpha=0.2000
fLedgeBoxHalfHeight=25.0000
fEdgeDistFromVert=10.0000
fEdgeThickness=10.0000
fPointSize=2.5000
[Trees]
bForceFullDetail=1
bRenderSkinnedTrees=1
uiMaxSkinnedTreesToRender=200
bUseMultiThreadedTrees=1
bEnableTreeAnimations=1
[Decals]
uMaxDecals=1000
bDecals=1
bSkinnedDecals=1
uMaxSkinDecals=100
uMaxSkinDecalsPerActor=60
[LOD]
fLODFadeOutMultObjects=20.0000
fLODFadeOutMultItems=20.0000
fLODFadeOutMultActors=20.0000
fLODFadeOutMultSkyCell=1.0000
[Launcher]
bEnableFileSelection=1
bShowAllResolutions=1
uLastAspectRatio=3
[blurShaderHDR]
bDoHighDynamicRange=1
[blurShader]
bUseBlurShader=1
iWaterReflectHeight=1024
iWaterReflectWidth=1024
fSurfaceTileSize=4096
fWadingWaterTextureRes=4096
iWaterBlurAmount=10
bAutoWaterSilhouetteReflections=1
bForceHighDetailReflections=1
bUseWaterReflectionBlur=1
bUseWaterDisplacements=1
bUseWaterRefractions=1
bUseWaterReflections=1
bUseWaterDepth=1
bUseWaterHiRes=1
bUseWaterShader=1
bUseWaterHDR=1
bUseWaterLOD=1
[backgroundLoad]
bLoadBackgroundFaceGen=1
bBackgroundLoadLipFiles=1
bBackgroundCellLoads=1
bLoadHelmetsInBackground=1
iBackgroundLoadLoading=1
bBackgroundPathing=1
My Load Order :
GameMode=Skyrim
Skyrim.esm=1
Update.esm=1
Dawnguard.esm=1
HearthFires.esm=1
Dragonborn.esm=1
Wyrmstooth.esp=1
ApachiiHair.esm=1
JSwords.esm=1
ApachiiHairFemales.esm=1
ClimatesOfTamriel.esm=1
Lanterns Of Skyrim - All In One - Main.esm=1
ABT - Faster Arrows Improved +100%.esp=1
Redguard_Shields.esp=1
WondersofWeather.esp=1
ABT - Faster Bolts Improved +100%.esp=1
towConversation.esp=1
CoT-WeatherPatch.esp=1
CoT-WeatherPatch_NL3.esp=1
JSwords_Load_Screens.esp=1
MintyLightningMod_COT_Patch.esp=1
ClimatesOfTamriel-Dragonborn-Patch.esp=1
Wintermyst - Enchantments of Skyrim.esp=1
CoT-WeatherPatch_DB.esp=1
ImmersiveSpells.esp=1
Footprints.esp=1
CoT-WeatherPatch_Snow-40.esp=1
CannabisUpdate.esp=1
dD - Enhanced Blood Main.esp=1
dD-Reduced Wound Size.esp=1
dD-Reduced Splatter Size.esp=1
RealisticHumanoidMovementSpeed.esp=1
Differently Ebony.esp=1
RaceMenu.esp=1
TrueStorms.esp=1
TrueStorms-CoT-WeatherPatch.esp=1
Supreme Storms - Cot Version.esp=1
CoT-WeatherPatch_SupStorms.esp=1
ABT - Recover 50% Less Arrows and Bolts.esp=1
Ghosu - Weapon Pack 1.esp=1
AncientTonguesGreatSword.esp=1
EnhancedLightsandFX.esp=1
ELFX - Dragonborn.esp=1
Hothtrooper44_Armor_Ecksstra.esp=1
mintylightningmod.esp=1
iHUD.esp=1
Kimono's Witcher Silver Sword ITA Unenchanted Version.esp=1
AncientTonguesSword.esp=1
No More Glowing Edges.esp=1
RaceMenuPluginXPMSE.esp=1
NPC_Overhaul_V_2_.esp=1
Bijin Wives.esp=1
RaceMenuPlugin.esp=1
starksshield.esp=1
Skyrim Particle Patch for ENB - Flame Atronach Fix.esp=1
SkyUI.esp=1
Dual Sheath Redux.esp=1
Smoking Torches.esp=1
SRTODragonbornParallax.esp=1
Tamriel Reloaded HD.esp=1
ELFX - Exteriors.esp=1
ELFX - Dawnguard.esp=1
Book Covers Skyrim.esp=1
Tenebrae.esp=1
SDO Full-LOD - The Morthal Swamp Complete.esp=1
Skyrim Bridges.esp=1
Skyrim Immersive Creatures.esp=1
Immersive Weapons.esp=1
ABT - Increased Progressive Damage (with Nord Hero Arrow) +50%.esp=1
ABT - Loot Arrows HARDCORE.esp=1
ElementalArrows.esp=1
Lore Weapon Expansion.esp=1
LostEnchantments.esp=1
Glass Variants.esp=1
ELFXEnhancer.esp=1
SoS - The Wilds.esp=1
ClimatesOfTamriel-Dawnguard-Patch.esp=1
SoS - Civilization.esp=1
Birdsofskyrim.esp=1
Skyrim Immersive Creatures - DLC2.esp=1
dD-DG-DB-Immersive Creatures EBT Patch.esp=1
SoS - The Dungeons.esp=1
loners_sword.esp=1
BirdsHFclean.esp=1
FS_UltimateAssortment.esp=1
