pokmaen1 Posted May 21, 2015 Share Posted May 21, 2015 Hi, so I recently took up using the GECK and have made a follower with a companion wheel. That is not enough for me however, this character has a defined personality and story that I wish to convey through dialogue. The issue with this Is that I want to initiate some of this after quests via triggers. I have no idea how to do that... on a lesser note I want to add a follower perk to my character. I have gone through tutorial after tutorial to no avail. Assistance would be greatly appreciated. Link to comment Share on other sites More sharing options...
pokmaen1 Posted May 22, 2015 Author Share Posted May 22, 2015 bump Link to comment Share on other sites More sharing options...
pokmaen1 Posted May 22, 2015 Author Share Posted May 22, 2015 bump Link to comment Share on other sites More sharing options...
dangman4ever Posted May 23, 2015 Share Posted May 23, 2015 For the follower perk, in the same script you use when the follower is hired, add this line:Player.AddPerk QuickDraw; Replace Quickdraw with the name of an existing perk or a perk you made ahead of time. Link to comment Share on other sites More sharing options...
pokmaen1 Posted May 24, 2015 Author Share Posted May 24, 2015 thanks for the help thus far, I now realize some illiteration is required. uou see, when the player finishes a quest i want to make the follower appoach them and give his two cents. Link to comment Share on other sites More sharing options...
pokmaen1 Posted May 24, 2015 Author Share Posted May 24, 2015 bump Link to comment Share on other sites More sharing options...
2much4l1 Posted May 24, 2015 Share Posted May 24, 2015 If you talking about Forced Greet>Dialogue I think some modded and vanilla characters do that. If someone knowledgeable doesn't come along maybe you can reverse engineer the scripts. Link to comment Share on other sites More sharing options...
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