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Missing Meshes


palnm

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I finished installing my first round of mods, that seem to all be compatible with each other. However, I recently ran into a problem in missing meshes. Specifically, I found the mesh to be a "Water Rat." I saw the yellow notification when in zone 1 of the Elven Garden Sewers in the "Path of Dawn" quest. This is not the first time I have run into a missing mesh. A while back near the river surrounding the Imperial City, just north of Weye, was a small bright yellow dot, soon after seeing this dot I CTD. This is very similar to what is happening now, I see the yellow notification, I CTD when the model is engaged, I can not load save which has missing mesh. At least now I have deduced that this particular missing mesh is a water rat. Is there any way I can download a Mesh Fix? I have already tried reinstalling Francesco's Leveled Creatures (No Effect, same with deactivating).

 

Load Order (Sorted by BOSS w/ ML)

 

Oblivion.esm

Natural Interiors.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

MOBS SI.esp

MOBS SI Optional Combat Settings.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural Interiors - Cities.esp

Natural Interiors - NE Compatibility.esp

Natural_Water_by_Max_Tael.esp

Real Lava 1.3.esp

300_Combat Sounds.esp

Better Bell Sounds.esp

Cities Alive At Night.esp

IWR-Lights.esp

IWR-Windows.esp

IWR-Shutters.esp

Book Jackets Oblivion.esp

RealWalk.esp

Tamriel VWD v0.5.esp

VA_BetterGold.esp

Streamline 3.1.esp

Francesco's More Wilderness Life.esp

Francesco's Optional Dungeon Chest Loot.esp

Francesco's Optional Leveled Guards.esp

Francesco's Optional House Chest Loot.esp

Francesco's Optional Vendor Tweaks.esp

Francesco's Optional Leveled Quests.esp

Francesco's Optional Leveled Arena.esp

Cliff_RankDependantArenaSpectators.esp

Knights.esp

Knights - Unofficial Patch.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV_withoutWheat.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

Natural_Vegetation_by_Max_Tael.esp

100% Harvest Chance Shivering Isles.esp

SkycaptainsBloodTime.esp

RefScope.esp

MerchantsAlwaysBuyStolen.esp

RenGuardOverhaul.esp

Oblivion XP.esp

Francesco's 14 days respawn time - 1-24 day lenght rescale.esp

[GFX]_Initial_Glow-all.esp

[GFX]_Initial_Glow-creatures.esp

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A missing mesh means a mod is not installed correctly, or has been overwritten by another mod. You need to discern which mod the missing mesh comes from. Use FormID Finder (requires OBSE 18 or newer), identify the mesh, then uninstall and reinstall the mod it comes from.
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I finished installing my first round of mods, that seem to all be compatible with each other. However, I recently ran into a problem in missing meshes. Specifically, I found the mesh to be a "Water Rat." I saw the yellow notification when in zone 1 of the Elven Garden Sewers in the "Path of Dawn" quest. This is not the first time I have run into a missing mesh. A while back near the river surrounding the Imperial City, just north of Weye, was a small bright yellow dot, soon after seeing this dot I CTD. This is very similar to what is happening now, I see the yellow notification, I CTD when the model is engaged, I can not load save which has missing mesh. At least now I have deduced that this particular missing mesh is a water rat. Is there any way I can download a Mesh Fix? I have already tried reinstalling Francesco's Leveled Creatures (No Effect, same with deactivating).

 

Load Order (Sorted by BOSS w/ ML)

 

Oblivion.esm

Natural Interiors.esm

Francesco's Leveled Creatures-Items Mod.esm

Francesco's Optional New Items Add-On.esm

Francesco's Optional New Creatures Add-On.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

DLCShiveringIsles.esp

Unofficial Shivering Isles Patch.esp

MOBS SI.esp

MOBS SI Optional Combat Settings.esp

Natural_Weather_HDR_by_Max_Tael.esp

Natural_Habitat_by_Max_Tael.esp

Natural Interiors - Cities.esp

Natural Interiors - NE Compatibility.esp

Natural_Water_by_Max_Tael.esp

Real Lava 1.3.esp

300_Combat Sounds.esp

Better Bell Sounds.esp

Cities Alive At Night.esp

IWR-Lights.esp

IWR-Windows.esp

IWR-Shutters.esp

Book Jackets Oblivion.esp

RealWalk.esp

Tamriel VWD v0.5.esp

VA_BetterGold.esp

Streamline 3.1.esp

Francesco's More Wilderness Life.esp

Francesco's Optional Dungeon Chest Loot.esp

Francesco's Optional Leveled Guards.esp

Francesco's Optional House Chest Loot.esp

Francesco's Optional Vendor Tweaks.esp

Francesco's Optional Leveled Quests.esp

Francesco's Optional Leveled Arena.esp

Cliff_RankDependantArenaSpectators.esp

Knights.esp

Knights - Unofficial Patch.esp

xuldarkforest.esp

xulStendarrValley.esp

xulTheHeath.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

xulRollingHills_EV_withoutWheat.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

xulSnowdale.esp

Natural_Vegetation_by_Max_Tael.esp

100% Harvest Chance Shivering Isles.esp

SkycaptainsBloodTime.esp

RefScope.esp

MerchantsAlwaysBuyStolen.esp

RenGuardOverhaul.esp

Oblivion XP.esp

Francesco's 14 days respawn time - 1-24 day lenght rescale.esp

[GFX]_Initial_Glow-all.esp

[GFX]_Initial_Glow-creatures.esp

 

 

 

Thanks, that did the trick.

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  • 4 years later...

Have you done anything in the past that would alter the vanilla game BSA files (i.e. Oblivion - Meshes.bsa)? The one possibility that comes to mind is an old outdated and not recommended method of archive invalidation called BSA Alteration.

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