Windfull Skyrim.esp=1
skyBirds - Airborne Perching Birds.esp=1
Convenient Bridges.esp=1
Hothtrooper44_ArmorCompilation.esp=1
aMidianborn_Skyforge_Weapons.esp=1
skyforgedWeapons.esp=1
skyforgedShields.esp=1
LeftHandRings - Dawnguard.esp=1
LeftHandRings.esp=1
ibanstaff.esp=1
FNISspells.esp=1
SDO Full-LOD - Waterfall Effects.esp=1
Ducks and Swans.esp=1
RealisticWaterTwo.esp=1
RealisticWaterTwo - Legendary.esp=1
Run For Your Lives.esp=1
fallentreebridges.esp=1
SMIM-Merged-All.esp=1
Island Hobbit Home.esp=1
JSwordsDistributionBalancePlugin.esp=1
Immersive Patrols II.esp=1
SFO - Dragonborn.esp=1
LrsamwaysExpandedSkyrimWeaponry.esp=1
ABT - Merchants Arrows HARDCORE.esp=1
SoS - The Wilds-PatchCoT.esp=1
ClimatesOfTamriel-Sound.esp=1
SoS - Civilization -PatchCoTSounds.esp=1
SoS - Civilization-PatchCoT.esp=1
SoS - The Wilds-PatchCoTSounds.esp=1
SRTOParallax.esp=1
TrueStorms-SupremeStorms-CoT.esp=1
UD3_Enchant.esp=1
Watercolor_for_ENB_RWT.esp=1
WayshrinesIFT.esp=1
SDO Full-LOD - Whiterun Trundra Creeks.esp=1
Skyrim Flora Overhaul.esp=1
Grass Field.esp=1
Midas Magic Expanded.esp=1
Morning Fogs.esp=1
PilgrimsDelight.esp=1
MidasSkyrim.esp=1
ancientstaff.esp=1
granitemaul.esp=1
Sulfuras The Reclaimed Hand - Johnskyrim.esp=1
isilNarsil.esp=1
SDO Full-LOD - Giant Campfires.esp=1
Cannabis.esp=1
LycHairstyler.esp=1
IceBladeOfTheMonarch.esp=1
CandlelightToggle5.esp=1
Medusa and Drakul Armors.esp=1
Contractor Armor.esp=1
Evil MasterMind Armor.esp=1
CandlelightShadow.esp=1
WeaponsOf3E - No Leveled Lists.esp=1
WeaponsOf3E.esp=1
WetandCold.esp=1
WetandCold - Ashes.esp=1
zzzEverlastingWeaponEnchant.esp=1
ABT - Increased Bolts Damage (Vanilla) +50%.esp=1
ParalysisImmunity.esp=1
Dual Sheath Redux Patch.esp=1
My enblocal:
[PROXY]
EnableProxyLibrary=true
InitProxyFunctions=true
ProxyLibrary=d3d9_smaa.dll
[GLOBAL]
UsePatchSpeedhackWithoutGraphics=false
UseDefferedRendering=true
IgnoreCreationKit=true
[PERFORMANCE]
SpeedHack=true
EnableOcclusionCulling=true
EnableZPrepass=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[MEMORY]
ExpandSystemMemoryX64=true
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=1024
VideoMemorySizeMb=8193
EnableCompression=false
AutodetectVideoMemorySize=false
[WINDOW]
ForceBorderless=false
ForceBorderlessFullscreen=false
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
ForceLodBias=false
LodBias=0.0
AddDisplaySuperSamplingResolutions=true
EnableVSync=true
VSyncSkipNumFrames=0
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[iNPUT]
//shift
KeyCombination=16
//f12
KeyUseEffect=123
//home
KeyFPSLimit=36
//num / 106
KeyShowFPS=106
//print screen
KeyScreenshot=44
//enter
KeyEditor=13
//f4
KeyFreeVRAM=115
[ADAPTIVEQUALITY]
Enable=false
Quality=1
DesiredFPS=30.0
[ANTIALIASING]
EnableEdgeAA=true
EnableTemporalAA=false
EnableSubPixelAA=true
EnableTransparencyAA=false
[FIX]
FixGameBugs=true
FixParallaxBugs=true
FixParallaxTerrain=true
FixAliasedTextures=true
IgnoreInventory=true
FixTintGamma=false
RemoveBlur=false
FixSubSurfaceScattering=true
FixSkyReflection=true
FixCursorVisibility=true
FixLag=true
My enbseries :
[GLOBAL]
UseEffect=true
[EFFECT]
UseOriginalPostProcessing=false
UseOriginalObjectsProcessing=false
EnableBloom=true
EnableLens=true
EnableAdaptation=true
EnableDepthOfField=true
EnableAmbientOcclusion=true
EnableDetailedShadow=true
EnableSunRays=true
EnableSunGlare=false
EnableSkyLighting=true
EnableImageBasedLighting=true
EnableReflection=true
EnableSoftParticles=true
EnableParticleLights=true
