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Having trouble with FOMM, help appreciated.


Indorill

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Hey everyone I have been following a youtube series by DansGaming on making setting up Fallout 3 with mods and making them all work together. Seems to work perfect for him and everyone else I know who uses it but me. My load order wont sort with LOOT (used to be BOSS) and is as follows. I have red triangles and at the birthing scene for fallout 3 selecting my chars face is whited out because of the triangles. I am sure it's because my load order is not sorted correctly and I'm not smart enough to figure out what goes where. Thank you in advance for the help

 

Fallout3.esm
Anchorage.esm
ThePitt.esm
BrokenSteel.esm
PointLookout.esm
Zeta.esm
Unofficial Fallout 3 Patch.esm
CRAFT.esm
CALIBR.esm
FO3 Wanderers Edition - Main File.esm
Mart's Mutant Mod.esm
Project Beauty.esm
EVE.esm
DarNifiedUIF3.esp
Fellout-Full.esp
Mart's Mutant Mod - DLC Anchorage.esp
UPP - Pack 1.esp
Flora Overhaul.esp
FO3 Wanderers Edition - Main File.esp
HZSmoothLight - FO3.esp
FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
FO3 Wanderers Edition - DLC Broken Steel.esp
Mart's Mutant Mod.esp
Blackened FWE + MMM + EVE + Project Beauty.esp
FO3 Wanderers Edition - DLC Anchorage.esp
Mart's Mutant Mod - DLC Point Lookout.esp
Project Beauty- Broken Steel.esp
Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - Tougher Traders.esp
FO3 Wanderers Edition - DLC Mothership Zeta.esp
UPP - Pack 2.esp
Xepha's Darkened Interiors.esp
Revamped Leveling - Unaltered Bobbleheads.esp
WeaponModKits.esp
WeaponModKits - FWE Master Release.esp
Mart's Mutant Mod - DLC Zeta.esp
FO3 Wanderers Edition - Optional Restore Tracers.esp
FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp
FO3 Wanderers Edition - DLC Point Lookout.esp
FO3 Wanderers Edition - More Gore.esp
FO3 Wanderers Edition - DLC The Pitt.esp
Mart's Mutant Mod - DLC The Pitt.esp
Dree Perks.esp
WeaponModKits - BrokenSteel.esp
WeaponModKits - OperationAnchorage.esp
WeaponModKits - ThePitt.esp
WeaponModKits - Zeta.esp
Xepha's Darkened Interiors - PL.esp
WeaponModKits - PointLookout.esp
Xepha's Darkened Interiors - BS.esp
Xepha's Darkened Interiors - OA.esp
Project Beauty- Point Lookout.esp
Merged Patch.esp
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Probably due to Project Beauty. Which version of Project Beauty did you install? The low-res version or the high-res version? You need to use the high-res version for it to work with the compatibility patches you're using.

 

Edit: You also seem to be missing the patch for the UF3P and FWE. Get it from the UF3P page.

 

What version of your Blackened patch are you using btw? If you're using the latest (3.3) version of it, get the Paradox version of MMM from here, then remove all the following plugins:

 

Mart's Mutant Mod.esp

Mart's Mutant Mod - DLC Point Lookout.esp

Mart's Mutant Mod - DLC Anchorage.esp

Mart's Mutant Mod - Master Menu Module.esp
Mart's Mutant Mod - DLC Broken Steel.esp
Mart's Mutant Mod - Tougher Traders.esp
Mart's Mutant Mod - DLC The Pitt.esp

 

Better to move Fellout & all the Xeph's Darkened Interiors to the bottom of your load order too.

 

Redo your merged patch when done.

Edited by BlackRampage
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Don't use LOOT to sort mods for Fallout 3. You can see for yourself the mess that results.

 

Download and install B.O.S.S. http://boss-developers.github.io/

 

Or go to the FWE mod page, scroll down the page for a sample load order. Keep in mind, compatibility patches load after the last mod they are patching. Such as this one, Blackened FWE + MMM + EVE + Project Beauty.esp and this one, WeaponModKits - FWE Master Release.esp

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