LadyPhoenixFireRose Posted May 22, 2015 Share Posted May 22, 2015 (edited) Okay, I am working on my making my first mod(s), but in usage of one of them I found that I had accidentally moved a room. The interior of Pelagiad Fort to be precise. Now this doesn't seem to be much of an issue for Vanilla Morrowind, but any mods that add things to the room adds it to the empty space outside of the room. Which is actually how I discovered this issue. What I would like to know is there any kind of fix for this? As it is I am completely restarting that mod, but it was kind of jumbled anyway and restarting it allows me to fix that without as much hassle as trying to reorder everything would be. The thing is, I think that I might have also done this in the other mod I am working on. Which is a lot more complex than that one, it's also bigger. So I really don't want to have to restart it. So my question is, is there anyway I can change this without having to restart my mods? p.s. I'm sorry if I posted this in the wrong area, I wasn't entirely certain where I should ask. Edited May 22, 2015 by LadyPhoenixFireRose Link to comment Share on other sites More sharing options...
Tchos Posted May 23, 2015 Share Posted May 23, 2015 If you didn't mean to do anything to that room at all, then you can just open the mod in one of the cleaners (I don't remember the names of them anymore), and just delete all references to that room (or cell). That'll undo any accidental edits. You should do that with any cell that shows edits that you didn't intend. Link to comment Share on other sites More sharing options...
Dragon32 Posted May 23, 2015 Share Posted May 23, 2015 Some third party editors which you can use as Tchos explains: MWEdit TESAME Enchanted Editor and Enchanted Editor Manual Link to comment Share on other sites More sharing options...
LadyPhoenixFireRose Posted May 24, 2015 Author Share Posted May 24, 2015 Okay thanks a bunch! :D Link to comment Share on other sites More sharing options...
hollaajith Posted May 24, 2015 Share Posted May 24, 2015 You can also delete those in CS too. In the CS, select your mod and hit Details. In that look for the 'CELL' you want to delete and hit delete. Then close the window and save. Also, just make sure you clean the mod with TES3cmd or TESTool for 'evil GMSTs' if the mod has only Morrowind.esm as the master. Link to comment Share on other sites More sharing options...
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