EnableSubSurfaceScattering=true
EnableWater=true
EnableUnderwater=true
EnableCloudShadows=true
EnableVolumetricRays=true
EnableProceduralSun=false
EnableMist=true
[colorCORRECTION]
UsePaletteTexture=true
Brightness=1.0
GammaCurve=1.0
UseProceduralCorrection=false
[WEATHER]
EnableMultipleWeathers=false
[TIMEOFDAY]
Enable=false
DawnDuration=1.5
SunriseTime=7.25
DayTime=13.5
SunsetTime=19.25
DuskDuration=1.5
NightTime=1.0
[NIGHTDAY]
DetectorOldVersion=false
DetectorDefaultDay=false
DetectorLevelDay=0.7
DetectorLevelNight=0.12
DetectorLevelCurve=0.5
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.1
AdaptationTime=0.2
AdaptationMin=0.2
AdaptationMax=1.0
[bLOOM]
AmountSunrise=0.33
AmountDay=0.42
AmountSunset=0.33
AmountNight=0.1
AmountInteriorDay=0.3
AmountInteriorNight=0.2
BlueShiftAmountSunrise=1.5
BlueShiftAmountDay=2.0
BlueShiftAmountSunset=1.5
BlueShiftAmountNight=0.2
BlueShiftAmountInteriorDay=1.0
BlueShiftAmountInteriorNight=1.0
IgnoreWeatherSystem=false
[LENS]
IgnoreWeatherSystem=false
ReflectionIntensitySunrise=0.45
ReflectionIntensityDay=0.5
ReflectionIntensitySunset=0.4
ReflectionIntensityNight=0.13
ReflectionIntensityInteriorDay=0.12
ReflectionIntensityInteriorNight=0.12
ReflectionPowerSunrise=0.9
ReflectionPowerDay=1.1
ReflectionPowerSunset=0.9
ReflectionPowerNight=2.4
ReflectionPowerInteriorDay=2.0
ReflectionPowerInteriorNight=2.0
DirtIntensitySunrise=1.0
DirtIntensityDay=1.0
DirtIntensitySunset=1.0
DirtIntensityNight=1.0
DirtIntensityInteriorDay=1.0
DirtIntensityInteriorNight=1.0
DirtPowerSunrise=2.0
DirtPowerDay=2.0
DirtPowerSunset=2.0
DirtPowerNight=2.0
DirtPowerInteriorDay=2.0
DirtPowerInteriorNight=2.0
[sSAO_SSIL]
EnableSupersampling=true
UseIndirectLighting=true
UseComplexIndirectLighting=true
UseComplexAmbientOcclusion=true
UseAmbientIndirectLighting=true
SamplingQuality=-1
SamplingPrecision=-1
SamplingRange=1.0
FadeFogRange=1.0
SizeScale=1.0
SourceTexturesScale=1.0
EnableComplexFilter=true
FilterQuality=-1
FilterType=0
AOAmount=0.75
AOAmountInterior=1.0
ILAmount=3.0
ILAmountInterior=1.0
AOIntensity=1.0
AOIntensityInterior=1.0
AOType=0
ILType=0
AOMixingType=0
AOMixingTypeInterior=0
EnableDenoiser=true
[sKYLIGHTING]
IgnoreWeatherSystem=false
Quality=0
FilterQuality=0
AmbientMinLevelSunrise=0.7
AmbientMinLevelDay=0.9
AmbientMinLevelSunset=0.7
AmbientMinLevelNight=0.5
AmbientMinLevelInteriorDay=0.1
AmbientMinLevelInteriorNight=0.1
[ENVIRONMENT]
IgnoreWeatherSystem=false
DirectLightingIntensitySunrise=1.0
DirectLightingIntensityDay=1.11
DirectLightingIntensitySunset=1.0
DirectLightingIntensityNight=1.0
DirectLightingIntensityInteriorDay=1.0
DirectLightingIntensityInteriorNight=1.0
DirectLightingCurveSunrise=1.33
DirectLightingCurveDay=1.33
DirectLightingCurveSunset=1.33
DirectLightingCurveNight=1.0
DirectLightingCurveInteriorDay=1.0
DirectLightingCurveInteriorNight=1.0
DirectLightingDesaturationSunrise=0.8
DirectLightingDesaturationDay=0.8
DirectLightingDesaturationSunset=0.8
DirectLightingDesaturationNight=0.2
DirectLightingDesaturationInteriorDay=0.0
DirectLightingDesaturationInteriorNight=0.0
SpecularAmountMultiplierSunrise=0.33
SpecularAmountMultiplierDay=0.33
SpecularAmountMultiplierSunset=0.33
SpecularAmountMultiplierNight=1.42
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=2.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
SpecularFromLightSunrise=0.1
SpecularFromLightDay=0.1
SpecularFromLightSunset=0.1
SpecularFromLightNight=0.1
SpecularFromLightInteriorDay=0.8
