WulfMangetsu Posted May 19, 2015 Share Posted May 19, 2015 Hello community, I'm on the edge of madness right now and I hope you can help me.Three days ago I tried FWE (Fallout 3 Wanderes Edition) and installed it to my allready modded game. I tried it and it crashed after seconds. After hours of researching and stuff I made a clean version of FO3 and installed it again on that, activated archiveinvalidation, added bUseThreadedAI 1 and iNumHWThreads 2 all that normal stuff. Crashed after seconds. After that I followed Gopher's Guide Videos and it kinda worked, was able to play it for a few minutes, then it crashed, after that, it crashes every 5-20 Seconds and now I don't know what to do. For Information, this is my load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] DCInteriors_ComboEdition.esm[X] CALIBR.esm[ ] Project Beauty.esm[X] FO3 Wanderers Edition - Main File.esm[X] DCInteriors_DLC_Collectables.esm[X] Mart's Mutant Mod.esm[X] DarNifiedUIF3.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FWE Master Release.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - DC Interiors.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] MergedPatch03.esp[ ] Project Beauty- Broken Steel.esp[ ] Project Beauty- Point Lookout.esp[ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - FWE Master Release.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp My hardware specs: System: WIN 7 Home Premium 64bitProcessor: AMD Phenom II X4 955 3,20 GHzGraphicscard: NVIDIA GeForce GT 630RAM: 4 Gb Any help would be welcome, I don't know what to do anymore. Greetings DerMaikster (My english is not perfect 'cause I'm german, sorry if this insults your eyes) Link to comment Share on other sites More sharing options...
Purr4me Posted May 19, 2015 Share Posted May 19, 2015 Hello community, I'm on the edge of madness right now and I hope you can help me. Three days ago I tried FWE (Fallout 3 Wanderes Edition) and installed it to my allready modded game. I tried it and it crashed after seconds. After hours of researching and stuff I made a clean version of FO3 and installed it again on that, activated archiveinvalidation, added bUseThreadedAI 1 and iNumHWThreads 2 all that normal stuff. Crashed after seconds. After that I followed Gopher's Guide Videos and it kinda worked, was able to play it for a few minutes, then it crashed, after that, it crashes every 5-20 Seconds and now I don't know what to do. For Information, this is my load order: [X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[X] CRAFT.esm[X] DCInteriors_ComboEdition.esm[X] CALIBR.esm[ ] Project Beauty.esm[X] FO3 Wanderers Edition - Main File.esm[X] DCInteriors_DLC_Collectables.esm[X] Mart's Mutant Mod.esm[X] DarNifiedUIF3.esp[X] FO3 Wanderers Edition - Main File.esp[X] FO3 Wanderers Edition - Alternate Travel.esp[X] FO3 Wanderers Edition - DLC Anchorage.esp[X] FO3 Wanderers Edition - DLC Broken Steel.esp[X] FO3 Wanderers Edition - DLC Mothership Zeta.esp[X] FO3 Wanderers Edition - DLC Point Lookout.esp[X] FO3 Wanderers Edition - DLC The Pitt.esp[X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[X] FO3 Wanderers Edition - Project Beauty.esp[X] WeaponModKits.esp[X] WeaponModKits - OperationAnchorage.esp[X] WeaponModKits - ThePitt.esp[X] WeaponModKits - BrokenSteel.esp[X] WeaponModKits - PointLookout.esp[X] WeaponModKits - Zeta.esp[X] WeaponModKits - FWE Master Release.esp[X] Mart's Mutant Mod.esp[X] Mart's Mutant Mod - DLC Anchorage.esp[X] Mart's Mutant Mod - DLC Point Lookout.esp[X] Mart's Mutant Mod - DLC Broken Steel.esp[X] Mart's Mutant Mod - DLC The Pitt.esp[X] Mart's Mutant Mod - DLC Zeta.esp[X] Mart's Mutant Mod - Project Beauty.esp[X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Mart's Mutant Mod - DC Interiors.esp[X] Mart's Mutant Mod - Master Menu Module.esp[X] MergedPatch03.esp[ ] Project Beauty- Broken Steel.esp[ ] Project Beauty- Point Lookout.esp[ ] Mart's Mutant Mod - FWE Master Release + Project Beauty.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod - FWE Master Release.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] FO3 Wanderers Edition - Project Beauty (Followers Enhanced).esp My hardware specs: System: WIN 7 Home Premium 64bitProcessor: AMD Phenom II X4 955 3,20 GHzGraphicscard: NVIDIA GeForce GT 630RAM: 4 GbAny help would be welcome, I don't know what to do anymore.GreetingsDerMaikster(My english is not perfect 'cause I'm german, sorry if this insults your eyes)what condition are the downloaded archives in?are they full?are they corrupted?what did you use to download and install them with? <----It does matter.where is the game installed (at ?).Is live installed, not the old version but the newest version of it?are all the appropriate codecs installed for a 32bit program on that 64bit system? <--- this comes from the xlive update software.If you did not install the updates to match that system for this purpose, steam has it built in and can run NON-steam games. I say all of this as to not insult your intelligence, know you have done all the correct things as far as the mods them selves are concerned.It is the things not talked about, things not seen so often that get left out....I am here to remind you OF that. so there is the list of questions needing answered first.kitty Link to comment Share on other sites More sharing options...
