Indorill Posted May 18, 2015 Share Posted May 18, 2015 Hey everyone I have been following a youtube series by DansGaming on making setting up Fallout 3 with mods and making them all work together. Seems to work perfect for him and everyone else I know who uses it but me. My load order wont sort with LOOT (used to be BOSS) and is as follows. I have red triangles and at the birthing scene for fallout 3 selecting my chars face is whited out because of the triangles. I am sure it's because my load order is not sorted correctly and I'm not smart enough to figure out what goes where. Thank you in advance for the help Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmProject Beauty.esmEVE.esmDarNifiedUIF3.espFellout-Full.espMart's Mutant Mod - DLC Anchorage.espUPP - Pack 1.espFlora Overhaul.espFO3 Wanderers Edition - Main File.espHZSmoothLight - FO3.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - DLC Broken Steel.espMart's Mutant Mod.espBlackened FWE + MMM + EVE + Project Beauty.espFO3 Wanderers Edition - DLC Anchorage.espMart's Mutant Mod - DLC Point Lookout.espProject Beauty- Broken Steel.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - Tougher Traders.espFO3 Wanderers Edition - DLC Mothership Zeta.espUPP - Pack 2.espXepha's Darkened Interiors.espRevamped Leveling - Unaltered Bobbleheads.espWeaponModKits.espWeaponModKits - FWE Master Release.espMart's Mutant Mod - DLC Zeta.espFO3 Wanderers Edition - Optional Restore Tracers.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - More Gore.espFO3 Wanderers Edition - DLC The Pitt.espMart's Mutant Mod - DLC The Pitt.espDree Perks.espWeaponModKits - BrokenSteel.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - Zeta.espXepha's Darkened Interiors - PL.espWeaponModKits - PointLookout.espXepha's Darkened Interiors - BS.espXepha's Darkened Interiors - OA.espProject Beauty- Point Lookout.espMerged Patch.esp Link to comment Share on other sites More sharing options...
BlackRampage Posted May 19, 2015 Share Posted May 19, 2015 (edited) Probably due to Project Beauty. Which version of Project Beauty did you install? The low-res version or the high-res version? You need to use the high-res version for it to work with the compatibility patches you're using. Edit: You also seem to be missing the patch for the UF3P and FWE. Get it from the UF3P page. What version of your Blackened patch are you using btw? If you're using the latest (3.3) version of it, get the Paradox version of MMM from here, then remove all the following plugins: Mart's Mutant Mod.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - Master Menu Module.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - Tougher Traders.espMart's Mutant Mod - DLC The Pitt.esp Better to move Fellout & all the Xeph's Darkened Interiors to the bottom of your load order too. Redo your merged patch when done. Edited May 19, 2015 by BlackRampage Link to comment Share on other sites More sharing options...
M48A5 Posted May 19, 2015 Share Posted May 19, 2015 Don't use LOOT to sort mods for Fallout 3. You can see for yourself the mess that results. Download and install B.O.S.S. http://boss-developers.github.io/ Or go to the FWE mod page, scroll down the page for a sample load order. Keep in mind, compatibility patches load after the last mod they are patching. Such as this one, Blackened FWE + MMM + EVE + Project Beauty.esp and this one, WeaponModKits - FWE Master Release.esp Link to comment Share on other sites More sharing options...
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