SpecularFromLightInteriorNight=0.8
AmbientLightingIntensitySunrise=1.33
AmbientLightingIntensityDay=1.42
AmbientLightingIntensitySunset=1.33
AmbientLightingIntensityNight=0.5
AmbientLightingIntensityInteriorDay=0.75
AmbientLightingIntensityInteriorNight=0.75
AmbientLightingCurveSunrise=0.9
AmbientLightingCurveDay=0.55
AmbientLightingCurveSunset=0.9
AmbientLightingCurveNight=1.0
AmbientLightingCurveInteriorDay=0.55
AmbientLightingCurveInteriorNight=0.55
AmbientLightingDesaturationSunrise=0.8
AmbientLightingDesaturationDay=0.8
AmbientLightingDesaturationSunset=0.8
AmbientLightingDesaturationNight=0.0
AmbientLightingDesaturationInteriorDay=0.0
AmbientLightingDesaturationInteriorNight=0.0
AmbientColorFilterAmountSunrise=0.0
AmbientColorFilterAmountDay=0.0
AmbientColorFilterAmountSunset=0.0
AmbientColorFilterAmountNight=0.0
AmbientColorFilterAmountInteriorDay=0.0
AmbientColorFilterAmountInteriorNight=0.0
AmbientColorFilterTopSunrise=1, 1, 1
AmbientColorFilterTopDay=1, 1, 1
AmbientColorFilterTopSunset=1, 1, 1
AmbientColorFilterTopNight=1, 1, 1
AmbientColorFilterTopInteriorDay=1, 1, 1
AmbientColorFilterTopInteriorNight=1, 1, 1
AmbientColorFilterMiddleSunrise=0, 0, 0
AmbientColorFilterMiddleDay=0, 0, 0
AmbientColorFilterMiddleSunset=0, 0, 0
AmbientColorFilterMiddleNight=0, 0, 0
AmbientColorFilterMiddleInteriorDay=0, 0, 0
AmbientColorFilterMiddleInteriorNight=0, 0, 0
AmbientColorFilterBottomSunrise=1, 1, 1
AmbientColorFilterBottomDay=1, 1, 1
AmbientColorFilterBottomSunset=1, 1, 1
AmbientColorFilterBottomNight=1, 1, 1
AmbientColorFilterBottomInteriorDay=1, 1, 1
AmbientColorFilterBottomInteriorNight=1, 1, 1
PointLightingIntensitySunrise=1.0
PointLightingIntensityDay=1.0
PointLightingIntensitySunset=1.0
PointLightingIntensityNight=1.15
PointLightingIntensityInteriorDay=1.0
PointLightingIntensityInteriorNight=1.0
PointLightingCurveSunrise=0.9
PointLightingCurveDay=0.9
PointLightingCurveSunset=0.9
PointLightingCurveNight=0.6
PointLightingCurveInteriorDay=1.0
PointLightingCurveInteriorNight=1.0
PointLightingDesaturationSunrise=0.5
PointLightingDesaturationDay=0.5
PointLightingDesaturationSunset=0.5
PointLightingDesaturationNight=0.2
PointLightingDesaturationInteriorDay=0.2
PointLightingDesaturationInteriorNight=0.2
ParticleLightsIntensitySunrise=1.0
ParticleLightsIntensityDay=1.0
ParticleLightsIntensitySunset=1.0
ParticleLightsIntensityNight=1.0
ParticleLightsIntensityInteriorDay=0.15
ParticleLightsIntensityInteriorNight=0.15
FogColorMultiplierSunrise=0.65
FogColorMultiplierDay=0.6
FogColorMultiplierSunset=0.65
FogColorMultiplierNight=0.2
FogColorMultiplierInteriorDay=1.0
FogColorMultiplierInteriorNight=1.0
FogColorCurveSunrise=0.75
FogColorCurveDay=1.0
FogColorCurveSunset=0.75
FogColorCurveNight=1.0
FogColorCurveInteriorDay=1.0
FogColorCurveInteriorNight=1.0
ColorPowSunrise=1.3
ColorPowDay=1.3
ColorPowSunset=1.3
ColorPowNight=1.0
ColorPowInteriorDay=1.0
ColorPowInteriorNight=1.0
[sKY]
IgnoreWeatherSystem=false
Enable=true
DisableWrongSkyMath=true
StarsIntensity=1.5
StarsCurve=1.0
AuroraBorealisIntensity=1.0
AuroraBorealisCurve=0.7
CloudsIntensitySunrise=1.5
CloudsIntensityDay=1.6
CloudsIntensitySunset=1.5
CloudsIntensityNight=0.4
CloudsIntensityInteriorDay=1.0
CloudsIntensityInteriorNight=1.0
CloudsCurveSunrise=1.0
CloudsCurveDay=1.5
CloudsCurveSunset=1.0
CloudsCurveNight=1.0
CloudsCurveInteriorDay=1.0
CloudsCurveInteriorNight=1.0
CloudsDesaturationSunrise=0.0
CloudsDesaturationDay=0.0
CloudsDesaturationSunset=0.0