M48A5 Posted May 19, 2015 Share Posted May 19, 2015 You have missing compatibility patches. You should look to Blackened: http://www.nexusmods.com/fallout3/mods/18173/? Paradox Ignition: http://www.nexusmods.com/fallout3/mods/16787/? for Mart's Mutant Mod. and FOIP: http://www.nexusmods.com/fallout3/mods/4968/? for what Blackened doesn't cover. Along with the information Kitty requested. Link to comment Share on other sites More sharing options...
WulfMangetsu Posted May 19, 2015 Author Share Posted May 19, 2015 (edited) @Purr4me:Okay, this is a lot of questions to be answered but luckily I've got all the time in the world :DQ1: what condition are the downloaded archives in?are they full?are they corrupted? A: They are complete and fully functional, even tried multiple sources for some of them but used the official Nexus Versions later on (except D-UI because it's non present on the nexus in english).Q2:what did you use to download and install them with? A: Firstly with FOMM, but changed to NMM after I saw Gopher's guide so I can follow his instructions. Q3: where is the game installed (at ?). A: On my external hard disc drive, it's got his own folder.(E:/Fallout 3/Fallout 3/) Q4: Is live installed, not the old version but the newest version of it? A: Yep, everything up-to-date. Q5: are all the appropriate codecs installed for a 32bit program on that 64bit system? A: Yep² (I say all of this as to not insult your intelligence)I'm used to people calling me dumb sometimes, so you might even do that :D @M48A5:Huh, seemed to have missed these, thank you for reminding, I will install them right away and test it out. EDIT: Installed the missing compatibility patches, created a new character, can play through the Vault-Scenario and the Alternate Scenario, but whem I'm outside the Vault/Alternate Start House, it still crashes after 15-20 seconds :/ Edited May 19, 2015 by DerMaikster Link to comment Share on other sites More sharing options...
M48A5 Posted May 19, 2015 Share Posted May 19, 2015 Your various plugins should be in the same order as the vanilla game. You have a few jumbled. Also, with Blackened and Paradox Ignition, you do not use the MMM plugins. The files must be installed but not the .esp. You should uninstall any unused plugins. If the file is in the Data folder, it will be loaded into memory. You can safely uninstall MMM-Tougher Traders, Zones Respawn and Natural Selection, they are incorporated into FWE. Also, uninstall MMM-Master Menu Module, it is incorporated into Blackened. And don't forget you need a new merged patch. A post of your current load order would be helpful. Link to comment Share on other sites More sharing options...
Purr4me Posted May 19, 2015 Share Posted May 19, 2015 you must follow up with requests here in order for us to know you had any success, please post the latest sorted load order with current data.Delete any un-needed esp's from the drive's game data folder OR move them to another location. IF, your still having issues, here is a clue as to how to install the mods...IF you Note: down a load order of how things need to be, then that load order is the same as the installed mod order...get it? as the mods circulate down through the code and get loaded, over writing what came before ,...so does the manner of install....thus over writting things in order...NOT chaos.... keep a cool head on, think straight ,as this is a straight forward approach. The sample load orders on FWE's main description page will give you the answers you seek, but we need to see things from the user in order for us to figure out whats not right. "what could be wrong" if any? kitty Link to comment Share on other sites More sharing options...