CloudsDesaturationNight=0.3
CloudsDesaturationInteriorDay=0.0
CloudsDesaturationInteriorNight=0.0
CloudsOpacitySunrise=0.75
CloudsOpacityDay=0.75
CloudsOpacitySunset=0.75
CloudsOpacityNight=0.25
CloudsOpacityInteriorDay=0.75
CloudsOpacityInteriorNight=0.25
CloudsEdgeClamp=0.5
CloudsEdgeIntensity=2.0
CloudsEdgeFadeRange=1.0
CloudsEdgeMoonMultiplier=4.0
GradientIntensitySunrise=1.0
GradientIntensityDay=0.72
GradientIntensitySunset=1.0
GradientIntensityNight=0.2
GradientIntensityInteriorDay=2.0
GradientIntensityInteriorNight=1.0
GradientDesaturationSunrise=0.0
GradientDesaturationDay=0.0
GradientDesaturationSunset=0.0
GradientDesaturationNight=0.0
GradientDesaturationInteriorDay=0.0
GradientDesaturationInteriorNight=0.0
GradientTopIntensitySunrise=1.5
GradientTopIntensityDay=0.72
GradientTopIntensitySunset=1.5
GradientTopIntensityNight=0.9
GradientTopIntensityInteriorDay=1.0
GradientTopIntensityInteriorNight=1.0
GradientTopCurveSunrise=0.7
GradientTopCurveDay=0.7
GradientTopCurveSunset=0.7
GradientTopCurveNight=0.8
GradientTopCurveInteriorDay=1.0
GradientTopCurveInteriorNight=1.0
GradientMiddleIntensitySunrise=2.3
GradientMiddleIntensityDay=2.3
GradientMiddleIntensitySunset=2.3
GradientMiddleIntensityNight=0.7
GradientMiddleIntensityInteriorDay=1.0
GradientMiddleIntensityInteriorNight=1.0
GradientMiddleCurveSunrise=1.0
GradientMiddleCurveDay=1.0
GradientMiddleCurveSunset=1.0
GradientMiddleCurveNight=0.8
GradientMiddleCurveInteriorDay=1.0
GradientMiddleCurveInteriorNight=1.0
GradientHorizonIntensitySunrise=2.5
GradientHorizonIntensityDay=2.5
GradientHorizonIntensitySunset=2.5
GradientHorizonIntensityNight=0.8
GradientHorizonIntensityInteriorDay=1.0
GradientHorizonIntensityInteriorNight=1.0
GradientHorizonCurveSunrise=1.0
GradientHorizonCurveDay=1.0
GradientHorizonCurveSunset=1.0
GradientHorizonCurveNight=0.8
GradientHorizonCurveInteriorDay=1.0
GradientHorizonCurveInteriorNight=1.0
SunIntensitySunrise=1.0
SunIntensityDay=0.8
SunIntensitySunset=1.0
SunIntensityNight=1.0
SunIntensityInteriorDay=1.0
SunIntensityInteriorNight=1.0
SunDesaturationSunrise=0.1
SunDesaturationDay=0.4
SunDesaturationSunset=0.1
SunDesaturationNight=0.0
SunDesaturationInteriorDay=0.4
SunDesaturationInteriorNight=0.1
SunColorFilterSunrise=1, 1, 1
SunColorFilterDay=1, 1, 1
SunColorFilterSunset=1, 1, 1
SunColorFilterNight=1, 1, 1
SunColorFilterInteriorDay=1, 1, 1
SunColorFilterInteriorNight=1, 1, 1
SunGlowIntensitySunrise=0.1
SunGlowIntensityDay=0.2
SunGlowIntensitySunset=0.1
SunGlowIntensityNight=0.0
SunGlowIntensityInteriorDay=0.0
SunGlowIntensityInteriorNight=0.0
SunGlowHazinessSunrise=0.0
SunGlowHazinessDay=0.0
SunGlowHazinessSunset=0.0
SunGlowHazinessNight=0.0
SunGlowHazinessInteriorDay=0.0
SunGlowHazinessInteriorNight=0.0
SunCoronaIntensity=1.0
SunCoronaCurve=0.8
SunCoronaDesaturation=0.7
MoonIntensitySunrise=1.0
MoonIntensityDay=1.0
MoonIntensitySunset=1.0
MoonIntensityNight=1.2
MoonIntensityInteriorDay=1.0
MoonIntensityInteriorNight=1.0
MoonCurveSunrise=1.0
MoonCurveDay=1.0
MoonCurveSunset=1.0
MoonCurveNight=1.0
MoonCurveInteriorDay=1.0
MoonCurveInteriorNight=1.0
MoonDesaturationSunrise=0.0
MoonDesaturationDay=0.0
MoonDesaturationSunset=0.0
MoonDesaturationNight=0.0
MoonDesaturationInteriorDay=0.0
MoonDesaturationInteriorNight=0.0
[OBJECT]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=0.0
SubSurfaceScatteringMultiplierDay=0.0
SubSurfaceScatteringMultiplierSunset=0.0
SubSurfaceScatteringMultiplierNight=0.0
SubSurfaceScatteringMultiplierInteriorDay=0.0
SubSurfaceScatteringMultiplierInteriorNight=0.0
SubSurfaceScatteringPowerSunrise=8.0
SubSurfaceScatteringPowerDay=8.0
SubSurfaceScatteringPowerSunset=8.0
SubSurfaceScatteringPowerNight=8.0
SubSurfaceScatteringPowerInteriorDay=8.0
SubSurfaceScatteringPowerInteriorNight=8.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[VEGETATION]
SubSurfaceScatteringMultiplierSunrise=1.0
SubSurfaceScatteringMultiplierDay=1.0
SubSurfaceScatteringMultiplierSunset=1.0
SubSurfaceScatteringMultiplierNight=1.0
SubSurfaceScatteringMultiplierInteriorDay=1.0
SubSurfaceScatteringMultiplierInteriorNight=1.0
SubSurfaceScatteringPowerSunrise=1.0
SubSurfaceScatteringPowerDay=1.0
SubSurfaceScatteringPowerSunset=1.0
SubSurfaceScatteringPowerNight=1.0
SubSurfaceScatteringPowerInteriorDay=1.0
SubSurfaceScatteringPowerInteriorNight=1.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
IgnoreWeatherSystem=false
[EYES]
IgnoreWeatherSystem=false
SubSurfaceScatteringMultiplierSunrise=0.36
SubSurfaceScatteringMultiplierDay=0.48
SubSurfaceScatteringMultiplierSunset=0.36
SubSurfaceScatteringMultiplierNight=0.24
SubSurfaceScatteringMultiplierInteriorDay=0.24
SubSurfaceScatteringMultiplierInteriorNight=0.24
SubSurfaceScatteringPowerSunrise=4.9
SubSurfaceScatteringPowerDay=0.5
SubSurfaceScatteringPowerSunset=4.9
SubSurfaceScatteringPowerNight=8.0
SubSurfaceScatteringPowerInteriorDay=8.0
SubSurfaceScatteringPowerInteriorNight=8.0
SpecularAmountMultiplierSunrise=1.0
SpecularAmountMultiplierDay=1.0
SpecularAmountMultiplierSunset=1.0
SpecularAmountMultiplierNight=1.0
SpecularAmountMultiplierInteriorDay=1.0
SpecularAmountMultiplierInteriorNight=1.0
SpecularPowerMultiplierSunrise=1.0
SpecularPowerMultiplierDay=1.0
SpecularPowerMultiplierSunset=1.0
SpecularPowerMultiplierNight=1.0
SpecularPowerMultiplierInteriorDay=1.0
SpecularPowerMultiplierInteriorNight=1.0
[LIGHTSPRITE]
IgnoreWeatherSystem=false
IntensitySunrise=1.1
IntensityDay=1.1
IntensitySunset=1.1
IntensityNight=0.9
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.2
CurveDay=1.2
CurveSunset=1.2
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[WINDOWLIGHT]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=1.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=1.0
CurveDay=1.0
CurveSunset=1.0
CurveNight=1.0
CurveInteriorDay=1.0
CurveInteriorNight=1.0
[VOLUMETRICFOG]
IgnoreWeatherSystem=false
EnableShadows=true
IntensitySunrise=1.2
IntensityDay=1.2
IntensitySunset=1.2
IntensityNight=0.2
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=0.5
CurveDay=0.5
CurveSunset=0.5
CurveNight=0.8
CurveInteriorDay=1.0
CurveInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=1.0
OpacitySunrise=0.67
OpacityDay=0.67
OpacitySunset=0.67
OpacityNight=0.67
OpacityInteriorDay=0.67
OpacityInteriorNight=0.67
[FIRE]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=2.0
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
CurveSunrise=0.7
CurveDay=0.7
CurveSunset=0.7
CurveNight=0.7
CurveInteriorDay=1.0
CurveInteriorNight=1.0
AdditiveBlending=true
[PARTICLE]
IgnoreWeatherSystem=false
IntensitySunrise=1.0
IntensityDay=1.0
IntensitySunset=1.0
IntensityNight=0.6
IntensityInteriorDay=1.0
IntensityInteriorNight=1.0
LightingInfluenceSunrise=1.0
LightingInfluenceDay=1.0
LightingInfluenceSunset=1.0
LightingInfluenceNight=1.0
LightingInfluenceInteriorDay=1.0
LightingInfluenceInteriorNight=0.5
[DEPTHOFFIELD]
IgnoreWeatherSystem=false
Quality=-1