WulfMangetsu Posted May 20, 2015 Author Share Posted May 20, 2015 Ok so I've got the new load order: [X] Fallout3.esm [X] Anchorage.esm [X] ThePitt.esm [X] BrokenSteel.esm [X] PointLookout.esm [X] Zeta.esm [X] CRAFT.esm [X] CALIBR.esm [X] DCInteriors_ComboEdition.esm [X] DCInteriors_DLC_Collectables.esm [X] FO3 Wanderers Edition - Main File.esm [X] Mart's Mutant Mod.esm [X] DarNifiedUIF3.esp [X] FO3 Wanderers Edition - Main File.esp [X] FO3 Wanderers Edition - Alternate Travel.esp [X] FO3 Wanderers Edition - DLC Anchorage.esp [X] FO3 Wanderers Edition - DLC The Pitt.esp [X] FO3 Wanderers Edition - DLC Broken Steel.esp [X] FO3 Wanderers Edition - DLC Point Lookout.esp [X] FO3 Wanderers Edition - DLC Mothership Zeta.esp [X] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp [X] WeaponModKits.esp [X] WeaponModKits - OperationAnchorage.esp [X] WeaponModKits - ThePitt.esp [X] WeaponModKits - BrokenSteel.esp [X] WeaponModKits - PointLookout.esp [X] WeaponModKits - Zeta.esp [X] WeaponModKits - FWE Master Release.esp [X] Mart's Mutant Mod.esp [X] Mart's Mutant Mod - DLC Anchorage.esp [X] Mart's Mutant Mod - DLC The Pitt.esp [X] Mart's Mutant Mod - DLC Broken Steel.esp [X] Mart's Mutant Mod - DLC Point Lookout.esp [X] Mart's Mutant Mod - DLC Zeta.esp [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp [X] Mart's Mutant Mod - DC Interiors.esp [X] Blackened FWE + MMM.esp [X] hackrate.x6.esp -and it still crashes after a few seconds, so I tried a bit around. If I deactivate the DLC's and all the mods that need them, it doesn't crash anymore, but it still freezes when I try to open a container in the wasteland, I tried to let him load but after some time it just crashes. Link to comment Share on other sites More sharing options...
BlackRampage Posted May 20, 2015 Share Posted May 20, 2015 [X] Mart's Mutant Mod - FWE Master Release + DLCs.esp[X] Blackened FWE + MMM.esp You seem to have 2 different compatibility patches for FWE and MMM. That makes one of them redundant. And put all your WMK plugins underneath MMM and Blackened. Experimentally you could try decreasing/disabling some of MMM's spawn settings in the in-game menu too. Remember that you have to wait indoors at least 4 in-game days for the changes to take effect. (or just make the changes before leaving the vault) Link to comment Share on other sites More sharing options...
M48A5 Posted May 20, 2015 Share Posted May 20, 2015 The Blackened patch only works with the paradox ignition version of MMM. With the paradox ignition version of MMM you do not use the .esp files. You have to install the meshes and textures but not the .esp. DC Interiors_Combo includes DC Interiors_DLC_Collectables. It appears that you need to pay more attention to the mod descriptions and installation instructions. Link to comment Share on other sites More sharing options...
WulfMangetsu Posted May 20, 2015 Author Share Posted May 20, 2015 The Blackened patch only works with the paradox ignition version of MMM. With the paradox ignition version of MMM you do not use the .esp files. You have to install the meshes and textures but not the .esp. DC Interiors_Combo includes DC Interiors_DLC_Collectables. 1. Oh... my bad, I'm dumb, thanks for noticing :) 2. Usually it does contain it, but I use the german translation of the mod which doesn't include it. You seem to have 2 different compatibility patches for FWE and MMM. That makes one of them redundant.And put all your WMK plugins underneath MMM and Blackened. Experimentally you could try decreasing/disabling some of MMM's spawn settings in the in-game menu too. Remember that you have to wait indoors at least 4 in-game days for the changes to take effect. (or just make the changes before leaving the vault) 1. Fixed now, still doesn't work 2. Tried that too, still crashes. So this is my new Order: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmCRAFT.esmCALIBR.esmDCInteriors_ComboEdition.esmDCInteriors_DLC_Collectables.esmFO3 Wanderers Edition - Main File.esmMart's Mutant Mod.esmDarNifiedUIF3.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - Alternate Travel.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espBlackened FWE + MMM.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FWE Master Release.esphackrate.x6.espMergedPatch06.esp Total active plugins: 31Total plugins: 31 Can play through the Vault, outside after some loading, it crashes...I will experiment some for myself till you answer again, maybe I can figure it out myself (I'm very VERY stubborn even though this mod just hates me with a passion <_<) Link to comment Share on other sites More sharing options...
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