FadeTime=0.2
[sHADOW]
IgnoreWeatherSystem=false
ShadowCastersFix=true
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=-1
ShadowFilterQuality=0
ShadowBlurRange=4.2
ShadowBlurRangeInterior=2.0
[RAYS]
IgnoreWeatherSystem=false
SunRaysMultiplierSunrise=1.1
SunRaysMultiplierDay=1.0
SunRaysMultiplierSunset=1.1
SunRaysMultiplierNight=0.4
SunRaysMultiplierInteriorDay=0.4
SunRaysMultiplierInteriorNight=0.4
[REFLECTION]
IgnoreWeatherSystem=false
Quality=-1
FilterQuality=0
FilterBluriness=1.0
SizeScale=1.0
SourceTexturesScale=1.0
Amount=1.0
AmountInterior=1.0
Power=1.0
PowerInterior=1.0
GlosinessMin=0.33
GlosinessMax=0.66
EnableDenoiser=true
DenoiserType=0
EnableSupersampling=true
ExteriorEnable=true
InteriorEnable=true
[iMAGEBASEDLIGHTING]
IgnoreWeatherSystem=false
AdditiveAmountSunrise=0.1
AdditiveAmountDay=0.11
AdditiveAmountSunset=0.1
AdditiveAmountNight=0.08
AdditiveAmountInteriorDay=0.08
AdditiveAmountInteriorNight=0.08
MultiplicativeAmountSunrise=0.0
MultiplicativeAmountDay=0.0
MultiplicativeAmountSunset=0.0
MultiplicativeAmountNight=0.0
MultiplicativeAmountInteriorDay=0.0
MultiplicativeAmountInteriorNight=0.0
ReflectiveAmountSunrise=0.2
ReflectiveAmountDay=0.2
ReflectiveAmountSunset=0.2
ReflectiveAmountNight=0.2
ReflectiveAmountInteriorDay=0.2
ReflectiveAmountInteriorNight=0.2
[RAIN]
IgnoreWeatherSystem=false
Enable=true
EnableAntialiasing=false
EnableSupersampling=true
MotionStretch=0.9
MotionTransparency=0.85
[sUBSURFACESCATTERING]
IgnoreWeatherSystem=false
EnableTextureAlpha=true
Quality=0
Radius=4.0
Amount=0.66
EpidermalAmount=0.44
SubdermalAmount=0.002
EpidermalDiffuseSaturation=0.06
SubdermalDiffuseSaturation=0.09
EpidermalMix=0.5
SubdermalMix=0.22
SubdermalTranslucency=0.27
SubdermalPhase=0.009
[WATER]
IgnoreWeatherSystem=false
EnablePreCache=false
EnableDispersion=true
EnableCaustics=true
EnableParallax=true
EnableShadow=true
EnableVolumetricShadow=false
EnableLighting=true
EnableSelfReflection=true
EnableDisplacement=true
DisplacementQuality=-1
DisplacementFilterQuality=-1
ShadowQuality=0
EnableShadowNoise=false
ReflectionAmount=0.9
FrennelMultiplier=1.0
FrennelMin=0.0
FrennelMax=1.0
DispersionAmount=1.0
CausticsAmount=4.2
SunSpecularMultiplier=2.4
SunScatteringMultiplier=10.0
SunLightingMultiplier=1.0
WetMultiplier=0.66
WavesAmplitudeSunrise=0.8
WavesAmplitudeDay=0.5
WavesAmplitudeSunset=0.8
WavesAmplitudeNight=0.8
WavesAmplitudeInteriorDay=1.0
WavesAmplitudeInteriorNight=1.0
Muddiness=0.33
[uNDERWATER]
IgnoreWeatherSystem=false
EnableDispersion=true
EnableParallax=true
EnableDisplacement=false
EnableSilhouette=true
EnableBlurring=true
EnableReflection=true
EnableShadow=true
ShadowQuality=0
DispersionAmount=0.9
ReflectionAmount=1.0
TransparencyFade=1.0
TransparencyCurve=1.5
DeepnessFade=1.0
DeepnessDarkening=0.5
TintAmount=2.0
TintFade=2.0
SunScatteringMultiplier=1.0
[CLOUDSHADOWS]
IgnoreWeatherSystem=false
EnableAtNight=false
OpacitySunrise=0.45
OpacityDay=0.45
OpacitySunset=0.45
OpacityNight=0.2
OpacityInteriorDay=0.45
OpacityInteriorNight=0.2
[VOLUMETRICRAYS]
IgnoreWeatherSystem=false
Quality=0
IntensitySunrise=0.12
IntensityDay=0.15
IntensitySunset=0.12
IntensityNight=0.05
IntensityInteriorDay=0.1
IntensityInteriorNight=0.05
DensitySunrise=1.0
DensityDay=1.0
DensitySunset=1.0
DensityNight=1.0
DensityInteriorDay=1.0
DensityInteriorNight=1.0
SkyColorAmountSunrise=0.5
SkyColorAmountDay=0.5
SkyColorAmountSunset=0.5
SkyColorAmountNight=0.5
SkyColorAmountInteriorDay=0.5
SkyColorAmountInteriorNight=0.5
[PROCEDURALSUN]
IgnoreWeatherSystem=false
Size=1.0
EdgeSoftness=0.5
GlowIntensitySunrise=0.4
GlowIntensityDay=0.4
GlowIntensitySunset=0.4
GlowIntensityNight=0.4
GlowIntensityInteriorDay=0.4
GlowIntensityInteriorNight=0.4
GlowCurveSunrise=1.0
GlowCurveDay=1.0
GlowCurveSunset=1.0
GlowCurveNight=1.0
GlowCurveInteriorDay=1.0
GlowCurveInteriorNight=1.0
[MIST]
IgnoreWeatherSystem=false
EnableAnchors=false
AnchorsAmountSunrise=1.0
AnchorsAmountDay=1.0
AnchorsAmountSunset=1.0
AnchorsAmountNight=1.0
AnchorsAmountInteriorDay=1.0
AnchorsAmountInteriorNight=1.0
ColorFromEnvironmentFog=0.4
SkyLightingAmountSunrise=0.4
SkyLightingAmountDay=0.62
SkyLightingAmountSunset=0.36
SkyLightingAmountNight=1.26
SkyLightingAmountInteriorDay=1.0
SkyLightingAmountInteriorNight=1.0
SunLightingAmountSunrise=0.65
SunLightingAmountDay=0.65
SunLightingAmountSunset=0.65
SunLightingAmountNight=0.65
SunLightingAmountInteriorDay=0.65
SunLightingAmountInteriorNight=0.65
DesaturationSunrise=0.0
DesaturationDay=0.0
DesaturationSunset=0.0
DesaturationNight=0.0
DesaturationInteriorDay=0.0
DesaturationInteriorNight=0.0
ColorFilterSunrise=1, 1, 1
ColorFilterDay=1, 1, 1
ColorFilterSunset=1, 1, 1
ColorFilterNight=1, 1, 1
ColorFilterInteriorDay=1, 1, 1
ColorFilterInteriorNight=1, 1, 1
RelativeToCameraSunrise=0.0
RelativeToCameraDay=0.0
RelativeToCameraSunset=0.0
RelativeToCameraNight=0.0
RelativeToCameraInteriorDay=0.0
RelativeToCameraInteriorNight=0.0
VerticalOffsetSunrise=-15.0
VerticalOffsetDay=-35.0
VerticalOffsetSunset=-15.0
VerticalOffsetNight=-10.0
VerticalOffsetInteriorDay=-35.0
VerticalOffsetInteriorNight=-35.0
DensitySunrise=1.5
DensityDay=1.5
DensitySunset=1.5
DensityNight=1.5
DensityInteriorDay=1.5
DensityInteriorNight=1.5
VerticalFadeSunrise=4.0
VerticalFadeDay=4.0
VerticalFadeSunset=4.0
VerticalFadeNight=4.0
VerticalFadeInteriorDay=4.0
VerticalFadeInteriorNight=4.0
DistanceFadeSunrise=0.0
DistanceFadeDay=0.0
DistanceFadeSunset=0.0
DistanceFadeNight=0.0
DistanceFadeInteriorDay=0.0
DistanceFadeInteriorNight=0.0
BottomTopSunrise=0.0
BottomTopDay=0.0
BottomTopSunset=0.0
BottomTopNight=0.0
BottomTopInteriorDay=0.0
BottomTopInteriorNight=0.0
ExponentialFadeSunrise=1.0
ExponentialFadeDay=1.0
ExponentialFadeSunset=1.0
ExponentialFadeNight=1.0
ExponentialFadeInteriorDay=1.0
ExponentialFadeInteriorNight=1.0
If anything else is needed please tell me and i will upload !

I have a 20Fps when looking at wide areas, and 30fps in Riverwood - i get 40+ in small places or when looking at close areas...but it sucks....

 

 

Link to comment
Share on other sites

SFO with enb will definitely destroy fps unless you have a very powerful system.

 

In ENB local for reserved video memory the max value is 512 if im not mistaken. yours is set to 1024.

 

Set SSAO quality and skylighting to 2 in enb series

 

Reduce your shadow view distance. That alone will kill performance. I set shadow quality to HIGH and don't edit anything else.

 

Lower your view distances in general.

 

Basically your shadow quality and SFO are whats killing your FPS. as the above poster suggested turning off DOF with some enbs helps a lot.

Link to comment
Share on other sites

Yes uGridstoLoad is not a good way to increase view distance, it creates memory problems, there is a great tutorial on youtube to see what is the difference, instead you can edit viewdistance values and lod values for the same effect.
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...